1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. This is just a notice to inform you that we will move the forum to a new server sometime during the next few weeks. The actual process should not last more than a few hours; during this process, we will disable replying and creating new posts. As soon as we know the date for the transfer, we will update with more information.
    Dismiss Notice

AoS Are Ossiarchs any good? (Practice not theory)

Discussion in 'Seraphon Discussion' started by Ivor, Nov 23, 2019.

  1. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

    Messages:
    4,272
    Likes Received:
    9,774
    Trophy Points:
    113
    im sorry if im getting wordy but it just seems like you don't think win rates matter at all which is obviously not true. and the only thing else i can gleen from your statements is it should just be based on feelings and opinion which is a very bad way to balance a game. i will conseed that you fined no value in winrates.
    iull stop using them if you can give me an objective method to judge army power that does it better. untill then im sticking with what we have flawed thou it may be
     
  2. Canas
    Slann

    Canas Ninth Spawning

    Messages:
    7,051
    Likes Received:
    10,695
    Trophy Points:
    113
    yes movement is important. But not in literally every situation. There's inevitably going to be a situation where it doesn't matter that they're slow. At which point their drawback is meaningless.

    Everything doesn't need to be meh, and of course a unit can be better in a certain area than the average. However, advantages should never be too extreme. Which is the issue here. An extreme advantage is "balanced" by giving an extreme disadvantage. Which I consider to be a very bad design philosphy. Admittadly, it is a common one. Videogames especially tend to favour the approach "if everything's OP then nothing is" and then using a rock-paper-scissor approach to prevent any particular playstyle from becoming too dominant. Which I don't like.

    Again, you won't always have the luxury of playing that way. You're going to get into situations where you need to deal with the glass cannon. Hence it aggrevates the armsrace, even if (minor) counters are available.

    My point is that most armies are balanced around having their allegiance abilities available. It's why we see very few grand allegiances and even allies aren't overwhelmingly fielded. Of course they're potent and accentuate the flavour of the army. But the units should be made with assumption the unit has the allegiance ability.

    I find it bad as "delay with chaff and ignore" is the only viable counterplay. Monsters can be killed by weight of dice most easily, but that doesn't mean rend won't work.

    I'm not saying they should necesarly have a good chance. But they should have a chance.
    Let me put it this way, 30 fully buffed hearthguard should defeat 40 saurus knights. But the end result shouldn't be 40 dead knights and no dead hearthguard. The result should be an average of say 10 dead hearthguard, and 1 out of 10 times the knights get lucky and accidently win.
     
    Erta Wanderer likes this.
  3. Canas
    Slann

    Canas Ninth Spawning

    Messages:
    7,051
    Likes Received:
    10,695
    Trophy Points:
    113
    More usefull measures are to compare stuff to equivalent models. If the difference is too large you have something problematic.
    E.g.
    - if an average wizard casts 1 spell, Nagash with his 9 spellcasts is probably problematic.
    - if an average movespeed of cavalry is 10" than 30" would be probably problematic
    - if an average unit charges 7" on average, a buffed up destruction army charging 30" on average is probably problematic.

    and so on. It's also important to compare it in specific situations and how that compares in various matchups.

    Also, it's important to focus on individual aspects when comparing and not take too much at the same time. E.g. an OP combat unit with terrible mobility might on the whole be "balanced" but it's combat capabilities are still problematic & the moment someone figures out how to mitigate the mobility issue it'l ruin the balance. So better to just immeadiatly ensure the combat isn't problematic. They can remain powerfull, just ensure they're never problematic.
     
    Erta Wanderer likes this.
  4. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

    Messages:
    4,272
    Likes Received:
    9,774
    Trophy Points:
    113
    So no. got it next time you decry the usefulness of it we can agree to live and let live as you have no alternative
     
  5. Canas
    Slann

    Canas Ninth Spawning

    Messages:
    7,051
    Likes Received:
    10,695
    Trophy Points:
    113
    I disagree, I have an alternative, but I doubt I'l convince you of that alternative so sure :p
     
    Erta Wanderer likes this.
  6. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

    Messages:
    4,272
    Likes Received:
    9,774
    Trophy Points:
    113
    but it is not an objective standerd which is what i asked for. it's not even about judging army power just whether a unit is "problematic"
     
  7. Canas
    Slann

    Canas Ninth Spawning

    Messages:
    7,051
    Likes Received:
    10,695
    Trophy Points:
    113
    It is objective, all you need to do is define the cut-off point for "problematic" which you can easily do by some objective measure. Arbitrary, but logical and objective, cut-off points like that are used all the time for quite important things. For example the official way to diagnose depression is to see if the patient has certain symptoms for at least 2 weeks. Why 2 weeks? Cuz after 2 weeks 95% of remaining patients no longer randomly recover on their own cuz they were simply sad and they are indeed truly depressed. It's still arbitrary, could've gone for 3 weeks, or 10 days. But that 95% is "good enough" so we go for 2 weeks. And things like this are used a lot in the medical world. You can use a similar approach here to define the cut-off points.

    As for judging armies as a whole, you can similarly compare them. For example, the oger armies fielding a fraction of the models of the average army is an outlier that requires special treatment with their might makes right rule. And similarly here you can spot problematic outliers using these comparisons.
     
