Re: 8th Ed Lizardmen Rumor Army Breakdown
GCPD said:
Lizardmatt said:
I'm not that worried about skrox units.
Krox aren't all that easy to kill.
5 Frenzied chaos knights going in and dumping all attacks onto krox average less than 6 wounds.
Krox swinging back do 2 to 3 wounds.
Stand and fire averages .25 kills, skink attacks are good for another .25 kills.
If krox get stomp, and/or PF then even elite knights are in trouble.
Finally, the ripper vs knight match up is a bit flawed. The flying cav will be gunning for warmachines and flank charges. The idea target is not going face first into chaos knights. They have more than enough speed and ability to not do that.
Better check your numbers there. 6 wounds is two dead Kroxigor. Unless you've brought 4, you're only averaging 1.5 wounds back from the survivor, which goes to 0.5 after saves.
I do run my Skrox units with 4 or 5 kroxigor (usually 4).
Frenzied knights average 5.5 wounds, which as I said, less than 6. So more often than not, you've got 3 krox swinging back.
Not having core stand up to Skull Crushers is nothing new, very little stands up to skull crushers.
What is great against skull crushers is having ~3 wizards with the Lore of Metal Signature Spell; or having dirt cheap T5 heroes with 1+ armor, S6 attacks and bonus attacks. Equal points of mounted Scarvets will beat the skull crushers face in.
2 Scar vets are cheaper than a minimum skull crusher unit. SC hit on 4's, wound on 4's, and the Svets save on 3+. Being cav, no stomp for you. Scar vets hit back on 4's, wound on 3's, and Skullcrush save on 4. Mounts throw in another 4 S4 attacks. Predatory Fighter means each 6 to hit is another S6 attack.
The dual Scarvets are just under 2 wounds a turn (1.94 average) while the skull crushers ring in at a solid 0.5 wounds per turn.
Point for Point, the Scar Vets is a steal, and deals enough damage to be a serious threat to everything.
-Matt