Ripperdactyl
Dalkarius
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Hey everyone! Here is the last battle that took place this past Tuesday for a "Legendary Sword". Hope y'all enjoy! Comments appreciated.
Ok, firstly, I'm going to put the lists that were fielded after I explain the insanity that happened before-hand. As many of you may have read, the original plan was a 2v1 fight, High Elves and the Empire trying to take the castle of the Lizardmen. But all of us were filthy rich and could buy Assasins. So my Empire opponent used FOUR on me and auto-killed all of my characters except for my Skink Chief. Then he backstabbed his ally and killed his Lord and one wizard Hero. Then the High Elf guy tried to assasinate my Chief but failed, killed one of my mercenary's wizards, and killed 2 of the Empire fellow's Heros, which were both Sigmar Priest.
However, I decided to boost my merc's forces considerably and gave him 1635 points to buy an army with. Remember all this happened pre-game.
Victory Conditions: There's a small, circular objective behind the wall that my guys are holding, they have to touch this objective with a CHARACTER and hold it for 1 turn. My job is to hold it for 6 turns or kill all of their remaining characters.
Lists:
Empire: A fighter lord on a horse with a weapon that gave him double combat rez for wounds.
One BSB
One Steam Tank
Great Cannon
Hellblaster Volley Gun
One unit of Muskets
One unit of Outriders
One unit of Pistoliers
One unit of knights with General and BSB
One unit of Flagellents
One unit of Swordsmen
Enemy High Elves: One wizard and Noble
One Phoenix Guard unit with both characters
7 Dragon Princes
2 full units of spearmen
3 Repeater Bolt Throwers
My List: Skink Chief on a Stegadon
3 units of 10 skinks
5 Terradons
1 Stegadon and 1 Ancient Stegadon
2 units of 5 Chameleons
High Elf Mercenary
2 Wizards
2 units of 10 Dragon Princes
2 Repeater Bolt Throwers
1 unit of 10 spearmen
Terrain: There's a giant wall cover the entire board 12" from my side with a large gap in the center and on both sides. There are two woods by both of their deployment zones. Objective in right inside center entrance.
Deployment: All my Stegadons deployed behind the wall out of their sight with one skink unit in each entrance. The Terradons deployed behind the wall closer to the Empire troops and the chameleons went 1 in the main entrance and 1 in the forest by the High Elven foe.
My enemies pretended as though to be deploying as if to fight each other (they were arguing alot) and had all of their units facing each other in the two back corners, except the DP's, Steam Tank, Knights, and pistoliers were clearly aiming at me.
My mercenary put 1 wizard in each tower and 1 DP unit on each side as well as his 2 bolt throwers across from the Steam Tank.
Turn 1:
Empire: Movement:
His Steam Tank generates 5 points and rolls a 5, so he launches forward with the knights and Pistorliers close behind. The Outriders head straight for the center entrance and his Flagellents also turn from the High Elven foe to my Lizards and head for the center entrance.
Magic: No wizards, skipping for now on.
Shooting: The Steam Tank tries to fire its cannon but misfires and takes 3 wounds. Great Cannon shoots a RBT but only kills a crewman.
Lizardmen and Mercenaries: Movement:
The normal Stegadon without a rider moves to see the knights but staying away from the cannons, Terradons fly next to Outriders, chameleons in forest head for spearmen in front of them.
Magic: The Outriders loose 2 men and the Knights are Beast Cowered.
Shooting: The RBT's put another 3 wounds on the Steam Tank and the Stegadon fails to wound the Steam Tank. The Terradons cause enough damage to the Outriders to reduce them to 1 man and he Panics and runs into the High Elven army, who is technically his enemy so he dies. The Chameleons kill about 2 Spearmen.
High Elves: Movement:
Everything advances for the right entrance to the castle, but the Phoenix Guard head for the center entrance.
Magic: Fury of Khaine kills the wizard in the right tower.
Shooting: A Terradon is killed, but no Panic needed.
Turn 2: Empire:
The Steam Tank wounds itself again. The Pistoliers move where they can see my Stegadon.
Shooting: Great Cannon snipes the other Wizard, Pistoliers kill a skink on the Steggy.
Lizardmen and Mercenaries: Movement
The skinks from both group advance towards the enemies to shoot, Ancient and Chief Stegadons move to have a double flank charge if anyone comes through the center gate. Terradons move towards swordsmen. Chameleons head for RBT's.
Magic: None anymore, skipping for now on.
