Skink
LizardPadre
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Prologue:
The birds and monkeys had been behaving unusually for two days. Something in the air disturbed them, some smell or sound that only they could sense. They became quiet, still and watchful. This odd behaviour in turn had an effect on the pygmies - though their response was to become agitated and fearful and pray to their gods.
One of their living gods, Bontanoan, pondered upon what all this might mean. Unlike the older generations of Slann, he did not ponder long - a minute or so was long enough for him. Being a larval Slann* sparkling thoughts danced about his young brain rather more quickly than an adult, perhaps because they were of a less deep and complicated nature. Not that he was infantile compared to the lesser races’ adult forms: he had some mastery of magic and considerable knowledge of many arts. It was more that what cleverness he had was nimble in form, and not lumbered by a great weight of knowledge garnered over centuries. Bontanoan had a more instinctive intelligence than his aged father, and he was in many ways more in tune with the song of the jungle.
At the end of his brief contemplation he decided there must be something new in the jungle nearby, something the birds and monkeys found disturbing, so he called for his two spawn brothers. His shrill, piercing cry could be heard for more than two miles and perhaps made the fauna even more nervous. He then waited, standing upon the huge stone dais that served as his temple, his only companions a handful of pygmy servants and guards.
The pygmy Chief Atta-ooga had to steel himself not to cover his ears as the living god Bo-Tana-Oon gave a cry like the brightly feathered Jallo birds, though much more powerful (of course). No magic was used in making the call, not that Chief Atta-ooga could sense, nor was any animal horn or shell employed. His totem bearer flinched by his side, no doubt making the dried-bean filled skulls on the totem rattle - not than any of the pygmies could hear the sound over the heavenly screeching.
The cry ended abruptly, not so the echo, but eventually there was silence. Not one beast, fowl nor crawling insect sullied its god-given potency. Then there was a new sound and Chief Atta-ooga felt a surge of anger at what he thought was irreverence, sacrilege even - until he realised it was made by the brother gods Ta-Dino-Po and Go-Akill-An. Of course they, and only they, had the right to impose themselves on Bo-Tana-Oon in such a manner. The two leapt lithely onto the dais then suddenly came to a halt to enter a stance so still that they appeared to have transformed in a flash into statues. This heavenly talent to instantly remove themselves from the world of motion, to enter a state in which time itself seemed to have no dominion over them, had always impressed Atta-ooga. It was considered a sacred trait, so much so that in the last season three children had been fed to the Salamanders for playing a game in which they mocked this very trait.
Bontanoan greeted his two siblings with a blink of both eyes. Like them, he was garbed in ornate armour which to warm-bloods’ eyes looked to be fashioned of silver, but it was not so. Rather it was made of a beaten core of gold upon which mercury was made perpetually to shimmer and flow magically. In this way it looked as damp as the flesh of the larval Slann, and although it had nothing like the strength of steel armour (nor its magically distracting properties) it at least protected the thin and delicate larval skin from thorns and barbs, and sometimes the fluid surface deflected enemies’ blades, making them slide over the surface harmlessly.
Bontanoan carried ceremonial daggers of obsidian, and a mace of gold silvered with mercury just like his armour. His sibling Tadinopo carried a staff topped with a sharp blade taken from a warm-blood (Tadinopo had always been fascinated in the warm bloods); while Goakitlan carried a mace that had once been born by a mighty lizard warrior in the age when they Saurus and Skinks had dwelt in the jungle outside of his father’s city.

“Something is close. Something the jungle fears,” announced Bontanoan.
Tadinopo blinked his acknowledgement, while Goakitlan waited for more to be said.
Bontanoan had known this was exactly how his siblings would respond. “I do not know what, but it is large or numerous enough to have a wide effect. And it is near the great river. We must learn its nature before it comes any closer to our father’s city.”
Again the blink, this time from both siblings.
“It is agreed, then. I shall go, and I will take the warriors of the Atta tribe with me. I will discover what it is that approaches.”
Goakitlan beat his mace on his shield. “I will go with you, brother Bontanoan.”
