Stegadon
Deed525
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Also thinking kroxigors are being over looked a lot.
In other treads there is talk of their jaw attacks (one of the only mortal wounding ones we have as an army)
Couple a big unit with thunderquake for d3 heals per turn per model(not unit)
A skinks double jaw damage
-1 to hit and some trappings for extra save potential
Thinking they could be seriously nasty in a fight;
Lots of wounds that can be healed, thick re-rollable saves and attacks/damage to boot with mortal wound capabilities...could be worth thinking about.
In other treads there is talk of their jaw attacks (one of the only mortal wounding ones we have as an army)
Couple a big unit with thunderquake for d3 heals per turn per model(not unit)
A skinks double jaw damage
-1 to hit and some trappings for extra save potential
Thinking they could be seriously nasty in a fight;
Lots of wounds that can be healed, thick re-rollable saves and attacks/damage to boot with mortal wound capabilities...could be worth thinking about.