Not until your slann does his "exit stage right" trick as all of the celestial thoughts are in his brain. Now seriously.. I can come in with resurrection of models within an existing unit that that should be treated as a seperate thing. But summoning should just work no matter how. If you then want to "restrict" stuff then just do it with a seperate wound pool for summoning, but gone/dead units should be able to come back. In my opinion.
I agree summoning back for example a unit of dead saurus is the slann thinking them back into existence .
Fluff wise you can restrict maybe Stormcast Eternals (if they get any form of summoning due to battleplan abilities) as the reforging would take too long. And any "life" armies also of course.. those are just dead and gone..
I'm hearing a fair amount of support for the idea of restricting the amount you can summon but not restricting what you can summon. Based on that - how much do you guys tend to summon during a game? several times a turn? Once or twice a game? Run 2 or 3 Slanns in a battle and just hope you have enough models and room on the table to keep going?
Not playing it myself, but my opponent last battle (Seraphon player) didn't summon once.. Might have something to do with the fact that I slaughtered his Slann in the bottom of the first turn.. and he didn't use summoning in his first turn (top).
Ever notice that we have the campest deaths? I rarely summon more than one thing per turn, if I ever summon at all. I tend to focus my spellcasting on support and damage instead.
Having very restricted summoning capabilities, this is what I have been focusing my Slann on as well. I'm trying to imagine how I would have played differently in the games had I had full (or at least significantly greater) access to summoning.
Ditto on that - cannot tear myself away from the eternal starhost - not after playing against Grimgor Ironhide's Black Orc formation and watching 2 units of 10x templeguard, backed up by eternity warden, skink priest and slann defeated 30x Black Orcs, Grimgor, Black Orc Big Boss and a Giant in combat for the loss of 3 saurus!!!
Then why do monsters an other single models have summons ? I mean they can't form units or anything ?
Because they're meant to be summoned. Everything in our army aside from the Slann is meant to be summoned.
I'm leaning towards the train of thought that summoning should only be restricted in size (number of wounds/certain amount of points etc) - and not restricted in scope (Only summoning x number of warscrolls/not summoning certain keywords etc) Of course everyone is free to implement their own rules - as is the way with toy soldiers - and obviously you wont find one that everyone agrees with!
I'm personally leaning towards limiting the number of wounds/points that can be summoned, but an exception would need to be made for Vampires because they live off of summoning really weak hordes en masse, they always have.
Actually y'know what, how about a limit on the amount of non-basic troops you can summon? Things like zombies and skeletons, Saurus Warriors, or Lesser Daemons can be summoned as much as you want because they all die very quickly and competitive play with them requires really abusing summoning in order to compensate, but everything else such as Heroes, Monsters, and elite troops like cavalry (basically anything you can't summon 10-20 of with one spell) is limited.
Well I know of the slann's +1 to cast and the BSB's +1 to cast but not aware of any others. Care to share?
Curse of Fates can be used to give a +1 Modifier to any roll once per phase. Already now you have a 50% chance of summoning our big monsters, which becomes even more likely when you factor in the rerolls that the Starseer gives you in addition to the Curse.