I thought I'd start a new thread to stop the other getting so bloated, and move on now that AoS is officially up for pre-order. Emphasis mine. -So, new rumours: interesting news on getting a "bigger" rule book... "via one of Gary’s birds 7-5-2015 - Rumours from Faeit 212. Regarding a “Big Rulebook” for Age of Sigmar: “I’m hesitant to call it a “Summer Campaign”, because a majority of the bigger stuff will come out after the summer is over, but the big new selling point of AoS is going to be vast narrative campaigns and story arcs. The Realmgate War is going to be the first of these campaigns. Future campaigns might be more focused, but RGW is primarily going to a walking tour of the new setting. The release pattering is going to be formulaic: Here’s the new world (Sans Azyr and Chaos, we go to them during the final), here’s the evil force that’s making everyone’s life awful, here’s the good force that’s going to liberate them. Inky, Blinky, Pinky, and Clyde each get their own named faction, and The Horned Rat and Nagash will each get their respective 15 minutes of fame. Once all the new factions are introduced, and the war scrolls proper are put up, that’s when we finally get the BrB. Don’t think of this as 9th edition, think of this as the first expansion to Age of Sigmar. It’ll be much smaller than a core rulebook, but larger than a codex, and will look and feel a lot like the Horus Heresy books from FW. There will be rules for list building, missions, campaigns, as well as all the “advanced rules”, more rules for gods, magic, heroes, loot, more terrain abilities, and special rules for games on specific realm. Then there’s going to be a few weeks of 40k, followed by a few weeks to wrap up the Realmgate War. The conclusion will take the form of an actual, factual summer campaign, as the forces of order launch an assault on the forces of chaos undecided on their home turf, all while death and destruction go around making sure everyone’s having a bad day." -More information on the book via BoLS: "Via multiple retailers: WDW077-60 WHITE DWARF WEEKLY 77 (ENGLISH) White Dwarf $4 80-02-60 WARHAMMER: AGE OF SIGMAR BOOK (ENGLISH) Other Book $74 80-02-01 WARHAMMER: AGE OF SIGMAR BOOK (FRENCH) Other Book $74 96-10 STORMCAST ETERNALS LIBERATORS Plastic Box $50 96-15 STORMCAST ETERNALS LORD-CELESTANT Plastic Clam $33 65-10 AGE OF SIGMAR COMBAT GAUGE Hobby Product $33 65-12 STORMCAST ETERNALS DICE SHAKER Hobby Product $40 65-13 KHORNE BLOODBOUND DICE SHAKER Hobby Product $40 – WARHAMMER: AGE OF SIGMAR BOOK LIMITED ED Other Book $130 That last number in bold is the price, in US dollars." -Further info re: AoS generally: "via DakkaDakka’s ShaneTB 7-5-2015 “GW had a guy camped out at the Forge World open day whose entire job was to answer questions and talk to people about Age of Sigmar. His entire job is to go to shows and talk to people about the new game. For the first time I think ever they’re taking Age of Sigmar to Gencon, Comic Con, all the major wargames conventions in Europe etc. They’re throwing a considerable amount of money at putting this in front of new audiences who have never played fantasy before. He was also brutally honest and didn’t dodge any questions and answered everything he could. I’ll start with the negative stuff first. This is it. There categorically will not be a ‘9th’ edition of fantasy. Age of Sigmar is the only thing fantasy related GW will do for the considerable future. He acknowledges that the ‘funny’ rules are rather silly and don’t make for a great intro to the system for new people. His response was that the armies in the box set don’t have the silly rules. They’re there as kind of a celebration and final send off of the old warhammer armies, and he said you might notice the new armies don’t have the stupid noises or imaginary friends. This is deliberate, its designed that you’ll only generally play the old stuff with your mates since it’s a bit embarrassing to play in a public place. The new races will look different to the old ones. Ooruks will not look the same as the orcs we currently have. As such, when they get round to releasing Ooruks, the old models will cease production. He did say that you can still use your old models as ooruks, but you won’t be able to buy normal orc boys again. There will never be points values. On to the slightly positive stuff then. They are going to fully support all modes of play, and will be releasing rules to balance armies against each other. There will be narrative campaigns where your forces are picked for you for specific missions, and there will be a system for tournament players to balance lists that isn’t based on model count. He did not know the specifics of this, but said it is definitely coming. The rules will always be free. He said that they are very very aware that fantasy had a massive buy in for someone to get started, as such the game was designed with the ability to