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8th Ed. Creating my army

Discussion in 'Lizardmen & Saurian Ancients Army Lists' started by The Great White Lizard, Mar 23, 2021.

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  1. The Great White Lizard
    Cold One

    The Great White Lizard Well-Known Member

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    Hello all!

    I'm creating a 2000 point army list for Lizardmen. It's not very conventional, but I like where I am right now. I'm trying to play with a friend who has just gotten into WHFB and is playing wood elves, but because of COVID it's uncertain when we'll be able to. (Those mahrlect skaven!) If we do, I'll be sure to upload the battlerep. Anyway, here's the list.

    Lords:
    Slann Mage Priest (Lord Ixlotl)
    Focus of Mystery, Becalming Cogitation, Harmonic Convergence
    Channeling Staff, Banner of Discipline, Dispel Scroll


    Heroes:
    Scar Vet on Carnosaur (Nka'loq)
    Armor of Destiny, Shield, Spear


    Scar Vet on Foot (Proxying w/ Gor Rok)
    Sword (Mace) of Battle, Enchanted Shield, Light Armor


    Core:
    29 Saurus Warriors (Scar Vet goes here)
    full command, sword and board


    11 Skink Skirmishers
    patrol leader


    12 Skink Skirmishers
    patrol leader


    Special:
    20 Temple Guard
    full command


    Rare:
    Ancient Stegadon
    Sharpened Horns

    Total: 1999 Points

    Any suggestions? I am definitely running it pretty heavy in the lords and heroes slot. Any tactical advice for playing against wood elves? At least they don't have cannons so I don't have to worry about Nka'loq getting annihilated Turn One. Any responses are much appreciated.

    The Great White Lizard
     
  2. Lizards of Renown
    Slann

    Lizards of Renown Herald of Creation

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    I saw this and wanted to post immediately as I'm excited about seeing your 8th list!

    I'll chew over it a bit more, but you've got to have something you can do about the inevitable archer blocks that will be whittling your Saurus down as you advance.

    I'd say get Tiq'tak'to and some Terradons and then you can do ambush. Or just invest in more Skinks so that he has to start worrying about these little guys getting to the archers. The thing is that Wood Elves also have decent light cavalry which are a good counter to the skinks (since they die in droves in combat).

    I'd either the Tiq'Tak'To combo Terradons, or two units of Terradons, use their superior movement to get to the archers asap.

    But let me have a think about this (making lists is easily my favourite part of 8th Edition :) )
     
  3. Pieter Smeyers
    Cold One

    Pieter Smeyers Active Member

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    I don't know alot about wood elves never played against them. They do have excellent shooting units right? I'm always very carefull to bring large targets against heavy shooting armies. That aside you got two large targets so one will most likely get into combat unscratched.

    Kinda confused why you would take the banner of discipline. You already roll on 9s for ld and you are ItP and stubborn.

    For the rest it looks like a decent army

    Edit: you didn't say so in your op, but i asume your slann is a bsb (most likely otherwise he can't take a banner right?) and that he goes in your TG unit?
     
    Last edited: Mar 24, 2021
  4. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    Personally I love the Banner of Discipline on the Slann. You're essentially unbreakable at that point and the banner is really cheap.
     
  5. Pieter Smeyers
    Cold One

    Pieter Smeyers Active Member

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    But you are already testing on LD 9 with cold blooded rule and can reroll because of bsb. If you put him in TGs you are already stubborn and ItP. Could be that i'm missing something.

    Personally i never really take a magic banner with my slann. There just aren't really good ones to pick from. War banner maybe, then you get +3 combat resolution, BSB, warbanner and standard banner in TGs unit no?

    Edit: also they can not use the generals LD for inspiring presence, they got 9 now themself (TGs), the slann has 10 now. But i just don't see the difference as if you would not take it.

    Sorry if i'm difficult or something, just trying to see the bigger picture
     
    Last edited: Mar 24, 2021
  6. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    You're not missing anything, LD cold-blooded with a re-roll is already pretty amazing. The Banner of Discipline just turns a "sure thing" into a "really sure thing". Giving all units in the general's bubble leadership 10 is a beautiful thing.
     