Tadinopo beat his staff on the stone ground. “Take the Olobol tribe also, then you will have sufficient force to attack whatever it is. This way they might be stopped from coming closer. I will warn our father, and will summon the warriors of the more distant tribes. If you fail, then whatever approaches will face yet another army when they arrive, and a third if they dare to come close to our father’s city.”
* Game Note: My ‘larval’ Slann are 1980’s Slann models and count as skink priests - exactly the same stats, points and abilities. Bontanoan and his two brothers, recently spawned Slann, are an incredible rarity, but their ‘father’ was forced by necessity to create them because he was the last surviving Slann for thousands of miles. He takes his role as guardian of the ancient city and its secrets very seriously - enough to do what was not only distasteful to him but something that is considered highly dubious behaviour by most Slann.
[Edit] In answer to a poster on the Carpe Noctem website, who said that Slann never ever spawned, I put the following. This is now my modified version of what Bontanoan and his brothers might be.
Ahh, but this is the Southlands and not Lustria, and there dwells a certain eccentric (& ancient) Slann who has re-developed long-lost techniques, with a twist or two of his own, and has thus (in a Frankensteinesque manner) created three little creatures that do seem to have more to do with Slann than Skinks, and are a close approximation to ancient larval slann.
I am not saying they are viable, nor that they will actually manage to turn into adult slann. Just that (a.) there are three skink-priest level intelligent creatures of larval amphibian rather than reptilian form who (b.) believe they are the spawn of the last surviving slann in the area (as do the local pygmies) and that (c.) in Yorkshire there is a man with three 1980s GW Slann figures who refuses to not call them slann or not to use them.
In fact the figures themselves are precedent enough for me. If Star Trek Deep Space Nine crewmembers can encounter 1960's Klingons whilst travelling in time with a 1990's Klingon, then I can fluff up a larval slann or three.
They're not threat to anyone. Besides, they might not be alive much longer!
This story is about what Bontanoan and his spawn brothers believe and what the pygmies believe. We've not even encountered their 'father' yet.
I do fluff with the best I'll have you know, and was fluffing like crazy during 1st edition WFB back in the early 80s. Keep in mind the dark and impenetrable nature of the Southlands jungle. Long lost cities, civilisations and creatures. I should think three little humanoid amphibian larva are among the least of its surprises.
--------------------------------------------------------------------------------------------
ARMY LISTS
'When Two Tribes go to War' (The Atta & Olobol)
A 2035 pt ('counts as') Lizardman army (Pygmies & Larval Slann)
Bontanoan (as Tehenauin) General, Tide of Serpents, Blade of Serpent's Tongue, Plaque of Sotek
Goakitlan (as Skink priest) Lvl 2, Piranha Blade, Plaque of Tepok
Pygmy Shaman (as Skink Priest) Lvl 2, Diadem of Power, Cloak of Feathers
Pygmy Chief (as Skink Chief) Scimitar of the Sun Resplendent
25 Pygmies (as Skinks) with FC
20 Pygmy Skirmishers (as Skink Skirmishers), FC, Blowpipe
20 Pygmy Skirmishers (as Skink Skirmishers), FC, Blowpipe
22 Pygmy Dwarf Boar Riders (counts as Saurus Warriors), FC, spear, shield
4 Terradon Riders with Brave
3 Jungle Swarms
3 Jungle Swarms
3 Salamander Hunting Packs (4 handlers each)
---------------------------------------------------------------------------
Grand Admiral Galdabash’s Zombie Pirates Total Points = 2052
(A White Dwarf #306 Luthor Harkon Zombie Pirates List)
Grand Admiral Galdabash (as Luthor Harkon)
Vampire Fleet Captain (Brace of Pistols, Moonshine)
Vampire Fleet Captain (Brace of Pistols, Bloody Norah)
Vampire Fleet Captain (Battle Standard, Dead Man’s Chest)
25 Zombie Pirates Deck Hands Mob (Musician)
25 Zombie Pirates Deck Hands Mob (Standard, Musician)
25 Zombie Pirates Deck Hands Mob (Standard, Musician)
10 Zombie Pirates Gunnery Mob
2 Bloated Corpses
14 Scurvy Dogs (with Bad Dog)
5 Animated Hulks
2 Carronades
5 Bases of Razortooth Rats
1 Rotting Leviathan
The birds and monkeys had been behaving unusually for two days. Something in the air disturbed them, some smell or sound that only they could sense. They became quiet, still and watchful. This odd behaviour in turn had an effect on the pygmies - though their response was to become agitated and fearful and pray to their gods.