Shooting: Skinks kill 1 Knight and 1 Dragon Prince, the RBT's and Stegadon drop the entire back row of Knights, whom pass Panic. Chameleons by forest kill 1 RBT crewman.
High Elves: Movement:
The Dragon Princes charge my skinks, who stand an shoot and kill another DP. Pheonix Guard move towards gate.
Magic: The Chameleons in the center gate are blasted with Fury of Khaine and die, also the DP's get the Shield of Saphery.
Shooting: Chameleons are reduced to 2 by the forest, but survive Panic.
Combat: Skinks are destroyed, Dragon Princes try to Overrun off the board but roll low and land in front of our DP's.
Turn 3: Empire Movement:
Steam Tank sits there for the rest of game. The Knights charge the DP's on the left gate but are BARELY out and fail (they added 2" because of some D3 to charge banner), the Pistoliers aim for the Skinks blocking their path, and the Flagellents slowly move for the center gate.
Shooting: The Great Cannon misfires and can't shoot for 2 turns, while the Hellblaster puts 3 wounds on the Steggy and kills another crew. The Skinks are blow apart by the Pistoliers.
Lizardmen and Mercenaries: Movement:
The Dragon Princes charge the enemy Dragon Princes in the flank while the Drago Princes on the left charge the few remaining Empire Knights. The Terradons charge Cannon crew and Stegadon aims at outriders.
Shooting: Everybody misses or fails to do any damage other than a RBT killed 1 Pistolier.
Combat: The Dragon Princes in the left gate reduce the Knights to only the BSB and General, but they wreck the DP's and kill them through pursuing. The enemy Dragon Princes are crushed by my friend's and die, the Dragon Princes pursued them off the board. Terradons fail to win but kill 1 crewman.
High Elves: The High Elf player for some reason grows sick of the game and decides he can't bring himself to allow a double flank charge, so he surrenders and leaves.
Turn 4: Empire: Pistoliers charge the RBT's along with the characters charging the other. Flagellents are getting very close to front wall.
Shooting: Nothing
Combat: RBT's are smashed, the Terradons kill another Crewman and pursue into the Muskets behind.
Lizardmen and Mercenaries: Movement:
The Dragon Princes return on the right table edge, my Ancient Stegadon turns to face the incoming troops and wounded Stegadon turns to face Pistoliers.
Shooting: Ancient wiffs and nothing happens, regular puts 2 wounds on the General.
Combat: Terradons lose and die.
Turn 5: Empire: Movement:
The Pistoliers charge the Spearmen sitting on top of the Objective, the characters run to keep up. Swordsmen rear charge the Stegadon. Flagellents are almost to wall.
Shooting: General tries to shoot Ancient but does no damage.
Combat: The Stegadon doesn't suffer any damage but loses and rolls bad, so flees and is caught, allowing Swordsmen behind wall. Spearmen surprisingly fend off the Pistoliers and hang in for another round.
Lizardmen and Mercenaries: Movement:
The Ancient Stegadon charges the BSB. Dragon Princes run towards objective, I plant my Chief's Stegadon on it.
Shooting: Kill some Flagellents with giant bow.
Combat: The BSB is wiped out by Impact Hits, I overrun into General.
Turn 6: Empire: Movement:
The Flagellents finally make it into the wall but to no avail.
Combat: The General is slain by Impact Hits.
Since there are no more enemy characters to capture the Objective...
VICTORY!!!
It turned out to be a surprisingly easy fight, even if the High Elves hadn't of fled from battle, what made it possible was their ridiculous ploy to try and trick me and ally to think they were going to fight one another. They took out each others wizards and only the Empire had a Lord so it was too easy.
What did I recieve for winning? Glad you asked! I won a magic item only I may use in the next campaign for some badass armor set that the winner of the April through May campaign will recieve. So here's the legendary blade...
The Sword of the Eye
It costs 100 points.
This amazing sword grants my character +3 Strength, +2 Attacks, +1 Initiative, and ALWAYS STRIKE FIRST!
Although expensive, I'm taking a Carno Lord next round, and thanks to this blade he has 7 (8 when Frenzied) Strength 8 attacks with Always Strike First at Initiative 5! I wound a Steam Tank on TWO'S! HA! The only units in the game faster then my character are: Dragon Princes, High Elf fighter characters, and Dark Elf Assasins!
So, my new Carno Lord is a 2+ Armor Save fellow that if he gets into combat, cannot be defeated, so I'll be working on my tactics for protecting him, any and all comments are very welcome! Thanks for reading!