  7. Lizards of Renown
    Slann

    Lizards of Renown Herald of Creation

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    Everything you say is true. But now factor in testing on Leadership 10 rather than 9, with three dice and re-rollable due to BSB. You have a slightly better score then.
     
  8. Pieter Smeyers
    Cold One

    Pieter Smeyers Active Member

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    But your TGs can't use the LD of your slann because of the banner, so it's still testing on 9. If you read the rules of the banner not even your slann can use it's own LD? Or i'm reading to much into it again
     
  9. Lizards of Renown
    Slann

    Lizards of Renown Herald of Creation

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    The Banner says the models in the unit can't use the General's Inspiring Presence rule (12" leadership bubble) but your general is IN your unit, so not a problem. Plus as @NIGHTBRINGER says it gives a Leadership 10 bubble for all other units in 12".
     
  10. Pieter Smeyers
    Cold One

    Pieter Smeyers Active Member

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    Right i can see the benefit (other units get LD 10 as well). Sorry if i highjacked the thread a bit.
     
  11. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    Here is the FAQ reference for the question:

    upload_2021-3-24_10-57-34.png
     
  12. The Great White Lizard
    Cold One

    The Great White Lizard Well-Known Member

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    Gah! I forgot about the point cost for BSB. The reasoning for the Banner of Discipline is, as Nightbringer and Lizards of Renown said, 10 LD cold blooded is practically unfailable. I'm going to edit the army list a bit to clear some things up.

    Opponent is definitely taking a lot of archers and light cav. I think a 10 model Glade Rider unit and 5 Sisters of the Thorn. I definitely think that Tik'Taq'To and a terradon squad are good for annoying the archers, but I'm curious as to why Terradons are better than Rippers. Espicially if I toad the Glade Guard, they should tear the unit to shreads. I also happen to have an unassemled terradon/ripperdactl box so it works out quite nicely. I might sub some saurus and perhaps the scar vet to include the rippers and the Slann BSB. Thanks for the thoughts!
     
  13. Pieter Smeyers
    Cold One

    Pieter Smeyers Active Member

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    One thing you have to take in mind when taking rippers is that they are frenzy, so they have to charge a unit if it is within 22 inch (10m + 2 sixes), unless they pass a LD test. If your slann is close no prob, but since they fly your slann isn't going to be close long.
     
  14. Pieter Smeyers
    Cold One

    Pieter Smeyers Active Member

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    Ah so there is a q&a about it, thank god i'm not the only one thinking it :D
     
  15. Lizards of Renown
    Slann

    Lizards of Renown Herald of Creation

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    Nope. Temple Guard can take a banner up to 50 points. You're fine. You just won't get the Leadership 10 bubble effect.
     
  16. The Great White Lizard
    Cold One

    The Great White Lizard Well-Known Member

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    Ahh this is true. Also with Tiq'Tak'To, I can upgrade the unit to have ambushers and fly down right on top of them. However, Tiq'Tak'To is quite pricy and that + 3 terradon riders are going to eat into my points a lot. I think I might just take 2 units of terradons. (Which you also suggested) With 10 inch movement they should be able to get to the archers pretty fast, and I don't fancy my chances on a 5 LD test. (Even if it's cold blooded). The terradons will at least tie the archers down for 2 Turns, and Drop Rocks will hopefully kill 2 or 3 per unit.

    Yes, but the reason I was taking the BoD was because of the bubble of LD 10 inspiring presence.

    Here's my revised list:

    Lords:
    Slann Mage Priest (Lord Ixlotl)
    Focus of Mystery, Becalming Cogitation, Harmonic Convergence, BSB
    Channeling Staff, Dispel Scroll, Banner of Disipline


    Heroes:
    Scar Vet on Carnosaur (Nka'loq)
    Armor of Destiny, Shield, Spear


    Scar Vet on Foot (Proxying w/ Gor Rok)
    Sword (Mace) of Battle, Enchanted Shield, Light Armor


    Core:
    29 Saurus Warriors (Scar Vet goes here)
    full command, sword and board


    12 Skink Skirmishers
    patrol leader


    12 Skink Skirmishers
    patrol leader


    Special:
    20 Temple Guard
    full command

    3 Terradon Riders


    3 Terradon Riders



    Total: 1998 Points

    It was a bit painful to remove my Steggie but it had to be done. This list definitely feels better. I think I will keep my skink blocks close (ish) to either my saurus or TG blocks so I can charge if they decide to go after them with the light cav. Thanks for all the advice, really helpful!
     
