Carnasaur
Caneghem
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shahryar said:Lizardmatt said:Pavic said:So, maybe it is just me, but has anyone thought about running two or three Bastiladons with Solar Engines in an army without a Slann? Doing this would allow one to use all of their dice for the beams, and since IF can happen, I would think they would be going off quite a bit. Also, since IF does not destroy the Solar Engine, you can just keep using them.
I am currently planning a list that uses two of these guys with only a Skink Priest to run anti-magic duty. This means that with an average WoM roll, I will have 4 dice to pump through one and 3 through another. Sure, my opponent gets his chance to dispel, and given my usual opponents he will have a level 4, he is likely going to dispel one a turn, but he will miss from time to time, plus IF has to be factored in.
I guess it just seems to me that everyone is going on about there use in the wrong way. This is a unit that you run in lists without a strong magic phase so that you can pump all of your power dice through the Solar Engine. Any thoughts?
I gave it a try with a single level 2 skink priest. I was throwing 2 dice at each one, and got off at least 1 per turn. My opponent was so (rightfully) worried about wildform that he was choosing to let the missile go. The bound spells starting racking up a lot of kills, and he was lamenting over what to dispel.
I'm now seriously thinking of a slaan free list, with ~2 priests and 2 Bastiladons.
-Matt
In this case what would you take as your general?
I'd guess Oldblood general, Scar-Vet BSB would be pretty solid. You could place the general in a Temple Guard unit to boost his Leadership to 9 with the Standard of Discipline, and have the BSB in a Saurus Warrior block nearby.