Btw, sorry for the crapiness of the report, I'm very tired, lol. See y'all later!
Ok, firstly, I'm going to put the lists that were fielded after I explain the insanity that happened before-hand. As many of you may have read, the original plan was a 2v1 fight, High Elves and the Empire trying to take the castle of the Lizardmen. But all of us were filthy rich and could buy Assasins. So my Empire opponent used FOUR on me and auto-killed all of my characters except for my Skink Chief. Then he backstabbed his ally and killed his Lord and one wizard Hero. Then the High Elf guy tried to assasinate my Chief but failed, killed one of my mercenary's wizards, and killed 2 of the Empire fellow's Heros, which were both Sigmar Priest.
However, I decided to boost my merc's forces considerably and gave him 1635 points to buy an army with. Remember all this happened pre-game.
Victory Conditions: There's a small, circular objective behind the wall that my guys are holding, they have to touch this objective with a CHARACTER and hold it for 1 turn. My job is to hold it for 6 turns or kill all of their remaining characters.
Lists:
Empire: A fighter lord on a horse with a weapon that gave him double combat rez for wounds.
One BSB
One Steam Tank
Great Cannon
Hellblaster Volley Gun
One unit of Muskets
One unit of Outriders
One unit of Pistoliers
One unit of knights with General and BSB
One unit of Flagellents
One unit of Swordsmen
Enemy High Elves: One wizard and Noble
One Phoenix Guard unit with both characters
7 Dragon Princes
2 full units of spearmen
3 Repeater Bolt Throwers
My List: Skink Chief on a Stegadon
3 units of 10 skinks
5 Terradons
1 Stegadon and 1 Ancient Stegadon
2 units of 5 Chameleons
High Elf Mercenary
2 Wizards
2 units of 10 Dragon Princes
2 Repeater Bolt Throwers
1 unit of 10 spearmen
Terrain: There's a giant wall cover the entire board 12" from my side with a large gap in the center and on both sides. There are two woods by both of their deployment zones. Objective in right inside center entrance.
Deployment: All my Stegadons deployed behind the wall out of their sight with one skink unit in each entrance. The Terradons deployed behind the wall closer to the Empire troops and the chameleons went 1 in the main entrance and 1 in the forest by the High Elven foe.
My enemies pretended as though to be deploying as if to fight each other (they were arguing alot) and had all of their units facing each other in the two back corners, except the DP's, Steam Tank, Knights, and pistoliers were clearly aiming at me.
My mercenary put 1 wizard in each tower and 1 DP unit on each side as well as his 2 bolt throwers across from the Steam Tank.
Turn 1:
Empire: Movement:
His Steam Tank generates 5 points and rolls a 5, so he launches forward with the knights and Pistorliers close behind. The Outriders head straight for the center entrance and his Flagellents also turn from the High Elven foe to my Lizards and head for the center entrance.
Magic: No wizards, skipping for now on.
Shooting: The Steam Tank tries to fire its cannon but misfires and takes 3 wounds. Great Cannon shoots a RBT but only kills a crewman.
Lizardmen and Mercenaries: Movement:
The normal Stegadon without a rider moves to see the knights but staying away from the cannons, Terradons fly next to Outriders, chameleons in forest head for spearmen in front of them.
Magic: The Outriders loose 2 men and the Knights are Beast Cowered.
Shooting: The RBT's put another 3 wounds on the Steam Tank and the Stegadon fails to wound the Steam Tank. The Terradons cause enough damage to the Outriders to reduce them to 1 man and he Panics and runs into the High Elven army, who is technically his enemy so he dies. The Chameleons kill about 2 Spearmen.
High Elves: Movement:
Everything advances for the right entrance to the castle, but the Phoenix Guard head for the center entrance.
Magic: Fury of Khaine kills the wizard in the right tower.
Shooting: A Terradon is killed, but no Panic needed.
Turn 2: Empire:
The Steam Tank wounds itself again. The Pistoliers move where they can see my Stegadon.
Shooting: Great Cannon snipes the other Wizard, Pistoliers kill a skink on the Steggy.
Lizardmen and Mercenaries: Movement
The skinks from both group advance towards the enemies to shoot, Ancient and Chief Stegadons move to have a double flank charge if anyone comes through the center gate. Terradons move towards swordsmen. Chameleons head for RBT's.
Magic: None anymore, skipping for now on.
Shooting: Skinks kill 1 Knight and 1 Dragon Prince, the RBT's and Stegadon drop the entire back row of Knights, whom pass Panic. Chameleons by forest kill 1 RBT crewman.
