Carnasaur
Nart
Well-Known Member
- Messages
- 1,395
- Likes Received
- 2,795
- Trophy Points
- 113
Allegiance: Seraphon
- Constellation: Fangs of Sotek
Leaders
Lord Kroak (320)
- Spell: Celestial Apotheosis
Skink Starseer (140)
- General
- Command Trait: Master of Star Rituals
- Spell: Hand of Glory
Skink Starpriest (120)
- Spell: Celestial Harmony
Skink Priest (70)
Saurus Astrolith Bearer (140)
- Artefact: Serpent God Dagger
Battleline
40 x Skinks (240)
- Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (60)
- Meteoric Javelins Celestite Daggers & Star Bucklers
10 x Skinks (60)
- Meteoric Javelins Celestite Daggers & Star Bucklers
Units
12 x Salamander Hunting Pack (240)
12 x Salamander Hunting Pack (240)
12 x Razordon Hunting Pack (240)
Endless Spells / Terrain / CPs
Bound Geminids of Uhl-Gysh (70)
Balewind Vortex (40)
Total: 1980 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 140
Not much to say, I think. Large skink blob with poison shots, which can reatreat from combat and gain 3+/2+ against melee/shooting; 3 hunting packs is the fist. Razordons may be handy too, because they are nice target for poison, if skink blob dies and can shoot up to 3d6 per model per turn and can overwatch (and because I have only 6 sallies). Support heroes, well, everyone already know, what they do.
What I think about is whether FoS or DT for this build. Dropping 3 hunting packs from heavens is great, but overwatch+retreat is also very good. I also think about sacrificing Geminds and Razordons in favour of 6 kroxigor.
- Constellation: Fangs of Sotek
Leaders
Lord Kroak (320)
- Spell: Celestial Apotheosis
Skink Starseer (140)
- General
- Command Trait: Master of Star Rituals
- Spell: Hand of Glory
Skink Starpriest (120)
- Spell: Celestial Harmony
Skink Priest (70)
Saurus Astrolith Bearer (140)
- Artefact: Serpent God Dagger
Battleline
40 x Skinks (240)
- Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (60)
- Meteoric Javelins Celestite Daggers & Star Bucklers
10 x Skinks (60)
- Meteoric Javelins Celestite Daggers & Star Bucklers
Units
12 x Salamander Hunting Pack (240)
12 x Salamander Hunting Pack (240)
12 x Razordon Hunting Pack (240)
Endless Spells / Terrain / CPs
Bound Geminids of Uhl-Gysh (70)
Balewind Vortex (40)
Total: 1980 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 140
Not much to say, I think. Large skink blob with poison shots, which can reatreat from combat and gain 3+/2+ against melee/shooting; 3 hunting packs is the fist. Razordons may be handy too, because they are nice target for poison, if skink blob dies and can shoot up to 3d6 per model per turn and can overwatch (and because I have only 6 sallies). Support heroes, well, everyone already know, what they do.
What I think about is whether FoS or DT for this build. Dropping 3 hunting packs from heavens is great, but overwatch+retreat is also very good. I also think about sacrificing Geminds and Razordons in favour of 6 kroxigor.