Razordon
novatomato
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I'm going to go through a few games that I'll be having to test out my army list found here
http://lustria-online.com/viewtopic.php?f=8&t=5583
The first game was against High Elves, my opponent tried out a Lothern Seaguard Horde list which was something like
Archmage lore of Life, dispel scroll and some other 75 point item that completely cancels out a magic phase.
Noble BSB
Prince
50 sea guard full command
2 units of 20 Sword masters
3 lion chariots
and I think that was it.
Battle was Dawn Attack and my two saurus units and temple guard unit with slann rolled for middle table while my cold one cavalry got left flank
My opponent got his horde and one swordmaster unit in the middle along with two chariots and the other chariot and swordmaster unit were placed on my right.
I popped my chameleons in a wood within shooting distance of the solo lion chariot.
Turn 1 saw the entire Helf army move forward, straight at my army. The magic phase was ineffective as was shooting, managing to kill a single saurus warrior.
On my turn I saw that my Cold One Cavalry was in a position in which it was highly likely to manage to charge into the seaguard horde so I declared a charge and moved everything else slightly closer (mainly so I could get my Light spells to go off on the COC). My cav managed to roll two ones and a three on its charge distance which made not only a failed charge but positioned them to be perfectly in line for a flank charge from the swordmasters. During the magic phase my opponent used the crystal that ends the magic phase altogether so I was unable to even try to buff the unfortunate COC. shooting saw my two units of Chameleons reduce one chariot down to a single wound.
Turn 2 there was a predictable charge from the swordmasters who made it into combat the two lion chariots charged at my TG unit and both got very good rolls for distance and smashed right in. Magic was used to try to buff the SM up to T5, which I dispelled and that was it. Shooting saw about five saurus go down.
Combat was brutal, my COC unit was destroyed with the exception of my scarvet who took out four SM, still not enough to balance out combat he ended up being run down (this was not entirely bad as it kept the SM out of the game for a turn, but at a heavy, heavy cost). The lions crashed into the TG and took out four from impact hits and killed a further two from regular attacks, in response my TG did two wounds to both chariots. My TG held.
my movement saw my one saurus unit charge the Seaguard horde and get in, while my other unit got in the flank of the chariots attacking my seaguard. In the magic phase I got off a boosted Bironas time Warp with irresitible force. The Cupped hands activated and exploded the archmage, dealing a wound to him and taking out a fair few seagaurd as well (five I think). between my two units of Chameleon skinks I managed to take out the third lion chariot.
Combat was a blood bath, one of the two chariots was destroyed but I lost another bunch of TG, in the end my saurus warriors ran the last one down killing it. The horde faired much better than the chariots and nearly obliterated my other saurus unit, who took out fifteen seaguard, combat ended up a draw.
Turn three. angling his one SM unit to get a charge in on my few remaining saurus, my opponents second unit of SM charged and failed to get in with the TG. Magic saw my opponent get off the extra toughness spell and CC saw him crush my saurus unit, break them and run them down (I rolled snake eyes for fleeing distance) and get in CC with the TG and the other saurus unit
only being able to move my skinks I got them within range of the second SM unit then promptly forgot about them. Magic saw nothing happen thanks to the dispel scroll and combat was horribly one sided.
I called the game there as I was down to four TG and ten saurus looking at two flank charges of twenty sword masters.
This game was mostly about dice rolls unfortunately. Although it wouldn't really have made a difference I'm upset with myself for having forgot to shoot with my Chameleons.
Up next wood elves with lots of treekin and a treeman.
http://lustria-online.com/viewtopic.php?f=8&t=5583
The first game was against High Elves, my opponent tried out a Lothern Seaguard Horde list which was something like
Archmage lore of Life, dispel scroll and some other 75 point item that completely cancels out a magic phase.
Noble BSB
Prince
50 sea guard full command
2 units of 20 Sword masters
3 lion chariots
and I think that was it.
Battle was Dawn Attack and my two saurus units and temple guard unit with slann rolled for middle table while my cold one cavalry got left flank
My opponent got his horde and one swordmaster unit in the middle along with two chariots and the other chariot and swordmaster unit were placed on my right.
I popped my chameleons in a wood within shooting distance of the solo lion chariot.
Turn 1 saw the entire Helf army move forward, straight at my army. The magic phase was ineffective as was shooting, managing to kill a single saurus warrior.
On my turn I saw that my Cold One Cavalry was in a position in which it was highly likely to manage to charge into the seaguard horde so I declared a charge and moved everything else slightly closer (mainly so I could get my Light spells to go off on the COC). My cav managed to roll two ones and a three on its charge distance which made not only a failed charge but positioned them to be perfectly in line for a flank charge from the swordmasters. During the magic phase my opponent used the crystal that ends the magic phase altogether so I was unable to even try to buff the unfortunate COC. shooting saw my two units of Chameleons reduce one chariot down to a single wound.
Turn 2 there was a predictable charge from the swordmasters who made it into combat the two lion chariots charged at my TG unit and both got very good rolls for distance and smashed right in. Magic was used to try to buff the SM up to T5, which I dispelled and that was it. Shooting saw about five saurus go down.
Combat was brutal, my COC unit was destroyed with the exception of my scarvet who took out four SM, still not enough to balance out combat he ended up being run down (this was not entirely bad as it kept the SM out of the game for a turn, but at a heavy, heavy cost). The lions crashed into the TG and took out four from impact hits and killed a further two from regular attacks, in response my TG did two wounds to both chariots. My TG held.
my movement saw my one saurus unit charge the Seaguard horde and get in, while my other unit got in the flank of the chariots attacking my seaguard. In the magic phase I got off a boosted Bironas time Warp with irresitible force. The Cupped hands activated and exploded the archmage, dealing a wound to him and taking out a fair few seagaurd as well (five I think). between my two units of Chameleon skinks I managed to take out the third lion chariot.
Combat was a blood bath, one of the two chariots was destroyed but I lost another bunch of TG, in the end my saurus warriors ran the last one down killing it. The horde faired much better than the chariots and nearly obliterated my other saurus unit, who took out fifteen seaguard, combat ended up a draw.
Turn three. angling his one SM unit to get a charge in on my few remaining saurus, my opponents second unit of SM charged and failed to get in with the TG. Magic saw my opponent get off the extra toughness spell and CC saw him crush my saurus unit, break them and run them down (I rolled snake eyes for fleeing distance) and get in CC with the TG and the other saurus unit
only being able to move my skinks I got them within range of the second SM unit then promptly forgot about them. Magic saw nothing happen thanks to the dispel scroll and combat was horribly one sided.
I called the game there as I was down to four TG and ten saurus looking at two flank charges of twenty sword masters.
This game was mostly about dice rolls unfortunately. Although it wouldn't really have made a difference I'm upset with myself for having forgot to shoot with my Chameleons.
Up next wood elves with lots of treekin and a treeman.