High Elves: Movement:
The Dragon Princes charge my skinks, who stand an shoot and kill another DP. Pheonix Guard move towards gate.
Magic: The Chameleons in the center gate are blasted with Fury of Khaine and die, also the DP's get the Shield of Saphery.
Shooting: Chameleons are reduced to 2 by the forest, but survive Panic.
Combat: Skinks are destroyed, Dragon Princes try to Overrun off the board but roll low and land in front of our DP's.
Turn 3: Empire Movement:
Steam Tank sits there for the rest of game. The Knights charge the DP's on the left gate but are BARELY out and fail (they added 2" because of some D3 to charge banner), the Pistoliers aim for the Skinks blocking their path, and the Flagellents slowly move for the center gate.
Shooting: The Great Cannon misfires and can't shoot for 2 turns, while the Hellblaster puts 3 wounds on the Steggy and kills another crew. The Skinks are blow apart by the Pistoliers.
Lizardmen and Mercenaries: Movement:
The Dragon Princes charge the enemy Dragon Princes in the flank while the Drago Princes on the left charge the few remaining Empire Knights. The Terradons charge Cannon crew and Stegadon aims at outriders.
Shooting: Everybody misses or fails to do any damage other than a RBT killed 1 Pistolier.
Combat: The Dragon Princes in the left gate reduce the Knights to only the BSB and General, but they wreck the DP's and kill them through pursuing. The enemy Dragon Princes are crushed by my friend's and die, the Dragon Princes pursued them off the board. Terradons fail to win but kill 1 crewman.
High Elves: The High Elf player for some reason grows sick of the game and decides he can't bring himself to allow a double flank charge, so he surrenders and leaves.
Turn 4: Empire: Pistoliers charge the RBT's along with the characters charging the other. Flagellents are getting very close to front wall.
Shooting: Nothing
Combat: RBT's are smashed, the Terradons kill another Crewman and pursue into the Muskets behind.
Lizardmen and Mercenaries: Movement:
The Dragon Princes return on the right table edge, my Ancient Stegadon turns to face the incoming troops and wounded Stegadon turns to face Pistoliers.
Shooting: Ancient wiffs and nothing happens, regular puts 2 wounds on the General.
Combat: Terradons lose and die.
Turn 5: Empire: Movement:
The Pistoliers charge the Spearmen sitting on top of the Objective, the characters run to keep up. Swordsmen rear charge the Stegadon. Flagellents are almost to wall.
Shooting: General tries to shoot Ancient but does no damage.
Combat: The Stegadon doesn't suffer any damage but loses and rolls bad, so flees and is caught, allowing Swordsmen behind wall. Spearmen surprisingly fend off the Pistoliers and hang in for another round.
Lizardmen and Mercenaries: Movement:
The Ancient Stegadon charges the BSB. Dragon Princes run towards objective, I plant my Chief's Stegadon on it.
Shooting: Kill some Flagellents with giant bow.
Combat: The BSB is wiped out by Impact Hits, I overrun into General.
Turn 6: Empire: Movement:
The Flagellents finally make it into the wall but to no avail.
Combat: The General is slain by Impact Hits.
Since there are no more enemy characters to capture the Objective...
VICTORY!!!
It turned out to be a surprisingly easy fight, even if the High Elves hadn't of fled from battle, what made it possible was their ridiculous ploy to try and trick me and ally to think they were going to fight one another. They took out each others wizards and only the Empire had a Lord so it was too easy.
What did I recieve for winning? Glad you asked! I won a magic item only I may use in the next campaign for some badass armor set that the winner of the April through May campaign will recieve. So here's the legendary blade...
The Sword of the Eye
It costs 100 points.
This amazing sword grants my character +3 Strength, +2 Attacks, +1 Initiative, and ALWAYS STRIKE FIRST!
Although expensive, I'm taking a Carno Lord next round, and thanks to this blade he has 7 (8 when Frenzied) Strength 8 attacks with Always Strike First at Initiative 5! I wound a Steam Tank on TWO'S! HA! The only units in the game faster then my character are: Dragon Princes, High Elf fighter characters, and Dark Elf Assasins!
So, my new Carno Lord is a 2+ Armor Save fellow that if he gets into combat, cannot be defeated, so I'll be working on my tactics for protecting him, any and all comments are very welcome! Thanks for reading!
Btw, sorry for the crapiness of the report, I'm very tired, lol. See y'all later!