Saurus
Zakharov
Member
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- 96
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I don't know about you, but I'm sick of having a Hero-level character who never, ever, ever makes my lists. It basically amounts to us only having two Heroes to chose from, which is a shame because the idea of a plucky, little skink kicking ass on the battlefield really appeals to me! So, as far as I can tell, he usually gets fielded (briefly) in one of two ways;
1) Flying Skink Chief of (so-called) Fiery Death
Chief + Terradon + Lt. Armour & Shield + Bane Head + Staff of the Sun [Total: 139pts]
Too many points for a character with a 4+AS, no ward, limited killing ability and, let's face it, who runs solo mages consistently anymore? Everything this guy is good at is wiped out with a 10-man bunker unit. He'll add a little killing power to a unit of terradons but costs quite a bit more than the unit he joins (with a 3-4 strong unit). Who wouldn't prefer another unit of 3-4 terradons? He also loses his poison shots, which is a shame. In short, this guy has played a handful of battles for me and has NEVER made his points back. He does, however, paint a big, fat target on a unit that would otherwise be left to complete their goals in peace.
2) The Littlest BSB
Chief + BSB + anything. [Total: 80+pts depending on equipment]
Why? Zombies can kill this character! I wouldn't put the BSB on a skink unless I was playing less than 1k points, and even then I'd feel uneasy about it. He is cheap though...
And that's about it. I'd love for the flying skink to work, I really would, but he never has. Has anyone ever had any success with that build?
So, here are two of my suggestions for a skink chief who can fulfill all the roles of a bane-headed, fire-shooting skink but cost less;
1) Flying Skink of Super-Venom
Chief + Terradon + Lt. Armour & Shield + Blowpipe + Venom of Firefly [Total: 107]
30pts cheaper than his fire-breathing counterpart, but loses some of that killability. Can fire twice (instead of three times), rerolls (always useful when you're looking for those 6s), good BS so can actually use his blowpipe with a modicum of decency, still has poisoned, magical attacks in close combat. Useful for taking down relatively unprotected mages and nasties (I'm seeing a lot of ethereal mages against HE and banshees against VC). Plonk him in a unit of 3 terradons and use those 30 extra points wisely.
Flying Suicide Skink of Wounding
Chief + Terradon + Bane Head + Piranha Blade [Total: 135]
Expensive, but just like chess, who wouldn't sacrifice a pawn to kill a rook? Keep him with a small unit of terradons and have him charge (alone would work if there's no stand and shoot) whatever bunker is hiding that lvl4 mage you Bane-Headed. Cross your fingers and hope for a single wound to get through and BANG! He just paid for himself two or three times over. Salute him as he gets chopped to bits in the enemy phase. Works less well against HE and Always Strike First people.
Anyone got anything better?
1) Flying Skink Chief of (so-called) Fiery Death
Chief + Terradon + Lt. Armour & Shield + Bane Head + Staff of the Sun [Total: 139pts]
Too many points for a character with a 4+AS, no ward, limited killing ability and, let's face it, who runs solo mages consistently anymore? Everything this guy is good at is wiped out with a 10-man bunker unit. He'll add a little killing power to a unit of terradons but costs quite a bit more than the unit he joins (with a 3-4 strong unit). Who wouldn't prefer another unit of 3-4 terradons? He also loses his poison shots, which is a shame. In short, this guy has played a handful of battles for me and has NEVER made his points back. He does, however, paint a big, fat target on a unit that would otherwise be left to complete their goals in peace.
2) The Littlest BSB
Chief + BSB + anything. [Total: 80+pts depending on equipment]
Why? Zombies can kill this character! I wouldn't put the BSB on a skink unless I was playing less than 1k points, and even then I'd feel uneasy about it. He is cheap though...
And that's about it. I'd love for the flying skink to work, I really would, but he never has. Has anyone ever had any success with that build?
So, here are two of my suggestions for a skink chief who can fulfill all the roles of a bane-headed, fire-shooting skink but cost less;
1) Flying Skink of Super-Venom
Chief + Terradon + Lt. Armour & Shield + Blowpipe + Venom of Firefly [Total: 107]
30pts cheaper than his fire-breathing counterpart, but loses some of that killability. Can fire twice (instead of three times), rerolls (always useful when you're looking for those 6s), good BS so can actually use his blowpipe with a modicum of decency, still has poisoned, magical attacks in close combat. Useful for taking down relatively unprotected mages and nasties (I'm seeing a lot of ethereal mages against HE and banshees against VC). Plonk him in a unit of 3 terradons and use those 30 extra points wisely.
Flying Suicide Skink of Wounding
Chief + Terradon + Bane Head + Piranha Blade [Total: 135]
Expensive, but just like chess, who wouldn't sacrifice a pawn to kill a rook? Keep him with a small unit of terradons and have him charge (alone would work if there's no stand and shoot) whatever bunker is hiding that lvl4 mage you Bane-Headed. Cross your fingers and hope for a single wound to get through and BANG! He just paid for himself two or three times over. Salute him as he gets chopped to bits in the enemy phase. Works less well against HE and Always Strike First people.
Anyone got anything better?