  17. The Great White Lizard
    Cold One

    The Great White Lizard Well-Known Member

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    My opponent is having a bit of trouble getting his army together, and only has a few models painted up and ready to go. We're supposed to play sometime later this week so he suggested that we do 500 or 750 points to accommodate. The best laid plans... Ah well. He hasn't gotten back to me on the exact list but I know he's running Glade Riders, a Sister of the Thron unit, and some Dryads. Here's my modified list:

    500 Point List:
    Lords:
    Old Blood
    Carnosaur, Gambler's Armor, Sword of Striking, Enchanted Shield

    Core:
    11 Skink Skirmishers

    502 Points
    I know this isn't technically legal as it exceeds the lord limit by a very large amount. However, my opponent is fine with it, and I'm tempted to run it just for the satisfaction of watching a beautiful model tear units to absolute shreads

    Alternative 500 point list:
    Heroes
    Scar Vet
    Gambler's Armor, Enchanted Shield, Sword of Battle

    Core
    15 Saurus Warriors
    Full Command, Spears


    13 Skink Skirmishers
    Patrol Leader


    12 Skink Skirmishers
    501 Points
    More solid, but a bit on the boring side. Also, those archers are going to be mean




    750 Point List:
    Heroes:
    Scar Vet Cowboy
    Sword of Battle, Enchanted Shield, Dawnstone
    150 Points

    Core:
    15 Saurus Warriors
    Full Command, Spears
    191 Points

    13 Skink Skirmishers
    Patrol Leader
    101 Points

    11 Skink Cohort, 1 Kroxigor
    105 Points

    Special:
    5 Cold One Riders
    Spears, Full Command

    Total: 747 Points

    The COR should shred his archers quite nicely, and the skrox should be nice for stopping his cav. I'd like to see any unit of wood elves in a 750 point list deal with that Scar Vet in close combat!

    I'd really appreciate any suggestions. Once we play (Probably Friday or Saturday) I'll be sure to upload the battlerep.

    The Great White Lizard
     
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  18. Lizards of Renown
    Slann

    Lizards of Renown Herald of Creation

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    Meh, at this points level your list seems decent.

    I have reservations about the skink skirmisher unit as they will be the first to get nobbled by his archers... and IMHO, Skrox units are terrible in combat as the skinks bleed combat resolution. Or the opponent just kills off the krox and then they're left with their crappy leadership.

    I would advise taking another Skink Skirmisher and bulking out the Saurus. The Skirmishers can hopefully deal with the light cavalry or be a distraction to be shot at by his archers. The Saurus needs to be bulky enough to absorb some damage and still be able to have a fighting chance in combat.

    That's my 2 pence worth mate :)
     
  19. The Great White Lizard
    Cold One

    The Great White Lizard Well-Known Member

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    Good Point. Here's my revised list

    Heroes:
    Scar Vet Cowboy
    Sword of Battle, Enchanted Shield, Dawnstone


    Core:
    19 Saurus Warriors
    Full Command, Spears


    10 Skink Skirmishers
    Patrol Leader

    10 Skink Skirmishers
    Patrol Leader

    Special:
    5 Cold One Riders
    Spears, Full Command

    Total: 749 Points

    Thanks for the feedback! I'm also considering taking a salamander because it's going to be quite strong against dryads which are flammable. (I think?)
    Also thoughts on the scar vet? I like the fact that he has a 1+ rerollable but I'm not sure it's going to do much if he takes the Enchanted Arrow that gives -3 to armor saves. That's a negative 4 total with AP, which means the 1+goes to a 5+ rerollable, which is not nearly as impressive. I might be better off going for a talisman of preservation or something like armor of fortune for the ward save. I'm also considering going terradons or rippers.
     
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  20. Lizards of Renown
    Slann

    Lizards of Renown Herald of Creation

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    Looks good. I agree with you on the ward save. For Wood Elves, I wouldn't do Terradons or Rippers as they will be shot to pieces before they get to the enemy.

    Do a battle report in the WFB section once you've played! :)
     

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