One of their living gods, Bontanoan, pondered upon what all this might mean. Unlike the older generations of Slann, he did not ponder long - a minute or so was long enough for him. Being a larval Slann* sparkling thoughts danced about his young brain rather more quickly than an adult, perhaps because they were of a less deep and complicated nature. Not that he was infantile compared to the lesser races’ adult forms: he had some mastery of magic and considerable knowledge of many arts. It was more that what cleverness he had was nimble in form, and not lumbered by a great weight of knowledge garnered over centuries. Bontanoan had a more instinctive intelligence than his aged father, and he was in many ways more in tune with the song of the jungle.
At the end of his brief contemplation he decided there must be something new in the jungle nearby, something the birds and monkeys found disturbing, so he called for his two spawn brothers. His shrill, piercing cry could be heard for more than two miles and perhaps made the fauna even more nervous. He then waited, standing upon the huge stone dais that served as his temple, his only companions a handful of pygmy servants and guards.
The pygmy Chief Atta-ooga had to steel himself not to cover his ears as the living god Bo-Tana-Oon gave a cry like the brightly feathered Jallo birds, though much more powerful (of course). No magic was used in making the call, not that Chief Atta-ooga could sense, nor was any animal horn or shell employed. His totem bearer flinched by his side, no doubt making the dried-bean filled skulls on the totem rattle - not than any of the pygmies could hear the sound over the heavenly screeching.
The cry ended abruptly, not so the echo, but eventually there was silence. Not one beast, fowl nor crawling insect sullied its god-given potency. Then there was a new sound and Chief Atta-ooga felt a surge of anger at what he thought was irreverence, sacrilege even - until he realised it was made by the brother gods Ta-Dino-Po and Go-Akill-An. Of course they, and only they, had the right to impose themselves on Bo-Tana-Oon in such a manner. The two leapt lithely onto the dais then suddenly came to a halt to enter a stance so still that they appeared to have transformed in a flash into statues. This heavenly talent to instantly remove themselves from the world of motion, to enter a state in which time itself seemed to have no dominion over them, had always impressed Atta-ooga. It was considered a sacred trait, so much so that in the last season three children had been fed to the Salamanders for playing a game in which they mocked this very trait.
Bontanoan greeted his two siblings with a blink of both eyes. Like them, he was garbed in ornate armour which to warm-bloods’ eyes looked to be fashioned of silver, but it was not so. Rather it was made of a beaten core of gold upon which mercury was made perpetually to shimmer and flow magically. In this way it looked as damp as the flesh of the larval Slann, and although it had nothing like the strength of steel armour (nor its magically distracting properties) it at least protected the thin and delicate larval skin from thorns and barbs, and sometimes the fluid surface deflected enemies’ blades, making them slide over the surface harmlessly.
Bontanoan carried ceremonial daggers of obsidian, and a mace of gold silvered with mercury just like his armour. His sibling Tadinopo carried a staff topped with a sharp blade taken from a warm-blood (Tadinopo had always been fascinated in the warm bloods); while Goakitlan carried a mace that had once been born by a mighty lizard warrior in the age when they Saurus and Skinks had dwelt in the jungle outside of his father’s city.

“Something is close. Something the jungle fears,” announced Bontanoan.
Tadinopo blinked his acknowledgement, while Goakitlan waited for more to be said.
Bontanoan had known this was exactly how his siblings would respond. “I do not know what, but it is large or numerous enough to have a wide effect. And it is near the great river. We must learn its nature before it comes any closer to our father’s city.”
Again the blink, this time from both siblings.
“It is agreed, then. I shall go, and I will take the warriors of the Atta tribe with me. I will discover what it is that approaches.”
Goakitlan beat his mace on his shield. “I will go with you, brother Bontanoan.”
Tadinopo beat his staff on the stone ground. “Take the Olobol tribe also, then you will have sufficient force to attack whatever it is. This way they might be stopped from coming closer. I will warn our father, and will summon the warriors of the more distant tribes. If you fail, then whatever approaches will face yet another army when they arrive, and a third if they dare to come close to our father’s city.”
