Not one person asked me for part two...
I know you all yearned for my part two. Because no one took the prompting and verbalized what I knew you were all thinking before. I now have to make educated guesses on what you the reader are thinking in response to my prose.
Scalenex's Repsonse Part Two
Okay, so Scalenex brutally explained that the Warhammer world can't sustain greater spiritual beings of pure virtue. You aren't going to see Celestials battle Devils and Demons like in D&D settings. But the Warhammer world is a crapsack world, not a version of Hell itself. There has to be good
somewhere or there is no real conflict. No tabletop battles, no fluff.
So what is the consolation prize that the world gets instead of Daemons of Virtue. They get the gods: Sigmar, Sotek, Gork, Mork, Hashut, the Great Horned Rat, the Lady in the Lake. There are 22 Elven gods on page 36 of the Wood Elf army book. There are gods barely mentioned like Manan. There are gods that are only mentioned once in official fluff and never again. There's even a minor local Empire river god mentioned in passing in Scalenex's fluff piece
Legacies that not even my biggest fans can name off the top of their head.
What do the gods do? Well that can do magic.
In game terms an Empire Warrior Priest can channel the Winds of Magic, what is essentially a Chaos force, to smite evil or protect good warriors. Why would Chaos let their power be usurped like this.
A Orc Shaman can use Winds of Magic to conjure a giant green foot to step on a bunch of Nurgle Daemons. If Magic is an aspect of Chaos and the Orcs are a Force of Destruction, Gork and Mork shouldn't be able to oppose the forces of Chaos.
So you might say, magic is still dangerous, by letting the mortals have access to magic that
seems useful well set up their downfall. I don't buy it. Magic is critical to winning most games in crunch terms. In fluff terms magic saves the bacon of just about every faction at some point or another.
Well a lot of gods don't power magic users. Why do think Phoenix Guard and Savage Orcs have Ward saves? Heck, any implausible abilities can be credited to the gods. So could swings of luck. You could also credit the gods with inspiring their followers to great deeds.
Why thank you for leading into my next point. Daemons are pure embodiments of Chaos, but the various gods of the Warhammer world are not pure. They all have good and aspects.
Kind of. So you start with a "Daemon" of pure valor that embodies the chivalric ideal. Slaanesh would eat such a being alive, but this hypothetical proto-Daemon instinctively searches for a new source of power. These legends of the warrior Sigmar are growing with each retelling. Behold, this proto-Daemon of Valor morphs into Sigmar. Not the real warrior, the
legend of Sigmar. While Sigmar is a great source of goodness reflecting valor and courage he also embodies the hierarchy of social tiers. Sigmar carries a peace of the prejudices and fears of the people of the Empire.
Gork and Mork are REALLY extreme. They started as the embodiment the ideals of Brutality and Cunning. They latched onto the greenskins for strength. Centuries of the adoration of generations of Orcs and Goblins has gradually shaped them until they are now indistinguishable.
Skaven lifespans are short and they are born en masse. That means the Horned Rat absorbs the hopes, fears, and ambitions of A LOT more mortals than any other god. Who knows what concept the Horned Rat
used to stand for.
Yes. Well that and a lack of nuance with GW writers.
I don't trust the company's financial future and I wouldn't like their inevitable micromanaging towards their new model lines.
They politely said no after reading a sample of my work. They said it wouldn't be a good fit.
Well that was before I had
@Slanputin help me edit. Only a light proofreading from
@spawning of Bob here and there. I think Bob's shortcomings had something to do with—
Fair enough. So the gods influence and strengthen mortals and the mortals influence and strengthen the gods. It's hard to tell who is influencing who.
Exactly. A battle between two remote cosmic beings would get old fairly quick. But the human struggle (or skink, elf, ogre, skaven) struggle is gripping on so many levels.
Yes. Even as a warrior priest of Sigmar strengthens the Empire's god and receives blessings in return, whenever he slips ups, his lusts, fears, rage, and other dark thoughts feed the Chaos Realm.
Yes, that's why the world is a crapsack world. Any struggle for something good would involve a lot of pain and sacrifice. And sometimes the good guys fail outright despite their courage and conviction.
Good idea,
I will think about it.