Saurus
Quillum
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To help me relearn how to play the game, a staff member at GW was kind enough to help "coach" me even though he was my opponent. The match was a continuation of an event they are holding involving the Dwarven Sea fortress Barak Var. The story goes that there is a very powerful daemon that has been discovered deep underground, a daemon that's currently held prisoner. The forces of "good" are therefore attempting to keep the daemon as he is, bound and not a threat while the forces of "evil" are attempting to free said daemon.
The scenario I took part in was the good guys have learned the daemon's name and are en route to the fortress to inform the Dwarves so they can ensure the continued captivity of the daemon. The Beastmen of Chaos are attempting to intercept the envoy so they can learn the daemon's name and free it.
So, knowing that, my skink priest was the character in possession of the scroll containing the daemon's name and the rest of my army was his escort. 750 Lizardmen versus 750 Beastmen of Chaos.
My list:
Saurus Scar Veteran
Light Armor
Sword of Battle
Shield of the Mirrored Pool
Skink Priest
Level 1
Diadem of Power
Saurus Warrior Spear unit
15 models
Standard, Musician
Skink Skirmishers
10 models
Cold One Riders
5 models
Salamander Unit
I was facing off against Beastmen of Chaos. I'm not entirely sure of the breakdown for his army, since I don't know what he put on his shaman...but here's a general idea.
Bray Shaman
Beastmen Herd x 2
about 20 models in both
Minotaur
4 strong
Chariot
Deployment: Looking at the field of battle from my point of view and using the compass with the assumption that straight ahead is North...The northwest corner of the table had a house, then three small stands of forest. Going east from there were two more houses with probably 8 inches between the first and the forest, being almost directly north of me. The third house on his side was more in the northeast.
My side of the board had 3 houses as well, all three of them being mostly in the center of my edge with enough space for my Saurus warriors to be five wide with a bit of room to spare. There was also a hill in the lower right corner.
Now, if that didn't confuse you, Here's the deployment of the units.
I lost the roll on who decides to deploy first, but the staff member had me deploy first. I placed my Spear unit in between the first house and second, having my Scar Veteran in the unit. Staff member deployed his Minotaur first, between his center house and Northeast house.
Next went my Skinks which I deployed almost directly across from his Minotaur (had it in my head to try shooting them to death). He placed his Shaman's Beastherd directly across from my Spear unit. Then I placed my Cold one Riders on the hill pointing towards the Minotaur. In response to this, the GW staff member placed his chariot on the east side of the far right house, with the obvious intent of flanking me. I then placed my Salamander on the West side of the far left house with the intent to shoot up the Shaman's unit.
His final unit deployment was another herd just on his side of the forest, out of LOS of my salamander. After that, I put my skink just behind and to the right of my Saurus unit, in range of my skinks.
I won the roll to go first after that, so I went first.
Turn 1
Saurus move up a few inches, Skinks as well while my CoR angle themselves a bit more to face the Minotaur and move up a few inches as well. Salamander moves closer to the Shaman's Herd. Priest moves up as well just a few inches, remaining behind the Saurus.
Magic is a bust, I attempt to cast Portent of Far, but it gets dispelled. I save a dice for my dispell phase. Onto shooting! Skinks attempt to shoot the Minotaur but aren't in range while my Salamander takes aim at the Shaman's Herd, only to end up eating a skink instead.
Beasts:
West herd moves into the forest, still remaining out of sight of my Salamander, Shaman's herd moves closer to my Saurus spears while Minotaur move forward and angle themselves to face my CoRs. Chariot moves up its full distance without marching.
Magic: Bray Shaman attempts to cast Boils on my Saurus, I dispell it. With his last die he attempts Boils on my Scar Veteran, doesn't cast high enough.
Turn 2
Lizard: I move my CoR closer to the Minotaur, but misjudge the distance and end up moving them too close to the Minotaur. I'll regret that in a moment.
Skinks move closer to the Minotaur.
Saurus move closer to the Shaman's herd still.
Salamander moves up and angles to face the Herd that is in the forest, one model being visible to him now.
Magic: Portent of far attempt which isn't high enough.
Shooting: Skinks manage one wound on the Minotaur unit
Salamander doesn't eat a skink this time...but instead rolls a 10 on the artillery die...which means I overshoot the Western Herd almost completely. I do manage to hit and kill one Gor though, and they sadly pass their leadership test.
Beast:
Movement: Western Herd hiding in the forest declares charge on my Salamander, Minotaur declare charge on my CoR. Both are in range, Minotaur hit CoR while the Herd fail their leadership test on my Salamander after I declare that I'm standing (my gamble paid off there.)
Shaman's herd moves closer still to my Saurus.
Chariot moves forward and begins to angle for a rear charge on my CoR.
Magic: Shaman succeeds in getting off Buboes on my unit, I fail to roll high enough on the dispell attempt. He succeeds in killing off 5 of my Saurus with the spell (Not sure that my Vet's shield helps with this...I forgot about it in any case). Then he rolls for Boils on my Vet, succeeds on casting with 1 die that gets a 6. I fail to dispell that as well and Vet takes one wound after failing a Toughness test.
