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AoS Crazy Lists and weird ideas

Discussion in 'Seraphon Army Lists' started by Killer Angel, Sep 20, 2019.

  1. Doons
    Saurus

    Doons Member

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    CORE BATTALIONS
    *Warlord:spell lore
    - Constellation: Koatl's Claw

    ENDLESS SPELLS & INVOCATIONS
    Chronomantic Cogs
    Malevolent Maelstrom

    LEADERS
    Slann Starmaster
    - General
    - Command Trait: Wrath of Aeons
    - Artefact: Crystalline Skull
    - Spell: Blizzard
    - Spell: The Earth Trembles

    Slann Starmaster
    - Spell: Telepathic Summons
    - Spell: Empowered Celestite

    Saurus Astrolith Bearer

    UNITS
    20 x Saurus Warriors
    20 x Saurus Warriors
    20 x Saurus Warriors
    5 x Raptadon Chargers

    just a funny frog bomb for coalesed now that telepathic summons isn't saurus keyworded tie up some warriors in combat and throw a frog at em lmao maybe turn 2? load up the skull 8-10 dice?
     
    Last edited: Jul 17, 2023
  2. Vallis
    Cold One

    Vallis Active Member

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    - Army Faction: Seraphon
    - Army Type: Starborne
    - Subfaction: Fangs of Sotek
    - Grand Strategy: Continuous Expansion
    - Triumph: Indomitable

    Terradon Chief (100)
    - General
    - Command Traits: Nimble Warleader
    - Artefacts of Power: Cloak of Feathers

    Terradon Riders (110)
    - Terradon Rider Alpha
    - Sunleech Bolas

    BATTLELINE
    Skinks (90)
    - Skink Alpha
    - Boltspitter, Celestite Dagger and Star-buckler
    - Nullstone Adornments: Hand-carved Nullstone Icon

    Skinks (90)
    - Skink Alpha
    - Boltspitter, Celestite Dagger and Star-buckler

    Skinks (90)
    - Skink Alpha
    - Boltspitter, Celestite Dagger and Star-buckler

    Hunters of Huanchi with Starstone Bolas (80)
    - Chameleon Skink Alpha
    - Hornblower
    - Huanchi’s Claw

    Hunters of Huanchi with Starstone Bolas (80)
    - Chameleon Skink Alpha
    - Hornblower
    - Huanchi’s Claw

    Hunters of Huanchi with Starstone Bolas (80)
    - Chameleon Skink Alpha
    - Hornblower
    - Huanchi’s Claw

    Hunters of Huanchi with Starstone Bolas (80)
    - Chameleon Skink Alpha
    - Hornblower
    - Huanchi’s Claw

    Hunters of Huanchi with Starstone Bolas (80)
    - Chameleon Skink Alpha
    - Hornblower
    - Huanchi’s Claw

    Hunters of Huanchi with Starstone Bolas (80)
    - Chameleon Skink Alpha
    - Hornblower
    - Huanchi’s Claw

    Hunters of Huanchi with Starstone Bolas (80)
    - Chameleon Skink Alpha
    - Hornblower
    - Huanchi’s Claw

    Hunters of Huanchi with Starstone Bolas (80)
    - Chameleon Skink Alpha
    - Hornblower
    - Huanchi’s Claw

    Hunters of Huanchi with Starstone Bolas (80)
    - Chameleon Skink Alpha
    - Hornblower
    - Huanchi’s Claw

    Hunters of Huanchi with Starstone Bolas (80)
    - Chameleon Skink Alpha
    - Hornblower
    - Huanchi’s Claw

    Hunters of Huanchi with Starstone Bolas (80)
    - Chameleon Skink Alpha
    - Hornblower
    - Huanchi’s Claw

    Hunters of Huanchi with Starstone Bolas (80)
    - Chameleon Skink Alpha
    - Hornblower
    - Huanchi’s Claw

    Hunters of Huanchi with Starstone Bolas (80)
    - Chameleon Skink Alpha
    - Hornblower
    - Huanchi’s Claw

    Hunters of Huanchi with Starstone Bolas (80)
    - Chameleon Skink Alpha
    - Hornblower
    - Huanchi’s Claw

