I totally agree on the goodness of the Astrolith b.
On a side note… IIRC you cannot increase the range of the Endless spells.
Well, as much as i like the razors, usually i pick sallies with the TQ because i am forced to pick the handlers, so the sallies would benefit the 12", while the razors already reroll 1s due to constellation or astrolith bearer
with 2 battalions i should be the one that decide.
Yeah, i know they cannot be sniped in CC, given they always attack first.
but hey, we all agree that the Astrolith is much needed, so i was thinking to pick the best of both worlds.
I can insert the Oldblood on Carno AND Astrolith bearer.
PROS:
First turn: melee with rippers to blast away at least a horde; second turn, melee with Oldblood, buffed with -2 to be hit, serpent's staff and possibly burning 3 command points on its command ability. chomp chomp.
I'll have the Astrolith bearer since turn one: bonuses to cast spells and additional CPs
CONS:
to use both Carno and AB, i still need 40 points. The only place where i can take them is from the unit of sallies / razors of the TQ, thus meaning i will field only 2 of them. But all in all i think it's worth it.
so the list would be something like this:
SLANN (general, great rememberer, object??)
OLDBLOOD on CARNO (gryph feather charm)
ASTROLITH BEARER
Thunderquake Starhost
ENGINE of the Gods (incandescent rectrices)
BASTILADON (solar)
BASTILADON (solar)
2 SALAMANDERS
3 HANDLERS
Shadowstrike Starhost
Skink STARPRIEST
10 SKINKS (shield, boltspliters)
10 SKINKS (shield, boltsplitters)
6 RIPPERDACTYLS
10 SKINKS (shield, javelin)
10 SKINKS (shield, javelin)
Endless spell: quicksilver swords
It's a 7 drop list