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AoS 2k Thunder Lizards 5 drops- thoughts?

Discussion in 'Seraphon Army Lists' started by t4tcliff, Aug 22, 2021.

  1. t4tcliff
    Skink

    t4tcliff Member

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    Here is a TL list I've been testing and wanted to get some advice on how to improve it. I had a chance to play it this week versus some Slaves to Darkness and it was a total blast to play.

    My strategy has been to usually split my forces up into two groups, The chief and two stegadons one side/// and knights and two stegadons other side.

    The skink wizards/priest pump the chief up with all their buffs and send him rocketing across the board turn one. His movement is +4 with cloak of feathers plus I usually spend a command point to run him 6" (run and charge from either priest's staff). He acts like a screen for the 2 stegadons sent in after him and usually takes out whatever he hits pretty easily. I'll try and keep a priest(heal) and starpriest wholly within twelve of him if possible to keep him buffed every turn.

    The other two stegadons get a screen from the unit of knights they usually are pretty slow by themselves so find them much more effective behind some knights. Give them a better shot at holding down one objective.

    Meanwhile the bastiladon always gets 1 command point for fire twice that can be directed at either side that needs some extra fire power. The second priest can chill out nearby in a realmshaper and cast guidance since we can use all the command points we can get.

    Anyways here's the list I brought, let me know what has been working in your games:

    Allegiance: Seraphon
    - Constellation: Thunder Lizard
    - Mortal Realm: Ghur
    - Grand Strategy: Beast Master
    - Triumphs:

    LEADERS
    Stegadon with Skink Chief (305)**
    - General
    - Command Trait: Prime Warbeast
    - Artefact: Cloak of Feathers
    - Weapon: Skystreak Bow
    Skink Starpriest (130)*
    - Artefact: Fusil of Conflaguration
    - Spell: Hand of Glory
    Skink Priest (80)*
    - Universal Prayer Scripture: Heal
    Skink Priest (80)*
    - Universal Prayer Scripture: Guidance

    UNITS
    5 x Saurus Knights (110)*

    - Lances

    BEHEMOTHS
    Stegadon (265)**
    - Weapon: Skystreak Bow
    - Seraphon Battleline (Constellation: Thunder Lizard)
    Stegadon (265)**
    - Weapon: Skystreak Bow
    - Seraphon Battleline (Constellation: Thunder Lizard)
    Stegadon (265)**
    - Weapon: Skystreak Bow
    - Seraphon Battleline (Constellation: Thunder Lizard)
    Stegadon (265)**
    - Weapon: Skystreak Bow
    - Seraphon Battleline (Constellation: Thunder Lizard)
    Bastiladon with Solar Engine (235)**

    CORE BATTALIONS
    *Warlord
    **Battle Regiment

    ADDITIONAL ENHANCEMENTS
    Artefact

    TOTAL: 2000/2000 WOUNDS: 82 LEADERS: 4/6 BATTLELINES: 5 (3+) BEHEMOTHS: 6/4 ARTILLERY: 0/4 ARTEFACTS: 2/1 ENDLESS SPELLS & INVOCATIONS: 0/3 ALLIES: 0/400 REINFORCED UNITS: 0/4
     
  2. t4tcliff
    Skink

    t4tcliff Member

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    Total buffs on the skink chief turn one:

    Command Trait - Prime Warbeast +1 all mount attacks
    Asterism - Great Drake +1 attacks melee weapon profiles
    Coordinated attack on himself - +1 attacks melee weapon profiles
    +1 jaw attack from coalesced
    +2 base wounds thunderlizards
    -1 from damage taken thunderlizards
    Hand of glory - skink starpriest reroll 1s to hit
    Bless -skink priest 6+ ward save
    Finest hour - heroic action +1 wound +1 save
    Herald of the old ones +1 hit until next hero phase
    Priest staff +1 save run and charge
    Starpriest staff - 6s on wound rolls do additional mortals
    Stegadon crest +1 save against unit with 5 or fewer models
    +4 move cloak of feathers
    -1 to be hit cloak of feathers


    plus he gets a monsterous rampage, does mortals on his charge ++ the added value of his 4 bow attacks which do 3 damage each
     
    Last edited: Aug 22, 2021
  3. Bewilderbeast
    Skink

    Bewilderbeast New Member

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    You could add a little more damage with flaming weapon on his stomps if you swap out arcane tome for cloak of feathers, but probably not a fair trade. Have you figured out the average damage output once fully buffed?
     
  4. t4tcliff
    Skink

    t4tcliff Member

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    Yeah I had considered doing that but the +4 movement and fly effect is crucial at getting into combat with the target you need dead.

    Also I found the damage hes putting out now is substantial enough that anything more is basically overkill. I can't tell you the exact number but Caleb Hastings youtube channel has a video he recently did on the skink chief that maths it all out.
     
  5. xoid
    Terradon

    xoid Well-Known Member

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    The -1 damage of being coalesced plus the -1 to be hit from the cloak of feathers makes the stegadon with skink cheif hard to take down for a lot of things, in my experience.
     
    Tyranitar and t4tcliff like this.

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