* Game Note: My ‘larval’ Slann are 1980’s Slann models and count as skink priests - exactly the same stats, points and abilities. Bontanoan and his two brothers, recently spawned Slann, are an incredible rarity, but their ‘father’ was forced by necessity to create them because he was the last surviving Slann for thousands of miles. He takes his role as guardian of the ancient city and its secrets very seriously - enough to do what was not only distasteful to him but something that is considered highly dubious behaviour by most Slann.
[Edit] In answer to a poster on the Carpe Noctem website, who said that Slann never ever spawned, I put the following. This is now my modified version of what Bontanoan and his brothers might be.
Ahh, but this is the Southlands and not Lustria, and there dwells a certain eccentric (& ancient) Slann who has re-developed long-lost techniques, with a twist or two of his own, and has thus (in a Frankensteinesque manner) created three little creatures that do seem to have more to do with Slann than Skinks, and are a close approximation to ancient larval slann.
I am not saying they are viable, nor that they will actually manage to turn into adult slann. Just that (a.) there are three skink-priest level intelligent creatures of larval amphibian rather than reptilian form who (b.) believe they are the spawn of the last surviving slann in the area (as do the local pygmies) and that (c.) in Yorkshire there is a man with three 1980s GW Slann figures who refuses to not call them slann or not to use them.
In fact the figures themselves are precedent enough for me. If Star Trek Deep Space Nine crewmembers can encounter 1960's Klingons whilst travelling in time with a 1990's Klingon, then I can fluff up a larval slann or three.
They're not threat to anyone. Besides, they might not be alive much longer!
This story is about what Bontanoan and his spawn brothers believe and what the pygmies believe. We've not even encountered their 'father' yet.
I do fluff with the best I'll have you know, and was fluffing like crazy during 1st edition WFB back in the early 80s. Keep in mind the dark and impenetrable nature of the Southlands jungle. Long lost cities, civilisations and creatures. I should think three little humanoid amphibian larva are among the least of its surprises.
--------------------------------------------------------------------------------------------
ARMY LISTS
'When Two Tribes go to War' (The Atta & Olobol)
A 2035 pt ('counts as') Lizardman army (Pygmies & Larval Slann)
Bontanoan (as Tehenauin) General, Tide of Serpents, Blade of Serpent's Tongue, Plaque of Sotek
Goakitlan (as Skink priest) Lvl 2, Piranha Blade, Plaque of Tepok
Pygmy Shaman (as Skink Priest) Lvl 2, Diadem of Power, Cloak of Feathers
Pygmy Chief (as Skink Chief) Scimitar of the Sun Resplendent
25 Pygmies (as Skinks) with FC
20 Pygmy Skirmishers (as Skink Skirmishers), FC, Blowpipe
20 Pygmy Skirmishers (as Skink Skirmishers), FC, Blowpipe
22 Pygmy Dwarf Boar Riders (counts as Saurus Warriors), FC, spear, shield
4 Terradon Riders with Brave
3 Jungle Swarms
3 Jungle Swarms
3 Salamander Hunting Packs (4 handlers each)
---------------------------------------------------------------------------
Grand Admiral Galdabash’s Zombie Pirates Total Points = 2052
(A White Dwarf #306 Luthor Harkon Zombie Pirates List)
Grand Admiral Galdabash (as Luthor Harkon)
Vampire Fleet Captain (Brace of Pistols, Moonshine)
Vampire Fleet Captain (Brace of Pistols, Bloody Norah)
Vampire Fleet Captain (Battle Standard, Dead Man’s Chest)
25 Zombie Pirates Deck Hands Mob (Musician)
25 Zombie Pirates Deck Hands Mob (Standard, Musician)
25 Zombie Pirates Deck Hands Mob (Standard, Musician)
10 Zombie Pirates Gunnery Mob
2 Bloated Corpses
14 Scurvy Dogs (with Bad Dog)
5 Animated Hulks
2 Carronades
5 Bases of Razortooth Rats
1 Rotting Leviathan

























