Jungle Swarm
Tupac-Kaq
New Member
- Messages
- 7
- Likes Received
- 4
- Trophy Points
- 3
Realm : Shyish
Leaders
- Kroak 320
Spells : Stellar Tempest
- Saurus Astrolith Bearer 140
- Skink Starseer 140
General
Command Trait : Master of Star Rituals
Artefact : Godbeast Pendant
Spell : Tide of Serpents
- Skink Starpriest 120
Spell : Hand of Glory
- Saurus Oldblood 110
Battleline
- 40 Saurus Warriors 320
Spears
- 10 Saurus Knights 200
Spears
- 5 Saurus Guards 100
Units
- 12 Salamander Hunting Pack 240
Endless Spells
- Balewind Vortex 40
- Chronomantic Cogs 80
- Bound Geminds of Uhl-Gyish 70
- Bound Purple Sun 60
- Soulsnare Shackles 40
Total : 1980
Units in Heaven :
- Saurus Oldblood
- 40 Saurus warriors
- 12 Salamanders hunting pack
Tactic
- Deploy your Starseer as close as possible to the enemy unit you wanna charge with knights, pack the others out of line of sight. Be sure to place the Astrolith in range of the Starseer. Sage's staff Kroak.
- Buff the Knights with the Starpriest ability and the spell Hand of Glory.
- Cast Cogs with the Starseer for Kroak. With him, cast Vortex then Stellar Tempest > Comet's Call > Celestial Deliverance once (twice if you don't wanna get D3 summoning points)
- LoSaT the knights as close as possible from your target.
- Move (don't hesitate to run) the Starseer at 12" from the knights and drop the Oldblood next to them to buff them with their abilities. But make sure to place your Starseer in a safespot.
- Enjoy.
Then on turn 2 you can drop the saurus pack and the salamander all at once to do a maximum of damage on another big target. Try to be in range of your Starseer to get the charge bonus. Cast Shackles and Geminds with your Starseer and Starpriest (choose which one according to distance and if they're in the Astrolith bubble or not). Or save your Starpriest spell for another crucial Hand of Glory. Purple Sun with Kroak then unleash your MW as usual.
Replacements :
You could drop 8 salamander hunting pack to put put the oldblood on a carnosaur and you will have several points left to pick another endless spell like Burning Head or Ravenak's Gnashing Jaws. I started this list with an additionnal slann but realised it wasn't worth it, since Kroak should be cast 6 spells/turn and summoning and being able to get 4D3 summoning points per turn isn't that great.
Dropping an Endless Spell could be a good idea too.
Leaders
- Kroak 320
Spells : Stellar Tempest
- Saurus Astrolith Bearer 140
- Skink Starseer 140
General
Command Trait : Master of Star Rituals
Artefact : Godbeast Pendant
Spell : Tide of Serpents
- Skink Starpriest 120
Spell : Hand of Glory
- Saurus Oldblood 110
Battleline
- 40 Saurus Warriors 320
Spears
- 10 Saurus Knights 200
Spears
- 5 Saurus Guards 100
Units
- 12 Salamander Hunting Pack 240
Endless Spells
- Balewind Vortex 40
- Chronomantic Cogs 80
- Bound Geminds of Uhl-Gyish 70
- Bound Purple Sun 60
- Soulsnare Shackles 40
Total : 1980
Units in Heaven :
- Saurus Oldblood
- 40 Saurus warriors
- 12 Salamanders hunting pack
Tactic
- Deploy your Starseer as close as possible to the enemy unit you wanna charge with knights, pack the others out of line of sight. Be sure to place the Astrolith in range of the Starseer. Sage's staff Kroak.
- Buff the Knights with the Starpriest ability and the spell Hand of Glory.
- Cast Cogs with the Starseer for Kroak. With him, cast Vortex then Stellar Tempest > Comet's Call > Celestial Deliverance once (twice if you don't wanna get D3 summoning points)
- LoSaT the knights as close as possible from your target.
- Move (don't hesitate to run) the Starseer at 12" from the knights and drop the Oldblood next to them to buff them with their abilities. But make sure to place your Starseer in a safespot.
- Enjoy.
Then on turn 2 you can drop the saurus pack and the salamander all at once to do a maximum of damage on another big target. Try to be in range of your Starseer to get the charge bonus. Cast Shackles and Geminds with your Starseer and Starpriest (choose which one according to distance and if they're in the Astrolith bubble or not). Or save your Starpriest spell for another crucial Hand of Glory. Purple Sun with Kroak then unleash your MW as usual.
Replacements :
You could drop 8 salamander hunting pack to put put the oldblood on a carnosaur and you will have several points left to pick another endless spell like Burning Head or Ravenak's Gnashing Jaws. I started this list with an additionnal slann but realised it wasn't worth it, since Kroak should be cast 6 spells/turn and summoning and being able to get 4D3 summoning points per turn isn't that great.
Dropping an Endless Spell could be a good idea too.
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