Korhedron said:
I charge a saurus oldblood on foot out of a unit and into 4 skullcrushers. He has the Piranha blade and the stegadon helmet. Crushers have 3 wounds each, WoC-list. Result: 2 wounding impact hits, and 3 wounding close combat hits, all after as is taken. The unit of 'crushers have 1 previous wound from skink fire, and has a champion. Because of 'Eye of the Gods', he had to challenge my lord, and I must accept.
Now we resolve the wounds.
1) Impact. Am I correct in the following: 2xd3 wounds is scored on the unit, since impact hits is scored against r&f in the charged unit. Lets say 3 and 2 wounds. First hit kills off 1 crusher, second does 2 wounds, enough to kill second crusher? And NOT 2 wounds on first crusher (because of wound cap), and then 2 on the next, right?
The Oldblood has the special rule Impact Hits (D3) from the Stegadon Helm. This means he will only do D3 hits, not 2xD3. The Piranha Blade has no effect on the Impact Hits. Only attacks with the Blade itself will do multiple wounds.
Those impact hits happen before challenges (see BRB under Impact Hits special rule). They are distributed against the unit as per shooting.
2) Combat wounds. Champion takes 3xD3 wounds. Lets say 3+2+1. Dies after 3 wounds, and yields 6 to cr.
This is correct.
But lets say instead, an a.-stegadon charges a similar, but unwounded unit. It scores 4xd6 wounds from impacting hits. Then gets 1 additional wound in cc.
3) Impact. 4xd wounds scored, equals 5+4+3+2. Is this capped to 3+3+3+2, due to the unit only having 3 wounds per model, resulting in 1 wounded champion remaining for cc? Or is the unit wiped out to the sum of 14 total wounds?
I think you've got Impact Hits confused. An Ancient Stegadon will do D6+1 impact hits. If it has Sharpened Horns then each of those hits will turn into D3 Wounds. However, to demonstrate how the rule works ...
Let's assume that each model has 2 wounds, and you roll 3, 2, 1 and 1 for your impact hits. Impact hits are distributed as per shooting, which means you must do at least 1 impact hit per model before you can do another. This is against the whole unit, not just those models in base contact.
So because the models in the unit can suffer a maximum of 2 wounds before dying, your rolls cap out to be 2, 2, 1, 1. You then add these up (6) and try to remove as many whole models as possible (in this case 3). This is all on P45 of the big rule book.
4) How would this change if the 4'th member of the crushers untit was a theoretical hero, alike but with 1 more wounds than the regular unit?
You can't allocate wounds to him, unless there are less than five rank and file models, or if he is a different model type (e.g. infantry). However, in either of those circumstances, the player who controls the unit can decide how to allocate hits, but each model needs to have one hit allocated to him before the next one. You'd then roll the multiple wounds for the hero separately from the others. (p99 of the big rule book).
Also;
5) my friend claims his crushers are wounded individually by regular saurus attacks, according to which model is in contact with which saurus. This results in a scenario with several r'nf models with 1 or 2 wounds remaining, rather than 1 dead model, assuming my unit scored 3+ wounds. Is this not utterly incorrect? He was adamant on it, unless we found the text saying it should be otherwise. I'd appreciate a rules quote on this, as well.
Sorry if I am retreading already muddy grounds, but I'd appreciate the a resolution, since this will likely crop up again.
This is completely wrong, as another poster has already mentioned.
Hope this helps,
~gwh