PLOT REVEAL SCENE: Wide angle camera view on a lone tower on top of a hill, in the middle of a forest. It is dark and lightning flickers from a distant storm although no sound can be heard. As the camera slowly zooms in, snapshots of the forest highlighting the lack of noise and animal life. A small light flickers in the top room of the tower. CGI camera view zooming in on the top window, getting slowly faster and faster as scratching can be heard, getting louder and louder. Camera switch to view from the window to a close up on pen and parchment. Scratching is loud now and interspersed with muttering. Cut to Lizards of Renown at a small table, a worn copy of the BRB and Tomb Kings army book to his left and parchment on his right. Crumpled papers litter the floor. LOR: (Muttering)... make them pay.... yes.... yeeeeeessssss.... they WILL pay... I'll show them it was folly to mock the Lords of Nehekhara! Cut to external view of tower, the storm is right above now and lightning flashes down into the forest. LOR: (Screaming) THEY WILL PAY FOR THEIR INSOLENCE!!! SETTRA DOES NOT SERVE!!!!! HE RULES!!!!!! - (ahem) Sorry, got a bit mad scientist there (but I think @Nazqua and @Tk'ya'pyk will appreciate it). Okay, so my current crazy idea is pretty much a shooty only army... I took note of what you said about the chaff war. It was a very good point and I'd forgotten that he has some very decent and fast chaff (Chaos Hounds) as well as some pretty tough ones. I also saw that my army (as laid out) had almost no chaff and nothing really to take out enemy chaff. So then I had a moment of madness and came up with a list that I think I'll try just for (as one of my co-workers likes to say) "shits and giggles": Liche High Priest (Level 4), Talisman of Protection, Lore of Nehekhara 4 Liche Priests (One Level 2), Power Stone, Dispel Scroll, Lore of Light (Light Council) 5 x 30 Skeleton Archers* 12 Ushabti with Great Bows 2 x 3 Sepulchral Stalkers Hierotitan Necrosphinx Casket of Souls * My friend and I play that you have to have the official models but you can have them armed with whatever you want. I literally have to use TG to be archers to make this many Archers but it's legal based on our house rules (if it goes well, I'll be getting more skeleton archers) As is probably obvious, the whole point is to win between shooting and magic. I will have the element of surprise on two points: 1) magic phase as my friend hasn't played TK's before. Even if he took counter-magic measures I will be averaging 2-4 extra power dice each phase between CoS and channeling and 2) not having invested points in chariots as he knows that I'm itching to use them and he will be investing points to counter this. The archers have three purposes: a) counter enemy chaff, b) act as chaff themselves (and can be the subject of buffs to make them do some damage before being wiped out) and c) overcome by numbers meaning if I'm firing at WoC units with 150 shots I'll be averaging something like 8 dead a turn just from them. Ushabti to get buffed for multiple shots and exclusively go after the CK unit. Necrosphinx for damage control, to handle Vanguard or Ambushers. Will it win? Probably not as the odds are stacked against me, but it will be fun. Even if just to see his face as I lay out the army.