Where is the non-spearhead kroxigor? Haven't seen that one.
Anyways I was talking more in general. Most of the warscrolls we've seen are pretty sparse with 1 maybe 2 abilities. So it's not like there's much to remove for a potential spearhead warscroll on most of these. Hence why I was/am expecting the kroxigor to not get that much extra on their full warscroll.
O sure, this is just based on paper napkin math.
But so far we have the following:
- Vastly more rend
- Saves no longer stack
- Ward saves are rarer & come at a premium
- A decent number of attacks seem buffed (especially melee stuff)
- There are less mortal wounds
Overal I would expect that to push damage higher/survivability lower.
However, it is possible that the change in mortal wounds has some unexpected effects. Especially when considering high-end play where things are min-maxed to a much greater extend and small changes like this have much bigger impacts than on average play.
Still waiting for a single example of a unit that actually uses this specialisation properly instead of throwing even more rend on an attack that already has a bunch of rend. I really hope the warscrolls shown so far have not been representative for the implementation of the anti-X rule.
O I understand that they're doing it for balance reasons; but if the only way you can balance a mechanic is by sticking limitations on it that significantly undermine the intended fantasy then the mechanic just isn't very well designed.
Tzeentch's fire is probably the best example of this. The whole fantasy is setting the entire enemy army on fire, or at least large parts of it. The rule-of-one limitation activly undermines that fantasy. So find a different way to balance it, or change the fundamentals of the mechanic.But don't make a mechanic that so clearly wants to be spammed and then stick a rule-of-one type limitation on it.
Also, I'm just annoyed that they seem to be throwing rule-of-one on nearly everything vaguely interesting shown so far. Has GW forgotten there are other ways to balance things?
It's fine for Krondys to get anti-infantry stuff. But why put it on an attack that already has 2 rend. It doesn't specialize the attack when it already has such high rend baseline. If instead that attack had 0 rend, and he get anti-infantry (3) then it'd be a good use of the mechanic.
Also, so far most of the anti-x examples seem to suffer this problem. Which really annoys me cuz
I really like the concept of specialized attacks, but they're completly wasting the concept like this.
Out of the 10 or so wizards we've seen, the only ones with a personal spell where the named wizards like Kairos & Nagash.
And the personal spells we've seen have not been terribly mind-blowing.
And that's just the lack of flavour on wizards. So far, it's not been promising....
But yeah, who knows, maybe the remaining warscrolls will be much more interesting.
Also minor caveat; there is some cool stuff. Like the steelhelms or the knight arcanum. But for every fun steelhelm there are seemingly boring 10 units with a "modify the control score by X" type rule... (Seriously, GW is heavily pushing the control score...)
Sure, just so far they haven't been particularly exciting. In general, GW kinda sucks at building hype when releasing rules. They're way better at building hype when releasing models or stories.
O, there is some fun stuff. But again, heavily limited by rule-of-one, or other limitations like how low CP generation will be.
Which is a shame. I want to do more than 1 cool thing per turn.