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8th Ed. BRB Lores of Magic - A Deep Dive

Well, the one on Lore of Metal was a really solid analysis.
I've NEVER used it, mostly because my armies were:
Dwarfs (no magic!)
Tomb Kings (no access to it)
Lizardmen (suboptimal choice. the only time i took something from it was when i went for wandering deliberations)

so I've never consider it as a viable lore.

I like the fact that Searing Doom can be exceptionally strong and, in the end, it's wasted only against 2 armies (beastmen and skaven), and "only" 2 spells out of 6 are poor.
So, in the end, it's not a bad lore for an all-comers list.
 
I like the fact that Searing Doom can be exceptionally strong and, in the end, it's wasted only against 2 armies (beastmen and skaven)

It's pretty clear that it's wasted against Orcs and Goblins as well, because the only viable target in a Greenskin army is the Arachnarok, which has no guarantee of being taken and (if our Best Close Combat contest is anything to go by) has plenty of other counters if it is.
 
It's pretty clear that it's wasted against Orcs and Goblins as well, because the only viable target in a Greenskin army is the Arachnarok, which has no guarantee of being taken and (if our Best Close Combat contest is anything to go by) has plenty of other counters if it is.

you have a point.
However, we're talking about 3 armies on 16. Chances are it will be useful more often than not.
 
My Dream Team Cherrypicked Lore for Lizardmen.

I was really tempted to take Enchanted Blade of Aiban for #2 and mildly tempted to take Hand of Glory.

Almost all the #5s are great. It was a tough choice for me.

It was a wrench not taking Final Transformation or Dwellers Below for #6, but I think the choices below suit my personal play style better.

It was a tough choice between Okkam's Mindrazor and Biorona's Timewarp. I ultimately chose Mindrazor because I thought I was over utilizing Light.

Note the one time I played two Slann in a 6000 point game, I went with Shadow and Light. I am a slave to thematic pairings. But they are also my favorite BRB lores. My friend and I have a vague plan to do another 5000+ game this summer. If it wasn't for how much I crave variety I would probably do Shadow and Light again.

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LM Lore
0. Spirit Leech (Death)
1. Pha's Protection (Light)
2. Speed of Light (Light)
3. Walk Between Worlds(High)
4. Doom and Darkness (Death)
5. Comet of Casandra (Heavens)
6. Okkam's Mindrazor (Shadow)

Hypothetically if I double dip and have Slann and Skink lores it would look like this.

Slann
0. Spirit Leech (Death)
1. Pha's Protection (Light)
2. Enchanted Blades of Aiban (Metal)
3. Throne of Vines (Life)
4. Doom and Darkness (Death)
5. Fulminating Force Cage (Fire)
6. Okkam's Mindrazor (Shadow)

Skink
0. Iceshard Blizzard (Heavens).
1. Pha's Protection (Light)
2. Speed of Light (Light)
3. Walk Between Worlds(High)
4. Uranon's Thunderbolt (Heavens)
5. Comet of Casandora (Heavens)
6. Transformation of Kadon (Beasts)


Lizardmen Necromancers Dream Team

0. Ryze the Grave Call (Undeath)
1. Phas Protection (Light)
2. Speed of Light (Light)
3. Throne of Vines (Life)
4. Rhazkar the Swarm (Undeath)
5. Kandorak the Harbinger (Undeath)
6. Akar’aran, the Dark Riders (Undeath)

Is it thematically fitting that I filled all the non-summoning Undeath spots with Light and Life, Mahrlect no! Would it be cheesy effective, Marhlect yes.

With my Throne of Vines giving me miscast protection I can afford to six dice cast any summoning spell with minimal risk muhahahaha. And I'm going to make my living units nigh unkillable with Speed of Light and Pha's Protection.

EDIT: Yes, I really really like Pha's Protection
 
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