The more I read about the question the more confused I got. I am unsure as to which modifiers count for the giant blowpipes and which don't. The main thing I'm unsure about is the -1 from the multiple shots (2d6) special rule. I've read in this forum that since it's not the same rule as in the basic rulebook it doesn't count or something. The other is move and shoot, since it has howdah crew, so it might not count. Thank you in advance <3
no answer? Let's summon our local experts: @NIGHTBRINGER and @Lord Agragax of Lunaxoatl (alternatively me, but i must be at home and look at my books)
After getting my books out I can’t see anything about the howdah crew negating any effects from shooting, it just allows you to shoot and move. So you still take a further -1 from moving, -1 from multiple shots and -1 from long range (if applicable). As far as I am aware this will apply to the great bow as well (multiple shots don’t apply so always looking at 6’s in a worst case scenario if you have moved + long range). With blowpipes in most cases you are looking at 7’s to hit which also means no poison. I really don’t like the blowpipes for this reason, even with 4D6 total shots at strength 4 and 18” max range (anything less than this you should be looking to charge rather than shoot anyway!) you are barely scratching most units.