Death in AoS really lacks character imo.
It lacks character, but is everpresent and getting a lot of attention for some reason. Which is rather annoying.
Yes! Space Marines are really cool, but their lore makes no sense at all. There are only 1000 Ultramarine's but the imperium spans 1 million planets.
Fortunatly there are other chapters of space marines. And yes, the space marines are a limited resource that can't be everywhere. Most imperial citizens will never see a space marine. Even most imperial guard will never see a space marine. They are only send to the most urgent of battlefields, and fortunatly not every single planet of those million is an active warzone. And most of those warzones are being handled by the imperial guard. If the space marines are present on even 1% of all imperial worlds it'd be a lot. They're probably present on less than 1 in a 1000 worlds. Which with most chapters covering multiple worlds as they rarely need to go out in full strength to a single world, means they don't actually need that many chapters.
Also for all the genetic engineering and growth vats + implants etc. On the table that was represented by + 1 to S T WS BS then an imperial guards man.
Meh, there are very few games where lore and gameplay match. If the lore did match you'd need to field thousands of models when playing say imperial guard. And 1 space marine would still wreck havoc on em.
Yea, they made gigantic error with the lore. But what is worst is when people try to defend that lore saying things like they are spec op's etc. Realistically there would need to be millions of Space Marines per world. Just on logistics alone. 200 Space Marines can't take over a whole planet.
Cannonically they literally can. A group of 200 space marines can land on a planet and then wipe out the various enemy strongholds one by one with minimum losses. Now obviously to
hold the planet they're going to need some help. After all, 200 guys can't be everywhere and constantly sniff out every new sign of rebellion. You need some grunts to go and control the population to prevent them from rising up again. But 200 space marines are more than enough to break open a fortification, kill those of importance inside and move on the the next fortification until they clear out the planet and the only thing left are a group of leaderless grunts, which a minor imperial guard force can then take their time wiping out.
Simply put, you don't send the space marines to conquer a world, you send the space marines to break open the enemies fortification, wipe out the enemy leadership to cripple their resistance and then have the imperial guard clean up the mess and do the actual conquering while the space marines go off to their next mission.
I just don't find the Stormcast lore appealing. I don't think it match's the models or the army play style. If every Stormcast is that powerful, and all that effort goes into make them. Each of them should be as powerful as Vampire Lord. Not just slightly better then a man with 2 wounds.
Again, that'd make the game essentially unplayable. Something like cities of sigmar would become unplayable as you'd need to field hunderds of models for even a fairly small scale game. Sadly lore and gameplay usualy just can't match if the lore is sufficiently fantastical. And SCE aren't the only ones that suffer from this. Kroak, Nagash, Alarielle also suffer from it greatly to name the most obvious victims.