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8th Ed. 8th Edition Lizardmen Tactica

Discussion in 'Lizardmen Tactics' started by n810, Nov 9, 2011.

  1. aaron88
    Jungle Swarm

    aaron88 New Member

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    A very good article to read as I'm recently taming myself with Lizardmen as my 1st WFB army. Pretty much given me an idea on where to go from a battalion. Thank you for your honest effort and happy wargaming. :)
     
  2. Dr. Cheesesteak
    Jungle Swarm

    Dr. Cheesesteak New Member

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    I was wondering what the best way to mix skinks-kroxigors and slann-TG were?

    Is there a widely accepted "perimeter" (if you will) for how many skinks surround krox and/or TG around Slann? Would a 35 skink horde w/ 4 Krox make sense? Is anything more than 20 TG "pointless" for bunkering a Slann (since it makes a perfect box)?

    Thanks!
     
  3. Eladimir
    Salamander

    Eladimir New Member

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    I personally think 20 is the perfect slann box.
    And for my Skrox units I don't have a side buffer of skinks, just 6 across the front 3 krox behind and as deep as you can afford. They are nimble enough I don't get flank charged with them to often.
     
  4. Scalenex
    Slann

    Scalenex Keeper of the Indexes Staff Member

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    Lizardmen 101


    If an enemy unit has powerful stat lines, send Skroxigors at it. Skinks are so puny and poorly skilled that high strength high weapon skill attacks will be wasted as well the Stomps (if there are any). Kroxigor hit hard enough to wound most things.


    If an enemy unit is mediocre stat lines, send Saurus at it. They are strong and tough enough to wound most things easily without taking many wounds themselves and they enjoy an extra attack and good saves.


    While you are waiting for close combat to happen, shoot things. Use Skink shooting at whatever the most powerful low armor save units on the other side are. Use Salamanders at any enemy units tightly packed.


    If you don’t want to kill something, redirect it with sacrificial Skinks or tar pit it with a big Cohort. Swarms can stall or redirect things too but not as effectively.


    Razordons are not cost effective for offensive fire, but they can be used to defend your other shooters though this is optional.


    If there are war machines, send Chameleon Skinks and Terradons at them. If your Skirmishers, Salamanders, and Razordons are out of better things to do, they can charge war machines too.


    Support your Saurus and Skroxigor with flank attacks from Stegadons, Cold One Cavalry, smaller blocks of the same infantry, Kroxigors, and Salamanders/Razordons that have run out of things to shoot at.


    Big dinosaurs attract heavy artillery. This can be mitigated slightly, but there is no easy fix. This is just something we have to live with.


    A Slann with the extra power die discipline will get lots of spells off very effectively. Slann are the most powerful unit we have, but our lists can still win without them. There is no best lore but make sure whatever lore you take that you have a use in mind for most of the spells in it.
     
  5. n810
    Slann

    n810 First Spawning

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    Brilliantly said Scalenex .... :smug:

    I think that post need to go in the stickied tacticia thread.
     

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