Slann
Scalenex
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We've discussed Lizardmen falling to Chaos and mortals defecting to the Lizardmen. Here's a new one.
So I've been slowly reading my way through Glottkin, and I have noticed that the GW fluff writers are good at coming up with progressively more disturbing mutations.
Most of the mutations are for the mortals that the dark gods favor. I suppose if victory for the Chaos gods seems inevitable, most Norselanders will pragmatically decide they would rather have the dark gods favor than face their wrath. But would all? I mean Empire (and other mortals) fall to the allure of the Chaos fairly often. It strains my suspension of disbelief that it never happens in reverse.
It's all fine and good if most of the men of the north want to plunder and destroy the weakling civilized folk of the Empire and elsewhere, but...think about it. Lets pretend some Marauders are sailing back north with some captives in tow. Long sea voyages are often dull. Let's say one of the Marauders decides to chat up a captive.
Marauder: "So with this thing called 'farming' you can make food come out of the ground? You don't have to bludgeon a chimera to death or eat your treacherous brother?"
Captive: "Yep."
Marauder: "This Sigmar, does he make horns sprout from the eye of his devoted followers?"
Captive: "Nope, no mutations. Usually he doesn't do anything, but some have blessing that protect them or smite their enemies."
Marauder: "Interesting."
Captive: "Your leader just disemboweled that guy who looked at him wrong. How much do you guys get paid to put up with that risk?"
Marauder: "Soldiers get paid?!?"
Compared to the Chaos Wastes and surrounding area, the Empire has.
1) Far fewer mutations
2) Far fewer monsters trying to eat you
3) Far fewer kinslaying
4) Far more abundant food
5) The Empire has the same amount of infighting as the Warriors of Chaos, but they tend to be based on arguing and nobles postering, not auto-genocidal acts of allied armies obliterating each other.
The only thing the Empire doesn't have is a slim chance of earning the favor of the dark gods. Consider an Exalted Champion probably had to kill at least a dozen of his brethren to get the position. A Chaos Lord probably killed several dozen to get where he did. Hundreds of Lords die for every one that becomes a Daemon Prince. Granted humans are gamblers by nature, but some people are likely to look at their odds for advancement and say "Hells no!"
If it's personal glory a Norseman is after, the Empire is STILL better. A mediocre Norseman fighter is well above the level of a state troop. A hypothetical Norse defector could rise quickly in the Empire's army or make a killing as a mercenary.
So there are lots of good reasons for the lower echelons of the Warriors of Chaos to jump ship. Lets look at the others.
Dark Elves: Is hating everyone that enjoyable? What about constant fear of your superiors, inferiors, and peers elimanating you as a threat or for lolz? I can't imagine a whole lot of Dark Elves joining the High Elves (End Times notwithstanding), but some would. The Wood Elves would seem more appealing. They are the best sailors in the world, if a Dark Elf wants to desert, they probably can.
Vampire Counts: They want to rule the world, not see it destroyed. End Times is full of this mottiff (not that it didn't exist before). I can also see a few oddball vampires supporting order for non-megolamaniac reasons, especially Lahmians. It's probably more relaxing to live as an eccentric Empire noble surrounded by wealth in Altdorf and surreptitiously eating people than lording over some pathetic peasants from a crumbling castle in the Nowhere province of Sylvania.
Skaven: Skaven make a culture of selling each other out. Skaven probably sell each other to non-Skaven periodically. While an Empire town is not likely to accept Skaven political refugees, Skaven are survivors. Skaven on the outs could probably desert without defecting pretty easily. For a Skaven out of favor with the ratty bigwigs, eking out a marginal existance in the middle of nowhere probably beats being a pawn in a big Skaven settlement.
Orcs and Goblins: The Gnoblars decided to throw their lot in with the Ogres. Surely they aren't the only subpsecies of Greenskin that has has members that tried this? Defectors and deserters are pretty likely to have the snot beat out of them, but Orcs and Goblins aren't organized enough to have an internal affairs division. Greenskin mercenaries could probably easily find Humans (or other races) pay better than narcissistic Orc Warlords. It wouldn't happen often, but it wouldn't likely be unheard of.
Chaos Dwarfs: They are too isolated and tightly controlled for a dissenter to leave. They are also stubborn. A discontent Chaos Dwarf would probably just go through the motions of being a Chaos Dwarf. Besides, they act like Forces of Order more than Forces of Destruction. They just have a very fascist sense of Order.
Beastmen: They are probably too deeply born in Chaos to have true free will. They certainly wouldn't be joining a Force of Order group, but it's conceivable that a few Beastmen would take the more noble aspects of "beast" and simple become another animal surviving in the wilderness.
Daemons: A Daemon might accidentally help out the Forces of Order by attacking a Daemonic rival (or choosing tactics that are dumb), but they are born of the essence of Chaos and shouldn't be able to willingly side with Order.
Mostly though, Norselanders should be streaming into the civilized world to get away from their gods awful leaders and harsh supernatural environments. They would probably produce more defectors or deserters than the rest of the Forces of Destruction combined.
