Well, the one on Lore of Metal was a really solid analysis. I've NEVER used it, mostly because my armies were: Dwarfs (no magic!) Tomb Kings (no access to it) Lizardmen (suboptimal choice. the only time i took something from it was when i went for wandering deliberations) so I've never consider it as a viable lore. I like the fact that Searing Doom can be exceptionally strong and, in the end, it's wasted only against 2 armies (beastmen and skaven), and "only" 2 spells out of 6 are poor. So, in the end, it's not a bad lore for an all-comers list.