Close Combat: Minotaur kill off 2 CoR while they kill only one Minotaur in return. CoR make their break test.
The scenario I took part in was the good guys have learned the daemon's name and are en route to the fortress to inform the Dwarves so they can ensure the continued captivity of the daemon. The Beastmen of Chaos are attempting to intercept the envoy so they can learn the daemon's name and free it.
So, knowing that, my skink priest was the character in possession of the scroll containing the daemon's name and the rest of my army was his escort. 750 Lizardmen versus 750 Beastmen of Chaos.
My list:
Saurus Scar Veteran
Light Armor
Sword of Battle
Shield of the Mirrored Pool
Skink Priest
Level 1
Diadem of Power
Saurus Warrior Spear unit
15 models
Standard, Musician
Skink Skirmishers
10 models
Cold One Riders
5 models
Salamander Unit
I was facing off against Beastmen of Chaos. I'm not entirely sure of the breakdown for his army, since I don't know what he put on his shaman...but here's a general idea.
Bray Shaman
Beastmen Herd x 2
about 20 models in both
Minotaur
4 strong
Chariot
Deployment: Looking at the field of battle from my point of view and using the compass with the assumption that straight ahead is North...The northwest corner of the table had a house, then three small stands of forest. Going east from there were two more houses with probably 8 inches between the first and the forest, being almost directly north of me. The third house on his side was more in the northeast.
My side of the board had 3 houses as well, all three of them being mostly in the center of my edge with enough space for my Saurus warriors to be five wide with a bit of room to spare. There was also a hill in the lower right corner.
Now, if that didn't confuse you, Here's the deployment of the units.
I lost the roll on who decides to deploy first, but the staff member had me deploy first. I placed my Spear unit in between the first house and second, having my Scar Veteran in the unit. Staff member deployed his Minotaur first, between his center house and Northeast house.
Next went my Skinks which I deployed almost directly across from his Minotaur (had it in my head to try shooting them to death). He placed his Shaman's Beastherd directly across from my Spear unit. Then I placed my Cold one Riders on the hill pointing towards the Minotaur. In response to this, the GW staff member placed his chariot on the east side of the far right house, with the obvious intent of flanking me. I then placed my Salamander on the West side of the far left house with the intent to shoot up the Shaman's unit.
His final unit deployment was another herd just on his side of the forest, out of LOS of my salamander. After that, I put my skink just behind and to the right of my Saurus unit, in range of my skinks.
I won the roll to go first after that, so I went first.
Turn 1
Saurus move up a few inches, Skinks as well while my CoR angle themselves a bit more to face the Minotaur and move up a few inches as well. Salamander moves closer to the Shaman's Herd. Priest moves up as well just a few inches, remaining behind the Saurus.
Magic is a bust, I attempt to cast Portent of Far, but it gets dispelled. I save a dice for my dispell phase. Onto shooting! Skinks attempt to shoot the Minotaur but aren't in range while my Salamander takes aim at the Shaman's Herd, only to end up eating a skink instead.
Beasts:
West herd moves into the forest, still remaining out of sight of my Salamander, Shaman's herd moves closer to my Saurus spears while Minotaur move forward and angle themselves to face my CoRs. Chariot moves up its full distance without marching.
Magic: Bray Shaman attempts to cast Boils on my Saurus, I dispell it. With his last die he attempts Boils on my Scar Veteran, doesn't cast high enough.
Turn 2
Lizard: I move my CoR closer to the Minotaur, but misjudge the distance and end up moving them too close to the Minotaur. I'll regret that in a moment.
Skinks move closer to the Minotaur.
Saurus move closer to the Shaman's herd still.
Salamander moves up and angles to face the Herd that is in the forest, one model being visible to him now.
Magic: Portent of far attempt which isn't high enough.
Shooting: Skinks manage one wound on the Minotaur unit
Salamander doesn't eat a skink this time...but instead rolls a 10 on the artillery die...which means I overshoot the Western Herd almost completely. I do manage to hit and kill one Gor though, and they sadly pass their leadership test.
Beast:
Movement: Western Herd hiding in the forest declares charge on my Salamander, Minotaur declare charge on my CoR. Both are in range, Minotaur hit CoR while the Herd fail their leadership test on my Salamander after I declare that I'm standing (my gamble paid off there.)
Shaman's herd moves closer still to my Saurus.
Chariot moves forward and begins to angle for a rear charge on my CoR.
Magic: Shaman succeeds in getting off Buboes on my unit, I fail to roll high enough on the dispell attempt. He succeeds in killing off 5 of my Saurus with the spell (Not sure that my Vet's shield helps with this...I forgot about it in any case). Then he rolls for Boils on my Vet, succeeds on casting with 1 die that gets a 6. I fail to dispell that as well and Vet takes one wound after failing a Toughness test.
Close Combat: Minotaur kill off 2 CoR while they kill only one Minotaur in return. CoR make their break test.