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AoS Campaign with increasing points-now 2500

Discussion in 'Seraphon Army Lists' started by Killer Angel, Feb 17, 2019.

  1. Vexcor
    Kroxigor

    Vexcor Well-Known Member

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    Dread kills Khorne... he gets blood points.
    He summon units... Dread eats more Khorne :p
     
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  2. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    we will play on Aqshy.
    and of course with the terrains that block los. :mad:
     
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  3. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    The game has ben played (and I'm already doing the BatRep)

    next one at 2000, i will go agains Destruction (generic)

    the last battle, at 1750, the list of my next opponent was:

    Tyrant - general
    Butcher
    6 Ogors
    6 Ogors
    3 Ogors
    2 frost sabres
    DreadMaw
    Thundertusk beastrider


    ok. Don't know why, but this turn I've got the feeling i will field the Dread Saurian. :rolleyes:

    I just wait for the battleplan and the realm we'll use
     
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  4. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Bring out the dread saurian. You know you want it.
     
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  5. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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  6. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    OK, the battleplan is total conquest

    the realm will be GHUR, so a spell that gives +2 to run and charge (!) and there will be two wild monsters, ready to attack each army.
    Those monsters will be Aleguzzler Gargants.

    i was thinking about something like this:



    SLANN (general, great remembrant, gryphon feathers)
    SK. STARPRIEST
    DREAD SAURIAN

    Thunderquake Starhost

    ENGINE of the Gods (incandescent rectrices)
    2 x STEGADONS (bow)
    4 SALAMANDERS
    3 HANDLERS

    10 SKINKS (shield, javelin)
    10 SKINKS (shield, javelin)
    10 SKINKS (shield, boltsplitters)
    60 Endless spell: monochromantic cogs

    still 20 pts...


    I don't like to take the first turn against a mostly melee army, but in this case i think I'll try to do it.
    in this way, I can kill without too much problems the Gargant near my units, and throw the second gargant in melee with a unit of my opponent.


    Thoughts?
     
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  7. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Well the list does look pretty good, however it might make more sense to use a bastiladon. Your last match proved that they were vary effective. Likely with a dread saurian, your opponent will crap their pants and focus on it, leaving the bastiladons to do their work.
     
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  8. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    The Steggies give you enough range to where it is pretty safe to take turn one. The double turn of shooting can be devastating, but having to play around the Gargants will certainly change turn priorities. I still like the basties more that bow steggies, but that is price of fitting a Dread Saurian.
     
  9. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Well, i've got 20 pts unspent, so i could sacrifice a salamander to insert a basti instead of a stegadon…
     
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  10. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    That seems worth while.
     
  11. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Now that I'm thinking on it, i believe I'm gonna field the Slann with Vast Intellect.
    I hate to lose double teleport, but a Dread Saurian buffed by the starpriest AND curse of fate, is scary as hell.
     
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  12. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    You think?! Of course a dread saurian is scary :D
     
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  13. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    The problem is that I'm not too fond of the concept of putting all the eggs in a single basket.
    So yeah, the DS will be in full power mode, but i will lose some battlefield control. Oh well, i think it will be worth it. ;)
     
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  14. Vexcor
    Kroxigor

    Vexcor Well-Known Member

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    you know what my opinion is :cool:

    and hey, on the bright side: as long as a Dread is rampaging on the Battlefield, the slann is more save :D
     
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  15. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    OK, next round I'll go against Salneesh.

    It seems the tactic could be: let's flood the battlefield with quick daemonettes that hurts like hell, plus other nasty things.

    The list played at 2000 was:

    Daemon prince of Slaanesh
    Daemon prince of Slaanesh
    Infernal enrapturess
    Keeper of secrets
    Herald of Slaanesh

    30 x Daemonettes
    30 x Daemonettes
    30 x Daemonettes
    3 fiends
    5 Seekers

    Battalion: choir of torments

    At 2500 i don't think the style will change too much…. of copurse i need to exploit the advantage I've got over CHaos Daemons with some of our units.

