Stegadon
Rikard
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Couldn't find a sub forum with a section/option for custom rules so I thought I'd put this here. Partly based off of the fact that I have the Monstrous Arcanum and more based off the fact it looks like I'll be sculpting my own Stegadon (add tot he list of all the other Lizardmen pieces I have to sculpt for my army).
Crested Stegadon
Monstrous Arcanum rules.
Points not yet determined (400 seems close)
Rarely seen and even more rarely used in battle, the great crested stegadons are living battering rams or scales, immense bulk, testosterone and horrendous breath. Unlike their smaller cousins the Crested Stegadons are primarily found in the deserts and dusty plains of Lustria, traveling in large herds and occasionally migrating through the mountainous ranges to new pastures. Crested Stegadons are so named for their immense and very impressive head crests and very larger horns (of which they have many), their size and crest aside, the most noticeable difference between a crested Stegadon and their jungle cousins is their aggression. Although normal Stegadons are fierce, the crested Stegadons are far more dangerous and will attack anything that gets close, their combined weight and ferocity means receiving a charge from one is devastating for troops and even large monsters.
Controlling one is near impossible without a scroll of binding and mounting a howdah or engine of the god's often fatal for any foolish enough to try it. Their aggression could well be due to their nature, the plains and deserts of Lustria are very exposed for a young Stegadon and so any that reach adulthood have quickly adopted an appropriate attitude to deal with any threats. No two Crested stegadons are alike, save for their great crest which acts as a natural shield against attack, some are faster, some larger, or armed with much long horns.
M WS BS S T W I A LD
6 4 0 6 7 6 2 5 6
3+ scaly skin save
Causes terror, cold blooded, immune to Psychology, large target, colossal beast, stubborn, terror, tail attack, impact hits, tail attack, Natural shield.
Natural Shield:
The crest of Crested Stegadon is larger than those of the more common variety and much thicker too, capable of dampening terrible blows and impacts that could well injure or cripple the more commonly used Stegadon.
Your opponent must roll a die for each successful hit (both in combat and shooting), any rolls of a 1 and the hit is discounted as it bounces off the crest, multi-wound weapons have their wounding result reduced by 1 (so a canon shot that inflicts 5 wounds would have it's total reduced to 4).
Impaling horns:
The Crested Stegadon's horns are especially long and sharp, capable of terrible damage when combined with the speed, strength and force of an angry bull.
The Crested Stegadon agains +1 strength on the charge +30pts
Rampage:
The Crested Stegadon has a great deal of experience in using its charge to full effect, crushing as many foes and causing as much damage as possible to anything foolish and not fast enough to get out of the way.
Crested Stegadon may re-roll the total number of impact hits it causes, the second result stands +25pts.
Devastating assault:
The Crested Stegadon cares little for melee combat and instead relies on it's bulk and the momentum of the charge to force it's opponent back or crushes as many foes as possible through sheer might.
Crested Stegadon may forgo all of its close combat attacks on the turn it charges in favour of doubling the number of impact hits it causes (declare before rolling to calculate the initial number of impact hits). +35pts
Highly territorial:
The Crested Stegadon is especially territorial and deems anything it's not already been introduced to, as encroaching on it's territory, no warnings are given, no mock charges, the beast simply lowers its head and charges with exceptional speed.
Crested Stegadon has a movement value of 7 for the purposes of calculating charges and pursuits/overrun. +15pts
Crested Stegadon
Monstrous Arcanum rules.
Points not yet determined (400 seems close)
Rarely seen and even more rarely used in battle, the great crested stegadons are living battering rams or scales, immense bulk, testosterone and horrendous breath. Unlike their smaller cousins the Crested Stegadons are primarily found in the deserts and dusty plains of Lustria, traveling in large herds and occasionally migrating through the mountainous ranges to new pastures. Crested Stegadons are so named for their immense and very impressive head crests and very larger horns (of which they have many), their size and crest aside, the most noticeable difference between a crested Stegadon and their jungle cousins is their aggression. Although normal Stegadons are fierce, the crested Stegadons are far more dangerous and will attack anything that gets close, their combined weight and ferocity means receiving a charge from one is devastating for troops and even large monsters.
Controlling one is near impossible without a scroll of binding and mounting a howdah or engine of the god's often fatal for any foolish enough to try it. Their aggression could well be due to their nature, the plains and deserts of Lustria are very exposed for a young Stegadon and so any that reach adulthood have quickly adopted an appropriate attitude to deal with any threats. No two Crested stegadons are alike, save for their great crest which acts as a natural shield against attack, some are faster, some larger, or armed with much long horns.
M WS BS S T W I A LD
6 4 0 6 7 6 2 5 6
3+ scaly skin save
Causes terror, cold blooded, immune to Psychology, large target, colossal beast, stubborn, terror, tail attack, impact hits, tail attack, Natural shield.
Natural Shield:
The crest of Crested Stegadon is larger than those of the more common variety and much thicker too, capable of dampening terrible blows and impacts that could well injure or cripple the more commonly used Stegadon.
Your opponent must roll a die for each successful hit (both in combat and shooting), any rolls of a 1 and the hit is discounted as it bounces off the crest, multi-wound weapons have their wounding result reduced by 1 (so a canon shot that inflicts 5 wounds would have it's total reduced to 4).
Impaling horns:
The Crested Stegadon's horns are especially long and sharp, capable of terrible damage when combined with the speed, strength and force of an angry bull.
The Crested Stegadon agains +1 strength on the charge +30pts
Rampage:
The Crested Stegadon has a great deal of experience in using its charge to full effect, crushing as many foes and causing as much damage as possible to anything foolish and not fast enough to get out of the way.
Crested Stegadon may re-roll the total number of impact hits it causes, the second result stands +25pts.
Devastating assault:
The Crested Stegadon cares little for melee combat and instead relies on it's bulk and the momentum of the charge to force it's opponent back or crushes as many foes as possible through sheer might.
Crested Stegadon may forgo all of its close combat attacks on the turn it charges in favour of doubling the number of impact hits it causes (declare before rolling to calculate the initial number of impact hits). +35pts
Highly territorial:
The Crested Stegadon is especially territorial and deems anything it's not already been introduced to, as encroaching on it's territory, no warnings are given, no mock charges, the beast simply lowers its head and charges with exceptional speed.
Crested Stegadon has a movement value of 7 for the purposes of calculating charges and pursuits/overrun. +15pts




