Stegadon
Rikard
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If your fluff is as good as your sculpts I may have a stroke. Too much greatness cannot be contained in one vessel and exposure can be hazardous.
I'm still unsure how to use/alter the start of the fluff as obviously, no-one knows what's happening fluff wise for 9th ed. The bits I have done though tie in to the fluff I remember reading for the original Dragon isles.
However I had/have sorted it from that point on, it revolves around the survivors being brought to wherever it is the Slann sent them (back to the old world on Albion/a new world/a new land/bastion set up by the old ones during the first war as a protective measure against chaos flooding the world), complete with temple cities, jungles and spawning pools never before seen by any of the Lizardmen there.
All un-mentioned characters in the end times are also present, alive and well (for example Nakai and Gor-rok)
This is where the good news stops for the Lizardmen, as there are no Slann present and no indication that there ever will be and no sign of the flying temple cities. The entire species is left unsure of what happened and what to do, the skinks are left with a two fold feeling of loss and failure overshadowed by a crushing despair of being utterly alone. Tehenhauin as prophet of sotek takes up the leadership of the race, being even he has no way of knowing where or what to do and he feels severed from the old ones as well as the Slann themselves.
Hardest hit in this new series of Casualties are the Saurus and Kroxigor. Although never designed or capable of intellect beyond their roles, it appears that the Slann had a previously unknown affect on them, calming their more feral nature and controlling their natural instincts, acting as conduits for the old ones to ensure Skinks, Saurus and Kroxigor all fulfilled the roles designed for them by the Old Ones.
With that aura now completely gone the Saurus are changed, savage as never before, new spawnings happened very soon after arrival, but with each rapid new spawning (sometimes as soon as a matter of days) the saurus resemble more and more of this new aspect. New saurus, appearing larger in stature that previously seen, scales forming crude spikes with wicked edges, making it as much an offensive weapon as a defensive armour. The older saurus too are not immune to the change, growing rapidly in size and fury, Gor-rok now matches the original Kroxigor in his stature, his shoulders broad, his body comprised of whip cord sinew and muscle, caked in diamond like spikes and spines. Kroq-gar has also changed in a similar fashion, though the nimbus of new energy from his hand and spear (seen in the end times) have not dimmed, for the moment at least his presence of mind and personality have not changed to reflect this cold new dawn, though he currently remains in a state of inactivity.
Last and possibly most concerning of all, are the kroxigor, though the skinks have changed little (if at all), the kroxigor are close to unrecognisable, their plate scales are tough, though without hindering movement, their previously softer under-skin now hard enough to turn a charging spear. Their savage nature unlocked and their charge against the enemy, devastating. Nakai has vanished as he always does, into the jungle, but he is frequently seen in battle. He more so than any other has changed, his white hide now dark, save for the occasional patches of white around the face, giving his mighty head a skull like appearance. Some skinks have suggested that perhaps Hunachi is in ascendance and he blesses Nakai with his favour. The few skinks who have seen the wanderer in combat however are far more skeptical.
Though clearly free of the taint of chaos, there is something dark no brewing in the Wanderer, a rage and destructive fury against any interlopers that has not been witnessed in the ancient being ever before.
Though uncertain of the future, Tehenhauin is sure of one thing alone, that they have failed the old world twice now, that they were satisfied to do nothing when they should have been taking action from the day the great vortex was achieved by the high elves, there must not be a third time.
Chaos, it's allies and any foolish enough to stand in the way must be crushed, no mercy, no deliberating, the time for contemplation only brought ruin. The time for action is now, the lizardman are going on the offensive and any caught in the path will be crushed.
