Slann
Lord-Marcus
Sixth Spawning
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Greetings lizard friends.
I finally have a D&D group after many years of not playing. I am acting as dungeon master, and my four friends are making up the party members.
We have had three successful evenings of play, and it looks like our games will be mostly every other week. We do have the odd week in March where we will not be playing due to a pre-planned event.
In this thread I will be detailing the trials and travails of the party as they navigate my custom setting, Ta-netjer'Ra. This will be done relatively short form, and will not be a beat for beat explanation of their adventures.
To begin, let's meet the party:
ID10T - a warforged cleric of Cheesus, whose holy artifact is a wheel of cheese lodged in his chest cavity.
Lola - a harengon paladin
Munin - a kenku Rogue
And Wyatt - a human fighter aged 10 years old who carries a box inscribed with runes.
For context, we are playing 5th edition.
Session 0/1
Roughly a month ago in real world time, we had our first session of play. This also was front loaded by character creation assistance for those who did not have books or did not know what they were doing. We have a couple new or vaguely aware gamers in the group who haven't played before or only played ages ago.
In the beginning, all four of our party members found themselves suddenly in an elaborate Middle Eastern inspired Palace after a flash of red and a billowing of smoke.
Our party came from multiple places, some not of the world that they now found themselves in. Regardless, they all basically accepted their fate.
Unfortunately, the shah had no further information regarding what this calamity is evil could be. He left his guard Captain Ibrahim at the party's disposal, lend them a room in his Palace for a few evenings, and bid them to solve his quandary.
Ibrahim gave the party horses and then accompanied them to the main market of the city. Once there, the group picked up what adventuring materials they felt they needed, and investigated a local message board.
There they found several notices. The first was from Captain Ibrahim himself, offering silver for every red-hand bandit ear brought to him. The second was a request for someone to act as a courier between a lord of the cities minor nobility and one of the dwarves in their hold of Demirhane. Finally, there was a request for guards from a merchant called Basim, who was going to brave the northern passage across the split spine mountains to hopefully reach the merchant city of kaer-drak.
At one point, while ID10t was reading the notice board, Wyatt came up to him and asked for assistance so that he could also read. What followed was id10t carrying Wyatt like a shield for the rest of the session. All the while, Wyatt was holding on to his room covered box.
The party decided to meet with Ibrahim and discuss the caravan guard contract. They eventually settled on a sum of 500 gold, half to be paid up front.
They then retired to the shah's Palace to rest for the evening without exploring the rest of the city.
Thus ended session 1.
In my next post, I will catch you up on session two, and then follow that up with our latest session. We reconvene not next Thursday but the week after. Expect roughly regular updates to this thread as we go along. Not only for fun, this also helps me keep a rough note of what's going on.

I finally have a D&D group after many years of not playing. I am acting as dungeon master, and my four friends are making up the party members.
We have had three successful evenings of play, and it looks like our games will be mostly every other week. We do have the odd week in March where we will not be playing due to a pre-planned event.
In this thread I will be detailing the trials and travails of the party as they navigate my custom setting, Ta-netjer'Ra. This will be done relatively short form, and will not be a beat for beat explanation of their adventures.
To begin, let's meet the party:
ID10T - a warforged cleric of Cheesus, whose holy artifact is a wheel of cheese lodged in his chest cavity.
Lola - a harengon paladin
Munin - a kenku Rogue
And Wyatt - a human fighter aged 10 years old who carries a box inscribed with runes.
For context, we are playing 5th edition.
Session 0/1
Roughly a month ago in real world time, we had our first session of play. This also was front loaded by character creation assistance for those who did not have books or did not know what they were doing. We have a couple new or vaguely aware gamers in the group who haven't played before or only played ages ago.
In the beginning, all four of our party members found themselves suddenly in an elaborate Middle Eastern inspired Palace after a flash of red and a billowing of smoke.
- As it turned out, they had found themselves in the Palace of the local Shah, who had asked a Djinn to send him the saviors of his realm with his last wish. The local area was beset by a bandit menace calling themselves the red hand, and there were portents of dire evil awakening. He also told them they were in his city of Ates-khmun.
Our party came from multiple places, some not of the world that they now found themselves in. Regardless, they all basically accepted their fate.
Unfortunately, the shah had no further information regarding what this calamity is evil could be. He left his guard Captain Ibrahim at the party's disposal, lend them a room in his Palace for a few evenings, and bid them to solve his quandary.
Ibrahim gave the party horses and then accompanied them to the main market of the city. Once there, the group picked up what adventuring materials they felt they needed, and investigated a local message board.
There they found several notices. The first was from Captain Ibrahim himself, offering silver for every red-hand bandit ear brought to him. The second was a request for someone to act as a courier between a lord of the cities minor nobility and one of the dwarves in their hold of Demirhane. Finally, there was a request for guards from a merchant called Basim, who was going to brave the northern passage across the split spine mountains to hopefully reach the merchant city of kaer-drak.
At one point, while ID10t was reading the notice board, Wyatt came up to him and asked for assistance so that he could also read. What followed was id10t carrying Wyatt like a shield for the rest of the session. All the while, Wyatt was holding on to his room covered box.
The party decided to meet with Ibrahim and discuss the caravan guard contract. They eventually settled on a sum of 500 gold, half to be paid up front.
They then retired to the shah's Palace to rest for the evening without exploring the rest of the city.
Thus ended session 1.
In my next post, I will catch you up on session two, and then follow that up with our latest session. We reconvene not next Thursday but the week after. Expect roughly regular updates to this thread as we go along. Not only for fun, this also helps me keep a rough note of what's going on.


