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9th Age 9th Age (beta) out now - check link in first post

Discussion in 'Lizardmen Discussion' started by Pinktaco, Sep 8, 2015.

  1. Mr Phat
    Skink Chief

    Mr Phat 9th Age Army Support

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    nope.
    You can check in here http://www.the-ninth-age.com/news/

    and remember that "lores" are "Paths" now ;)
    as well as "Loremaster" is now named "Phatmaster"

    ....yes thats exactly how you spell it.
     
    Pinktaco likes this.
  2. Mr Phat
    Skink Chief

    Mr Phat 9th Age Army Support

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    its up!
    sitting here reading it....I realize something.

    Before there was a spell in Light that was named "Battle Tactics, now its named "Flash of Resolve".

    I wrote this on the Vampire Counts forum:

    "Lore of Light:
    2: Battle Tactics
    This is not magic the gathering :tongue: what wizard would name a spell that? :D
    Call it "Bastet's Flash of Resolve" or something of the sort "



    Either we think alike, or the guys are actually taking in an considering stuff!
    GOOD JOB GUYS!
     
    ForsetisMuse likes this.
  3. Yrtomin
    Saurus

    Yrtomin Member

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  4. Yrtomin
    Saurus

    Yrtomin Member

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    Changes i have noticed.

    Lore of Metal (alchemy) attribute doesnt stack beyond +3 armor save and cant be used on the same unit several times.
    Lore of Death attribute is now just -1 LD instead of damage, this cannot be stacked (temporary effect).
    Lore of Fire 6th spell is now +1 T 5+ wardsave and 2+ ward against flaming augument spell.
    Lore of Heavens attribute can now only reroll a to hit roll, to wound, or an armor save on their turn. Not really sure how this works, i guess you can reroll one dice during the entire turn? It should stack but idk.
    Lore of Heavens windblast is now better. Cannot march/use flying move, and when they roll to charge/flee/pursue the player must roll 3 dice and remove the highest one (like cold-blooded except negative).
    Lore of Light attribute gives holy attacks and 1+ LD, doesnt stack.
    Lore of shadows attribute gives a 10 flying move instead of 12 (focused).
    Pit of shades cause multiple wounds D3+2 no armor or reg saves allowed.
    Mindrazor gives armor piercing (1) and automatic wounds.
    Same usual attribute on lore of high magic (now Path of Valour).
    Tempest from highmagic is now called "Shield of the White Tower", gives a 6+ wardsave which can stack with other wards to a max of 3+ augument (not focused).
     
    Last edited: Sep 10, 2015
  5. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    The Aspect of Manticore for the Monstrous Transformation spell under the Path of Beasts grants heroic killing blow... but I couldn't find reference to heroic killing blow in the 9th age rules.
     
  6. The Sauric Ace
    Salamander

    The Sauric Ace Well-Known Member

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    Apperantly it's a mistake, suppose to be killing blow (10), which basically is the new heroic killing blow ;)
     
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  7. n810
    Slann

    n810 First Spawning

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    WOW... mind razor seems useless now...
     
  8. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    I wouldn't say it is useless at all. It's still a very useful effect (as our own poisoned attacks can attest to), it just isn't game breaking anymore. I think it is a pretty good change.
     
  9. n810
    Slann

    n810 First Spawning

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    seems about as good as the default beast spell...

    Couldn't they have just changed it from LD boosting strength to boosting weapon skill or something like that?
     
  10. Mr Phat
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    Mr Phat 9th Age Army Support

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    Massed low-s attacks benefit greatly.
    Saurus horde against big targets is still in danger.

    As Nightbringer says: use it as you would use poison.
     
  11. DanBot
    Ripperdactil

    DanBot Member

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    I don't know if anyone has asked this yet, but does 9th Age have an AB for Sigmar marines? I know absolutely nothing about 9th Age. Not sure if it's like a fan made 9th edition for "old school" players or like a whole new all inclusive game using GW models to replace AoS.
     
  12. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    Personally I think that would be far weaker than auto-wounding and armour piercing(1). Cast on a unit with a good WS this spell is deadly, especially if the opposition has a poor - average armour save.
     
  13. Pinktaco
    Skar-Veteran

    Pinktaco Vessel of the Old Ones Staff Member

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    It's unfortunate this forum doesn't do much in tags like how neogaf does it. Otherwise your tag should be phatmaster :3
     
  14. Pinktaco
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    Pinktaco Vessel of the Old Ones Staff Member

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    I wasn't at my computer last night so I didn't update the thread last night D: anyway they're out now. I'm going to go ahead and guess that the ABs will be out to night as well. Around 8pm CET or so.
     
  15. Pinktaco
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    Pinktaco Vessel of the Old Ones Staff Member

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    It's interesting they implemented the ward save spell from Furion's rules in the high magic lore. Maybe they talked with him.

    Anyway high magic is now very much based on augments and spells that doesn't wound. Attribute grants a protective counter and tempest replaced with that ward spell otherwise it's the same.
     
  16. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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  17. serbianwolf
    Cold One

    serbianwolf Active Member

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    the combined profile says nothing about what armor save or ward, regeneration save to use?
     
  18. Pinktaco
    Skar-Veteran

    Pinktaco Vessel of the Old Ones Staff Member

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    Just like with normal characters?
     
  19. Yrtomin
    Saurus

    Yrtomin Member

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    There has been talk about AoS models being implemented into 9th, but that might take a while.
     
  20. serbianwolf
    Cold One

    serbianwolf Active Member

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    what do you mean?
     

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