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AoS All Around Best 2K Army List

Also thinking kroxigors are being over looked a lot.

In other treads there is talk of their jaw attacks (one of the only mortal wounding ones we have as an army)

Couple a big unit with thunderquake for d3 heals per turn per model(not unit)
A skinks double jaw damage
-1 to hit and some trappings for extra save potential

Thinking they could be seriously nasty in a fight;
Lots of wounds that can be healed, thick re-rollable saves and attacks/damage to boot with mortal wound capabilities...could be worth thinking about.
 
Lol - we have one of the only armies that whatever we field and play...someone will hate you :D

Can’t take Kroak, Saurian, rippers, teleport troops or summon without ‘ergh I hate seraphon’ lol

Do they just want us to field skinks?
 
Lol - we have one of the only armies that whatever we field and play...someone will hate you :D

Can’t take Kroak, Saurian, rippers, teleport troops or summon without ‘ergh I hate seraphon’ lol

Do they just want us to field skinks?

no, they dont like skinks, because they can avoid close combat.
take only saurus warriors, not in 40 man units, just 10x10 units.
no bastilodons, no EotG, you can have one stegadon, 1 or 2 troglodons.
maybe some kroxigors.
 
I had something similar but for Thunderquake

Allegiance: Seraphon

Leaders
Slann Starmaster (260)
- General
- Trait: Great Rememberer
- Artefact: Incandescent Rectrices
Engine of the Gods (220)
- Artefact: Prism of Amyntok
Saurus Astrolith Bearer (160)
Skink Starpriest (80)
Skink Priest (80)
- Priestly Trappings

Battleline
10 x Skinks (60)
- Boltspitters & Star Bucklers
10 x Skinks (60)
- Boltspitters & Star Bucklers
10 x Skinks (60)
- Boltspitters & Star Bucklers

Units
3 x Razordons (120)
2 x Razordons (80)
2 x Razordons (80)
3 x Skink Handlers (40)

Behemoths
Bastiladon (280)
Bastiladon (280)

Battalions
Thunderquake Starhost (120)

Endless Spells
Soulsnare Shackles (20)

Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 101
 
Lol - we have one of the only armies that whatever we field and play...someone will hate you :D

Can’t take Kroak, Saurian, rippers, teleport troops or summon without ‘ergh I hate seraphon’ lol

Do they just want us to field skinks?

At least were never old Vanguard Wing or The Skyborne Slayers.
 
Lol - we have one of the only armies that whatever we field and play...someone will hate you :D

Can’t take Kroak, Saurian, rippers, teleport troops or summon without ‘ergh I hate seraphon’ lol

Do they just want us to field skinks?

Bastiladon became a local meme in our town's community. First time I proxied thunderquake, my opponent ragequit, despite leading in points so that I could not catch up with him no matter what. Now they say, bastiladon kills AoS in our club. :D

For a perfect Thunderquacke, I'd go for this:

Allegiance: Seraphon
Mortal Realm: Aqshy

Leaders
Engine of the Gods (220)
- Artefact: Incandescent Rectrices
Saurus Astrolith Bearer (160)
Slann Starmaster (260)
- General
- Trait: Vast Intellect
- Artefact: Ignax's Scales
Skink Starpriest (80)

Battleline
10 x Skinks (60)
- Boltspitters & Star Bucklers
30 x Skinks (180)
- Boltspitters & Star Bucklers
10 x Skinks (60)
- Boltspitters & Star Bucklers

Units
3 x Skink Handlers (40)
4 x Razordons (160)

Behemoths
Bastiladon (280)
Bastiladon (280)

Battalions
Thunderquake Starhost (120)

Endless Spells
Balewind Vortex (40)
Chronomantic Cogs (60)

Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 108

You have objective holders, you have resilience, you have damage,you can even strike back in HtH, your most important characters are protected, you can resummon anything that dies, even if Slann is killed, TQ can live on itself. Most tricky thing is to cast all endless spells in proper position and maintain distance while keeping characters safe. Also, if you play in Uglu against close combat army, you'll have some real problems.
 
I was thinking about this:

Allegiance: Seraphon

Leaders
Slann Starmaster (260)
- General
Saurus Scar-Veteran on Cold One (100)
Skink Starpriest (80)
Saurus Astrolith Bearer (160)

Battleline
5 x Saurus Knights (90)
- Lances
5 x Saurus Knights (90)
- Lances
5 x Saurus Knights (90)
- Lances
10 x Skinks (60)
- Boltspitters & Star Bucklers
10 x Skinks (60)
- Boltspitters & Star Bucklers

Units
4 x Razordons (160)
4 x Razordons (160)
6 x Ripperdactyl Riders (280)

Battalions
Dracothion's Tail (80)
Firelance Starhost (150)
Shadowstrike Starhost (180)

Total: 2000 / 2000
Extra Command Points: 3
Allies: 0 / 400
Wounds: 116

That's a lot of points spent on batallions though... But one drop and turn one 8 Razordons are summoned in range of shooting.
Waiting quietly for the charge and another chance to shoot. And 6 Rippers to attack the other side of the army.
You can still summon 2*10 skinks or 3 rippers per turn to back up the first line or hold the objectives.
 
Feels like you could drop the Shadowstrike or the Tail and you'd be better off just going all in on one or the other.
 
I rather like both Fangs of Sotek and Dracothion's Tail. Having a one drop battalion with Seraphon has the potential to give a huge early objective lead thanks to LoSaT. I agree with @Putzfrau in that you are likely over reaching by adding the Shadowstrike Starhost. Running three or more battalions at anything under 2.5k is risky. However, Seraphon are probably better equipped to do run multi-battalion list than other armies simply due to our summoning prowess.

Another thing to consider is that Shadowstrike and Dracothion's Tail are completing within each other. You need to be able to have half your army on the table at the start so you can deepstrike the other half. Adding another deepstrike battalion waters down the Dracothion's tail battalion ability.
 
@Putzfrau what's your Fangs list?

It's not very optimized at the moment, but the list i've been using is:

Slann
Sunblood
Oldblood on Carno
Scar Vet on Cold One
EOTG

40 Saurus Warriors
10 Saurus Warriors
10 Saurus Warriors
10 Saurus Knights
20 Skinks


I'm going to lose the Saurus Knights and Scar Vet on Cold One to beef up one of the saurus units to 40 (once I get the models). I've also played a version with a Ballista instead of the skinks, and that was nice.

I cast starlight and summon 10 skinks every turn, and whenever I get a chance with the EOTG. I use the first turn movement buff to clog up the middle of the board and hop onto objectives. I use the skinks to screen my slann and EOTG, and teleport them onto objectives as needed.

I'm sure it's not the best list in the world, but It makes good use of my models and fits my playstyle.
 
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