    Here's the idea, i want to go with double battalion, to erase them with melee and heavy shooting and magic


    SLANN (general, )
    Thunderquake Starhost
    ENGINE of the Gods (incandescent rectrices)
    BASTILADON (solar)
    BASTILADON (solar)
    3 SALAMANDERS
    3 HANDLERS
    Shadowstrike Starhost
    Skink STARPRIEST
    10 SKINKS (shield, boltspliters)
    10 SKINKS (shield, boltsplitters)
    6 RIPPERDACTYLS

    10 SKINKS (shield, javelin)
    10 SKINKS (shield, boltsplitters)
    Endless spell: quicksilver swords


    I'm saving points, so i could put:

    A)
    Oldblood on carno
    a 4th sally
    Cronomantic cogs


    (Oldblood with gryphon feathers and Starlight would be hit with -2; starting with many command points it should be a killer. Cogs will help me with further summoning)

    B)
    a 2nd EotG
    Astrolith bearer

    (well… double engine gives more summon and mortal wounds, and astrolith will give CPs and rerolls for my precious Thunderquake)

    both options seems very good, so… opinions?
     
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  16. IggyStarhost
    Ripperdactil

    IggyStarhost Well-Known Member

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    I’d always play the Astrolith when playing a TQ.
    Increasing your damage output with 50% is just too good for 160 points. Ontop off +1 to cast and extra range on spells of needed. And CCP.
    You need loads of skinks to speedbumb. Not sure about the second EotG. I’d go for 30 more skinks in the Shadowstrike and add a Balewind. The you have a sick range on the quicksilver swords. Cast through engine, +8 for astro, +6 from balewind and 10 from the swords itself. Could snipe some heroes.

    And personally would switch the salamanders for razors in this matchup.
     
  17. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    The Astrolith Bearer can always be summoned.
     
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  18. IggyStarhost
    Ripperdactil

    IggyStarhost Well-Known Member

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    T2 tops, but you really really need those CCP for skinks to Speedbumb 90 deamonettes. You could wipe one unit with the rippers. But sure would like to eliminate the others with the basti’s before they reach you. And if they get too close, you couldnt summon the Astro in place. They are fast!
     
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  19. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    There is certainly that risk. It depends a lot on who gets first turn.

    If Seraphon takes first turn and wipe a unit with Rippers while managing to tie up some of the Slaneesh units in combat then the Slaneesh movement phase can become very congested and ineffective. In that case Seraphon should be pretty safe for a lot of the game. Bastiladons also make great walls. You absolutely want to have an Astrolith on the table by your second shooting phase though.

    One a side note, don't drop your Ripperdactyls in combat range of any Demon Princes of Slaneesh.
     
    Last edited: Mar 25, 2019
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  20. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    I totally agree on the goodness of the Astrolith b.
    On a side note… IIRC you cannot increase the range of the Endless spells.

    Well, as much as i like the razors, usually i pick sallies with the TQ because i am forced to pick the handlers, so the sallies would benefit the 12", while the razors already reroll 1s due to constellation or astrolith bearer


    with 2 battalions i should be the one that decide.

    Yeah, i know they cannot be sniped in CC, given they always attack first.


    but hey, we all agree that the Astrolith is much needed, so i was thinking to pick the best of both worlds.

    I can insert the Oldblood on Carno AND Astrolith bearer.

    PROS:
    First turn: melee with rippers to blast away at least a horde; second turn, melee with Oldblood, buffed with -2 to be hit, serpent's staff and possibly burning 3 command points on its command ability. chomp chomp.
    I'll have the Astrolith bearer since turn one: bonuses to cast spells and additional CPs

    CONS:
    to use both Carno and AB, i still need 40 points. The only place where i can take them is from the unit of sallies / razors of the TQ, thus meaning i will field only 2 of them. But all in all i think it's worth it.
    so the list would be something like this:


    SLANN (general, great rememberer, object??)
    OLDBLOOD on CARNO (gryph feather charm)
    ASTROLITH BEARER

    Thunderquake Starhost
    ENGINE of the Gods (incandescent rectrices)
    BASTILADON (solar)
    BASTILADON (solar)
    2 SALAMANDERS
    3 HANDLERS

    Shadowstrike Starhost
    Skink STARPRIEST
    10 SKINKS (shield, boltspliters)
    10 SKINKS (shield, boltsplitters)
    6 RIPPERDACTYLS

    10 SKINKS (shield, javelin)
    10 SKINKS (shield, javelin)

    Endless spell: quicksilver swords


    It's a 7 drop list
     

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