play it with one box of models. There will be army books, but every rule in them will be available, for free, online. The books will just have extra background info and scenarios. GW really are trying harder than they ever have before to make this work. If you’re at one of the shows go and talk to them. They want to talk to you about this, but especially they want your feedback on it. As he said, this is totally uncharted territory for them and they are totally open to rules revisions as they go.” -Book contents: "Some additional (optional) rules for the battlefields: -Sigmars Storm- Legion of chaos: If playing chaos, you can roll 1D6 once per game if your general is still alive to summon additional units: 1 – D3 Wounds to your general, if he dies he becomes a Spawn 2 – 1 Unit of Daemons, no heroes or monster 3 – 1 Unit of Daemons, no Heroes 4 – 1 Unit fo daemons 5 – D3 units of daemons, 1 hero max and 1 monster max 6 – D6 units of daemons, same as above Bring down the Tyrant!: if your general is order or destruction, one per game you can summon Units from Stormcast Eternals. Throw an amount of D6 that match the number of turns played. ex: if you are in turn 3, throw 3D6 in turn 5 throw 5D6. for every 3+ you can set-up 1 unit with the keyword “stormcast eternals”, 1 hero and 1 monster max -Sulfur Archipelago- when playing on a fire realm battlefield you can use these additional rules: Missle weapons that are shot from 12″ or more may reroll to-hit rolls of 1 every kind of scenerey blocks Line of Sight New Age of Sigmar Spells Wizards can cast Fireballs: – casting value 5 – 18″ if target unit is 1 model it suffers 1 mortal wound unit of 2-9 models suffer D3 mortal wounds units of 10 or more models suffer D6 mortal wounds Bloodgysier: place 6 dice on the battlefield (numberd 1-6) at the start of every herophase roll 1D6 to see wich gysier becomes active. Units within 6″ of the gysier get D3 mortal wounds. if you got a model with the keywords Priest and Chaos you can add or substract 1 to your gysier throw. – Realm of Life – when playing on realm of life battlefields you can use these additional rules: Spontanious growth: throw 1D6 at the start of your herophase, on 6 you may place 1 Sylvaneth Wyldwood anywhere on the battlefield (must be flat surface) if there are models in you way, remove them, place the wood and place the models as near as possible to their original location. Blooming life: when rolling a 1 during a units battleshock test they dont flee. also you heal any wounds sufferd for all models of this unit. Wizards can cast Thornshield: – casting value 6 – 18″ – until your next herophase all enemy units within 3″ suffer D3 mortal wounds. Breeze of Pestilence: – Nurgle Wizards can cast this spell – casting value 4 – 12″ – choose 1 friendly unit – enemy units within 3″ of the chosen friendly unit have -1 to-hit against that unit. – you can choose to increase the casting value to a number of your choice, for every point increased you can choose 1 additional unit Hidden Foulness: All scenery has the Hidden Foulness special rule. during your hero phase throw 1D6 for every unit within 1″ of any scenery, add +1 if the unit is Nurgle on 5+ the unit suffer 1 mortal wound, nurgle units heal 1 wound Father Nurgle, be with me!: once per game when a Nurgle Hero dies you can throw 1D6 1-2: replace the fallen hero with a chaos spawn 3-4: remove the hero 5-6: the hero doesnt die instead he heals all wounds back to full life. New Age of Sigmar Battalions: Stormcast Eternals – Heroes of the Host 1 Lord Celestant (with or without mount) 1 Lord Relictor 1 Lord Castellant 0-1 Gryph Hound units Special Rules: add +1 bravery to every Unit of Stormcast Eternals within 6″ of any Hero from this Battalion if all 3 heroes are within 3″ of each other, they may cast Wave of Might during the herophase, throw 1D6 for every enemy Unit within 3″ of this battalions heroes. on 4+ the enemy units suffer 1 Mortal Wound and must retreat if possible. —— other stuff: Slaanesh: the book states that the dark prince’s throne is empty because he dissapeard and his followers are fighting for it there are artworks in the paint schemata section of Bloodwarrios wiedling two Axes and Bloodwarriors with double-bladed 2H axes (1 blade on top and 1 blade on bottom) maybe we will get a box of bloodwarriors much like the once for Liberators with different options and special weapons." -Tzeentch cometh "via birds in the trees 7-18-2015 – August will focus almost entirely on Chaos – Look for Chaos themed terrain – New Khorne boxed sets to build off of what is in the AoS boxed set – basically the Khorne version of the Stormcast Eternal kits we’ve seen these past few weeks. – Look for Tzeentch to make appearance at the tail end of August – Tzeentch is said to getting lavish attention this year in both Age of Sigmar and Warhammer 40,000. Whispers of the new all plastic Lord of Change abound."