    Erta Wanderer likes this.
  8. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

    Messages:
    4,272
    Likes Received:
    9,774
    Trophy Points:
    113
    ok hers the problem you menchend nagash saying he was broken do to having 9 spells when a average caster has one (not why he is good it's his casting bonus) but here is the rub nagash is not good he is not used in LoN armies he is to expensive and to easy to remove from the board and just 1 model.
    there is also a cav unit that can move 36" bonesplitas bore boyz and no one plays them
    even if you don't agre with this the fact that this argument can be made meens it is not an objective standerd as depending on who you ask the answer changes
     
  9. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

    Messages:
    2,291
    Likes Received:
    2,914
    Trophy Points:
    113
    Problematic units tend to have too many strengths, not necessarily just one huge strength. Mortek Guard aren't problematic simply because of the rerolling 3+ saves, but because they can also be 3s/3s -2 rend with 2 attacks base a pop, AND can move 7 inches fairly easily.

    It becomes a unit with above average offensive capabilities, above average movement, and S tier defense. And on top of all that it's battleline.
     
  10. Canas
    Slann

    Canas Ninth Spawning

    Messages:
    7,051
    Likes Received:
    10,695
    Trophy Points:
    113
    Nagash is OP as a wizard due to his 9 casts & + 3 to cast. With these bonusses he'l always end up breaking the magic system if it ever gets in a good place.

    However, since Nagash is quite expensive, easy to kill & wizards aren't all that impressive in AoS to begin with, he ends up balanced-ish as a unit. It also helps that the rule of one makes 9 spellcasts kinda redundant in most cases, but that's due to the magic system being flawed....

    The boar riders I can't find. Best I can find is a 12" moving boar.

    In general though, just like how OP doesn't mean insta-win it also doesn't mean insta-include in an army. It just means that in (a) specific aspect(s) you're far too powerfull compared to the norm.
     
  11. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

    Messages:
    4,272
    Likes Received:
    9,774
    Trophy Points:
    113
    Breath of Gorkamorka: On a 6+ pick 1 friendly unit within 24", that unit gets double movement and fly, if you rolled a double to cast it gets triple the movement and fly!
    sorry i got that rong its a 24" range with a 1/6 chance of 36"
     
  12. Canas
    Slann

    Canas Ninth Spawning

    Messages:
    7,051
    Likes Received:
    10,695
    Trophy Points:
    113
    that's hilarious. And also quite possibly quite OP.
     
    Erta Wanderer likes this.
  13. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

    Messages:
    4,272
    Likes Received:
    9,774
    Trophy Points:
    113
    and yet nothing no one uses it an mixed with icefange they can retreat at the end of combat so 48"
     
  14. Canas
    Slann

    Canas Ninth Spawning

    Messages:
    7,051
    Likes Received:
    10,695
    Trophy Points:
    113
    again, OP doesn't necesarly mean actually usefull. It just means it's overpowered in a certain aspect.
     
    Nazqua likes this.
  15. Dan32234234234324
    Chameleon Skink

    Dan32234234234324 Well-Known Member

    Messages:
    153
    Likes Received:
    622
    Trophy Points:
    93
    Canas I think you may be operating with a different definition of "OP" than most people.

    I don't think most people consider things OP in a vacuum - e.g., Nagash's spellcasting. That is simply their strength as a unit.

    What people tend to find "OP" is when a unit is capable of many different things and has very few weaknesses.

    "OP", therefore, is usually used as a term of aggregation - something is overpowered because it can do X, Y, and Z. Things are not usually considered OP just because they have one strength.
     
    Nazqua and Erta Wanderer like this.
  16. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

    Messages:
    4,272
    Likes Received:
    9,774
    Trophy Points:
    113
    or if something is just good but really really cheep
     
    Nazqua, Lizerd and Dan32234234234324 like this.
  17. Lizerd
    Skink Priest

    Lizerd Well-Known Member

    Messages:
    3,389
    Likes Received:
    9,474
    Trophy Points:
    113
    Like skinks!
     
    ILKAIN, Nazqua and Erta Wanderer like this.
  18. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

    Messages:
    4,272
    Likes Received:
    9,774
    Trophy Points:
    113
    no like skaven skinks would only be in the OP category if they cost 50-40 at the moment they are just a good solid pick but not OP
     
    Lizerd and Nazqua like this.
  19. Canas
    Slann

    Canas Ninth Spawning

    Messages:
    7,051
    Likes Received:
    10,695
    Trophy Points:
    113
    I know, the downside of being different. Not the first and not gonna be the last time it happens :p

    Also, people have the nasty tendency of only considering things OP if it actually wins often. Which is quite annoying. It can lead to oppresive mechanics that are annoying to deal with but since they don't win often enough are viewed as "fine". Usually cuz you end up with 2 OP mechanics that cancel eachother out. Both are oppresive and annoying to deal with, especially if you try to play with a thrid mechanic, but they balance out eachothers winrate so it's viewed as "fine". It irks me.
     
    Lizerd, knave and Nazqua like this.
  20. Nazqua
    Carnasaur

    Nazqua Well-Known Member

    Messages:
    1,026
    Likes Received:
    3,450
    Trophy Points:
    113
    Do you guys think mortal wounds would be the answer? Maybe a use for Ark of sotek bastiladons
     
    Lizerd and Erta Wanderer like this.

Share This Page