Or in the minds of GW writers, free will in the WHF only allows mortals to choose badly?
So I've been slowly reading my way through Glottkin, and I have noticed that the GW fluff writers are good at coming up with progressively more disturbing mutations.
Most of the mutations are for the mortals that the dark gods favor. I suppose if victory for the Chaos gods seems inevitable, most Norselanders will pragmatically decide they would rather have the dark gods favor than face their wrath. But would all? I mean Empire (and other mortals) fall to the allure of the Chaos fairly often. It strains my suspension of disbelief that it never happens in reverse.
It's all fine and good if most of the men of the north want to plunder and destroy the weakling civilized folk of the Empire and elsewhere, but...think about it. Lets pretend some Marauders are sailing back north with some captives in tow. Long sea voyages are often dull. Let's say one of the Marauders decides to chat up a captive.
Marauder: "So with this thing called 'farming' you can make food come out of the ground? You don't have to bludgeon a chimera to death or eat your treacherous brother?"
Captive: "Yep."
Marauder: "This Sigmar, does he make horns sprout from the eye of his devoted followers?"
Captive: "Nope, no mutations. Usually he doesn't do anything, but some have blessing that protect them or smite their enemies."
Marauder: "Interesting."
Captive: "Your leader just disemboweled that guy who looked at him wrong. How much do you guys get paid to put up with that risk?"
Marauder: "Soldiers get paid?!?"
Compared to the Chaos Wastes and surrounding area, the Empire has.
1) Far fewer mutations
2) Far fewer monsters trying to eat you
3) Far fewer kinslaying
4) Far more abundant food
5) The Empire has the same amount of infighting as the Warriors of Chaos, but they tend to be based on arguing and nobles postering, not auto-genocidal acts of allied armies obliterating each other.
The only thing the Empire doesn't have is a slim chance of earning the favor of the dark gods. Consider an Exalted Champion probably had to kill at least a dozen of his brethren to get the position. A Chaos Lord probably killed several dozen to get where he did. Hundreds of Lords die for every one that becomes a Daemon Prince. Granted humans are gamblers by nature, but some people are likely to look at their odds for advancement and say "Hells no!"
If it's personal glory a Norseman is after, the Empire is STILL better. A mediocre Norseman fighter is well above the level of a state troop. A hypothetical Norse defector could rise quickly in the Empire's army or make a killing as a mercenary.
So there are lots of good reasons for the lower echelons of the Warriors of Chaos to jump ship. Lets look at the others.
Dark Elves: Is hating everyone that enjoyable? What about constant fear of your superiors, inferiors, and peers elimanating you as a threat or for lolz? I can't imagine a whole lot of Dark Elves joining the High Elves (End Times notwithstanding), but some would. The Wood Elves would seem more appealing. They are the best sailors in the world, if a Dark Elf wants to desert, they probably can.
Vampire Counts: They want to rule the world, not see it destroyed. End Times is full of this mottiff (not that it didn't exist before). I can also see a few oddball vampires supporting order for non-megolamaniac reasons, especially Lahmians. It's probably more relaxing to live as an eccentric Empire noble surrounded by wealth in Altdorf and surreptitiously eating people than lording over some pathetic peasants from a crumbling castle in the Nowhere province of Sylvania.
Skaven: Skaven make a culture of selling each other out. Skaven probably sell each other to non-Skaven periodically. While an Empire town is not likely to accept Skaven political refugees, Skaven are survivors. Skaven on the outs could probably desert without defecting pretty easily. For a Skaven out of favor with the ratty bigwigs, eking out a marginal existance in the middle of nowhere probably beats being a pawn in a big Skaven settlement.
Orcs and Goblins: The Gnoblars decided to throw their lot in with the Ogres. Surely they aren't the only subpsecies of Greenskin that has has members that tried this? Defectors and deserters are pretty likely to have the snot beat out of them, but Orcs and Goblins aren't organized enough to have an internal affairs division. Greenskin mercenaries could probably easily find Humans (or other races) pay better than narcissistic Orc Warlords. It wouldn't happen often, but it wouldn't likely be unheard of.
Chaos Dwarfs: They are too isolated and tightly controlled for a dissenter to leave. They are also stubborn. A discontent Chaos Dwarf would probably just go through the motions of being a Chaos Dwarf. Besides, they act like Forces of Order more than Forces of Destruction. They just have a very fascist sense of Order.
Beastmen: They are probably too deeply born in Chaos to have true free will. They certainly wouldn't be joining a Force of Order group, but it's conceivable that a few Beastmen would take the more noble aspects of "beast" and simple become another animal surviving in the wilderness.
Daemons: A Daemon might accidentally help out the Forces of Order by attacking a Daemonic rival (or choosing tactics that are dumb), but they are born of the essence of Chaos and shouldn't be able to willingly side with Order.
Mostly though, Norselanders should be streaming into the civilized world to get away from their gods awful leaders and harsh supernatural environments. They would probably produce more defectors or deserters than the rest of the Forces of Destruction combined.
Or in the minds of GW writers, free will in the WHF only allows mortals to choose badly?
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