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7th Ed. Chameleon Skinks scouting

it is the same except we get multishot and poison while they get killing blow and +1 strength at short range
 
Actually they only get killing blow if my memory serves me correctly. Only Glade Guard bows give +1 to strength
 
But for deployment: Can I be sure of not having 10 Waywatchers popping up behind my lines in my deployment zone when there is no terrain there?

That did hapend once, though I killd all of them since I got the first turn.
 
Dalkarius said:
Actually they only get killing blow if my memory serves me correctly. Only Glade Guard bows give +1 to strength


actually i thought it was because they all use the same "special" wood elf bow that provides the +1 strength
 
I have a copy of the Wood Elf book, Waywatchers do NOT have the +1 to Str bow, niether do Scouts.
 
i see it now... only non-scouting glade guards have the bows
 
Stonehambey said:
An army has 360 LOS in the deployment phase, so you can't place chameleons behind an enemy unit at the start of the game. :)

Yeah, when i started warhammer i used a Tomb Kings army, and a Wood Elf player used to do that until we cleared it up.
 
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