Markhaus said:
Bringing up other rules that grant extra attacks is completely off point. PF specifies every attack,
=> It's really not off point at all. You see, ALL of the attacks apply "every" time. That's why I mentioned the bit about English and was really hoping not to have to get into a discussion about English.
Please stop bringing up other rules as if they are the same. They are not.
=> You mentioned earlier that it does no good to bring up the same stuff again and again. Well, there's a reason I do it - The points I am bringing up are routinely ignored. They are not refuted with support - just ignored.
The last post is a great example. I asked a specific question and it was dismissed out of hand. No support. No reasoning. Just no answer at all.
Even if you wanted to put aside all the examples other than Red Fury and just compare PF to RF, one would think you might respond to that one, but it was ignored, which makes me wonder how much the content of my posts are actually given meaningful consideration at all.
So, two things then. English and Structure.
1) English. In English, we do not need to use the word "all" (just like we don't need "you") to know that it is there. PF does not tell us that "all" rolls of a 6 generate another attack. Smiting does not tell us that "all" attacks are increased. The benefit, restriction, or other triggered event applies "all" the time.
By the way, the PF rule was quoted in my post and yet you _still_ say that it contains language that is not present. You say, as a basis of your position it seems, that PF "specifies" every attack. In
fact it does not. If you are going to use this assertion as a basis for your position, you should really consider looking at what the rule actually says (which I have nicely quoted for you to no avail) before proceeding.
Now, let's just say that you have an intuitive understanding of the "all" concept I mentioned above. I'd like to think that about you because, Frankly, you seem pretty reasonable, nice, and smart. I think you are going down the "it specifies every attack" path because you realize there is an implied "all" in there - (here's the kicker, and why I continue to include Profiles, spells, and so on in my comparisons) just as every single one of my examples does.
Which brings us to point number 2...
2) Structure. What is happening in all the examples is that some trigger is kicking in to grant an effect. Regardless of the phrasing, the frequency, or the circumstance, the commonality here is -
When in a close combat, the Model is entitled to Benefit A due to Trigger X.
Benefit A, in our discussion, is the ability to generate more than one Attack because of Trigger X.
Trigger X can result from a large number of circumstances being in play. See my exhaustive list from earlier. It does not matter, for our discussion, what the circumstance is, because we are not debating the circumstance. We are debating the access to Benefit A given Trigger X.
In all cases, Benefit A is making more than one Attack. Pure and simple. A standard model has 1 Attack. Getting more than 1 Attack can come from so many sources, or Triggers, and unless something further prevents the Trigger from applying the Benefit, we get the Benefit. A 2 on a profile means you
always get 2 Attacks in combat under the circumstance of being in combat, which is redundant and need not be said each time (or "all" the time or "specfically every attack"). Smiting being in effect means you
always get an additional Attack in combat. Red Fury means you
always get another attack in close combat under the circumstance of causing a wound. PF means you
always get another attack in close combat under the circumstance of rolling a 6 to hit.
Straight A boosts are simpler than RF or PF, to be sure, because they have no secondary qualifier. Actually, more accurately, it can be said that they have a secondary qualifier of being in combat, which is the same as the primary qualifier (being in combat) and is thus met 100% of the time. PF and RF do not have this 100% matching secondary qualifier, but once it is met, it also kicks in "every" time.
So, all of these rules, including Lokhir, Red Fury, Predatory Fighter, and +2 Attacks follow the same structure. They all, each and every one of them, entitle a model to make more than one Attack.
The all grant Benefit A (more than one Attack) due to Trigger X (whatever is is that increases the number of Attacks they can make).
Given this, there is no way to claim one is any more able to skirt the rules for Supporting Attacks - a rule, as I have quoted, that prevents a model from making more than 1 Attack no matter what is on its profile, any special rules it has, or other unusual effects.
People are getting hung up too far down the road, in other words. The Stop sign appears much earlier, but we seem to want to blow past that to get to some other road sign when we should all be parked at the Stop sign and never get to read those other signs.
If it were a logic/processing gate in a program, it would never get this far.
The program would ask:
Unit_Select
Can you select a unit you have not checked yet? Yes. Goto Combat_Check.
Can you select a unit you have not checked yet? No. Goto Next_Turn
Combat_Check
Are you in combat? No. Goto Next_Unit.
Are you in combat? Yes. Continue.
Are you in Support? Yes. Roll your one Attack. Goto Next_Model.
Are you in Support. No. Roll your full allotment of Attacks from all available sources. Goto Next_Model.
Next_Model
Is there another model to check? No. Stop subroutine. Goto Combat_Step3.
Is there another model to check. Yes. Goto Combat_Check.
Combat_Step3
whatever....
Next_Turn
blah blah blah...