1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

AoS Battletome discussion: saurus knights

Discussion in 'Seraphon Discussion' started by WizardinWinter, Mar 16, 2020.

  1. Dread Saurian
    Stegadon

    Dread Saurian Well-Known Member

    Messages:
    909
    Likes Received:
    1,522
    Trophy Points:
    93
    Knights are ardboys without the good save in the best situation
     
  2. Lizerd
    Skink Priest

    Lizerd Well-Known Member

    Messages:
    3,389
    Likes Received:
    9,474
    Trophy Points:
    113
    eh i would say they are better in many cases due to that extra mobility and additional volume of attacks
     
    Erta Wanderer and LizardWizard like this.
  3. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

    Messages:
    4,272
    Likes Received:
    9,774
    Trophy Points:
    113
    You are forgetting that the boys move two to three times they are just as fast if not faster and still do way more damage
     
    LizardWizard and Lizerd like this.
  4. Lizerd
    Skink Priest

    Lizerd Well-Known Member

    Messages:
    3,389
    Likes Received:
    9,474
    Trophy Points:
    113
    oh yeah mighty destroyers....

    i love "balance"
     
    Erta Wanderer and LizardWizard like this.
  5. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

    Messages:
    16,029
    Likes Received:
    34,538
    Trophy Points:
    113

    yes, this is the way

    (well, not the only one, but probably the most efficient we have to utilize knights at their full potential. Rend would have been nice, but even without it with a minimal buff from a single hero, you'll have a 200 pts unit able to deliver 70 attacks, rerolling 1s, dealing double damage on charge and MWs on each 6s to wound. Sounds pretty good to me).


    was it me? i think so… :p
     
  6. Lizerd
    Skink Priest

    Lizerd Well-Known Member

    Messages:
    3,389
    Likes Received:
    9,474
    Trophy Points:
    113
    What really is so appealing about them is a cheap unit can do sooo well with minimal buffs.

    it’s like a freight train with reptiles :D
     
  7. Dread Saurian
    Stegadon

    Dread Saurian Well-Known Member

    Messages:
    909
    Likes Received:
    1,522
    Trophy Points:
    93
    The slann has awakened and he has spoken
     
    LizardWizard, Killer Angel and Lizerd like this.
  8. VVolfsong
    Saurus

    VVolfsong Active Member

    Messages:
    55
    Likes Received:
    137
    Trophy Points:
    33
    I had two games this weekend with a few friends where I fielded one 10 model unit with blades and one 5 model unit with warspears.

    The first game was against Orruk Warclans, and they caught me completely off guard and managed to get their Brutes into my carnosaur riding Oldblood general turn one and kill him, as well as get within 3 inches of one of the models from the large Saurus Knights unit. These were just 1000 point games, so that was half my army gone or locked up right there.

    That was a rather rough start and I was pretty sure the game had already been decided, but the five knights with warspears charged the rest of his army from the side and surprised us both with the damage they could put out. When the larger force of knights eventually chewed through the Brutes, they wiped the rest of his army.

    The next game was against Ossiarch Bonereapers. Confident in the power of my knights from my first game, I used the larger unit to hold an objective and ended up fighting three Necropolis Stalkers. The complete lack of rend made it damn near impossible to kill them, and I had to divert my second unit of knights back to that objective just to be able to hold it. Even with 15 v 3 I barely managed to secure my hold of that objective by the end of round 4.

    In the end I won that game as well, and my impressions on our knights are as follows:

    Both blades and warspears are good, but I personally favor the blades. The better chance to hit makes them more independent and able to function without much support. The amount of attacks either of them can dish out is amazing (I was playing Coalesced). With support, preferably from a Scar-Vet and a Skink Starpriest, they become truly terrifying.

    A really awesome unit. They only struggle against really tanky targets due to not having any rend. Now if only they could get some better looking models...
     
    Last edited: Jun 15, 2020
  9. Canas
    Slann

    Canas Ninth Spawning

    Messages:
    7,044
    Likes Received:
    10,687
    Trophy Points:
    113
    Honestly, one of the command abilities or spells (or other abilities) we have should've been able to give them (and potentially others) rend. The unmounted and mounted versions of scar-vets & oldbloods sharing command abilities is kind of a waste of potential that's noticeable here.
    Might also give a bit more of a reason to bring the minor versions, like the oldblood on foot, or the scar vet on cold one if they had a selling point besides just being cheaper than those mounted on a carnosaur. Similarly a sunblood doesn't exactly bring anything game-changing that makes him a top pick either.
     
    Lizerd, ILKAIN and LizardWizard like this.

Share This Page