    Hunters of Huanchi with Starstone Bolas (80)
    - Chameleon Skink Alpha
    - Hornblower
    - Huanchi’s Claw

    Hunters of Huanchi with Starstone Bolas (80)
    - Chameleon Skink Alpha
    - Hornblower
    - Huanchi’s Claw

    Hunters of Huanchi with Starstone Bolas (80)
    - Chameleon Skink Alpha
    - Hornblower
    - Huanchi’s Claw

    Hunters of Huanchi with Starstone Bolas (80)
    - Chameleon Skink Alpha
    - Hornblower
    - Huanchi’s Claw

    Hunters of Huanchi with Starstone Bolas (80)
    - Chameleon Skink Alpha
    - Hornblower
    - Huanchi’s Claw

    TOTAL POINTS: 2000/2000


    In summary:
    1 ultra fast Tarragon Chief general
    1 unit of Terradon Riders
    3 units of 10 Skinks (30 total)
    19 units of 5 Hunters with Bolas (95 total)

    The idea: Hunters teleport in the completely choke enemy movement while scoring objectives and battle tactics, without regard for their own safety.

    Everyone else just helps.
     
    Last edited: Aug 6, 2023
  3. Doons
    Saurus

    Doons Member

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    Yeah i like this idea i have something very similar to it I've been working on. Chiefy and hunters start on board rest in my spaceship. The idea is to deploy Chiefy last as it will determine where you redeploy your entire army (Important to be mindful of 9"mark). Movement chief runs up hunters head for terrain to disappear end of move hunters to reserve draco drop astrolith 12" deeper then chief, drop seer 12" deeper then astrolith, defend your new deployment with 70 warriors. Forces your opponent to turn and deal with it then in comes the hunters again stealing objectives. funny idea really deep deployment options 16"move + run 6", 12"drop, another 12" drop hahaha where do you want to put 70 warriors today? with a sneaky charge during opponents combat phase move added in

    - Constellation: Dracothion's Tail
    - Grand Strategy: Take What's Theirs
    :-*Warlord

    LEADERS
    Terradon Chief (100)*
    - General
    - Command Trait: Shrewd Strategist
    - Artefact: Arcane Tome

    Skink Starseer (150)*
    - Artefact: Sacred Stegadon Helm
    - Spell: Speed of Huanchi

    Saurus Astrolith Bearer (140)*

    UNITS
    30 x Saurus Warriors (540)*-Spear
    20 x Saurus Warriors (360)*- Spear
    20 x Saurus Warriors (360)- Spear
    5 x Hunters of Huanchi with Starstone Bolas (80)
    5 x Hunters of Huanchi with Starstone Bolas (80)
    5 x Hunters of Huanchi with Starstone Bolas (80)
    5 x Hunters of Huanchi with Starstone Bolas (80)
    CORE BATTALIONS
     
    Killer Angel likes this.
  4. Vallis
    Cold One

    Vallis Active Member

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    I love it!
     
  5. Doons
    Saurus

    Doons Member

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    Its a crazy 58" threat
     
    Travis Camp likes this.
  6. Just A Skink
    Skink Chief

    Just A Skink Well-Known Member

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    This is fun, but what's the actual play? Are you thinking this is first turn to get Warriors right in the opponents face (well, 9" away)? Or is this a later turn where you try to get all the way into their deployment zone? Most battles you are only 22" apart.

    Plus, the Terradon Chief doesn't need to be your general to be on the table at the start?

    It would be cool if you could fit in an Oldblood on foot.
     
  7. Just A Skink
    Skink Chief

    Just A Skink Well-Known Member

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    That's the most flavorful hero we have. :p
     
    Travis Camp likes this.
  8. Doons
    Saurus

    Doons Member

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    its totally a turn one thing at a ten drop probably not going first either, the play is get the warriors behind the front lines and staring at the support crew turn 1, then turn 2 while they scramble to protect their loved ones the hunters show back up stealing real estate, any undefended objectives harass heroes . the chief's general to be on field for precious cmd points same reason for warlord battalion. Aim is to disrupt the ranks and capitalize on the confusion. you could almost even switch sides entirely with the enemy
     
    Just A Skink likes this.

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