Hey guys, I would like some advice on my current 2k list. Also I've been facing a lot of shooting armies, any tips on beating them as seraphon as most of the time my guys just get killed before I can get into range. Allegiance: Order Leaders Skink Starpriest (100) - Artefact: Phoenix Stone Saurus Scar-Veteran on Carnosaur (260) - War Spear - Trait: Legendary Fighter - Artefact: Relic Blade Battleline 5 x Saurus Knights (120) - Lances - Seraphon Battleline 5 x Saurus Knights (120) - Lances - Seraphon Battleline 5 x Saurus Knights (120) - Lances - Seraphon Battleline Units 6 x Ripperdactyl Riders (280) 5 x Chameleon Skinks (120) 5 x Chameleon Skinks (120) Behemoths Bastiladon (300) Stegadon (260) Battalions Shadowstrike Starhost (120) Firelance Starhost (60) Total: 1980/2000
Shooting armies are tough for us it seems. A Shadowstrike works of course, you can try and snipe those heroes, and I think it was the right way of thinking to take the Firelance to get close quickly. I am not sure what to suggest, because you already picked pretty much the fastest we have. Could you perhaps elaborate more on what armies you are facing? If it is a Bonesplitterz Kunnin' Rukk or Wanderers playing mass shooting I think you can't do very much except hope (and pray if you are religious) for dice luck. Same goes for Sylvaneth playing a lot of Kurnoth Hunters
I've been facing a nasty elf list that uses glade guard, they pop that -3 rend and kill my carno straight up or severely wound it. The hardest one was stormcast that had judicators and a celestant prime that just pumped out mortal wounds every turn. Theres also an army I face that uses mass orruk arrow boys but the rippers can usually thin their numbers. Also do you have experience using a stegadon, do you think they are worth taking in an army like this?
No clue. I am not a very experienced player yet, and I have only fought melee-heavy lists. Fortunately there are others on this forum who can answer that better.
Stegadon would be better suited to a skink based army, and once again you're likely to lose your carno in the first round or so. If you're stuck on playing pure seraphon, you're going to continue having problems with shooting armies, but here is how I would go: Leaders Skink Starpriest (100) Saurus Scar-Veteran on Carnosaur (260) - Warblade - Artefact: Phoenix Stone Saurus Scar-Veteran on Cold One (100) - General - Trait: Master of Defense - Artefact: Quicksilver Potion Battleline 10 x Saurus Warriors (100) - Clubs 10 x Saurus Warriors (100) - Clubs 10 x Saurus Warriors (100) - Clubs Units 5 x Chameleon Skinks (120) 5 x Chameleon Skinks (120) 6 x Ripperdactyl Riders (280) Behemoths Bastiladon (300) Bastiladon (300) Battalions Shadowstrike Starhost (120) Total: 2000/2000 Or: Leaders Skink Starpriest (100) - Artefact: Phoenix Stone Saurus Scar-Veteran on Carnosaur (260) - General - Warblade - Trait: Master of Defense - Artefact: Phoenix Stone Battleline 10 x Skinks (80) - Meteoric Javelins & Star Bucklers 10 x Saurus Warriors (100) - Clubs 10 x Saurus Warriors (100) - Clubs Units 5 x Chameleon Skinks (120) 3 x Ripperdactyl Riders (140) 1 x Salamanders (60) 3 x Skink Handlers (40) Behemoths Bastiladon (300) Stegadon (260) Troglodon (200) Battalions Shadowstrike Starhost (120) Thunderquake Starhost (120) Total: 2000/2000 The secind one is basically target saturation. You have four behemoths that can come stampeding up, the bastiladon and steg can heal, shadow strike still good with your skinks moving up, and warriors claim objectives. First list yives you two nearly unkillanke bastiladons, your 6 ripper shred machine, and some switch the general tactics. They will be gunning for the carno while the cold one comes in to tear things up, granting rerolls of 1 for saurus on hit and charges, this includes your carno.
I have to agree with the opinion that Stegadon doesn't really synergize with this list although is a very good unit. My suggestion would be to take Stegadon off, add a 2nd Starpriest - now you can summon starlight AND mystic shield your carno - beef up 1 unit of knights to 10 * which will be your main damage dealer along Carno's side * and fill last 60points with a razordon just for the threat / draw some fire away from the rest. (I have to admit though, firelance seems to be one of those starhosts that need you to really invest on them in order to have a true result. Not sure you're gonna get many of those 6s before cavarly goes down in order to take advantage of it ! )
I have only played the firelance against an elf army which had a frost phoenix using talisman of light which negated both mortal wound opportunities on the cav, it wasn't a a fun game.