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8th Ed. Dicey Decisions: Updated Designs in OP

Discussion in 'Lizardmen Discussion' started by Qupakoco, Apr 5, 2015.

?

Pick 4

Poll closed Apr 15, 2015.
  1. Death Mask

    21 vote(s)
    63.6%
  2. Lizard Glyph

    8 vote(s)
    24.2%
  3. Comet

    6 vote(s)
    18.2%
  4. Bob's Head

    11 vote(s)
    33.3%
  5. Artillery Pips

    14 vote(s)
    42.4%
  6. Artillery Numerals

    8 vote(s)
    24.2%
  7. D3

    19 vote(s)
    57.6%
  8. Wound Marker

    13 vote(s)
    39.4%
  9. Magic Comet

    14 vote(s)
    42.4%
  10. Snake Eye

    11 vote(s)
    33.3%
Multiple votes are allowed.
  1. n810
    Slann

    n810 First Spawning

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    yea, I think Pen's Eye glyph would look best opposite the Lizardmen glyph,
    as the #1 and #6 sides respectively in a dice with only 2 custom sides.
     
  2. pendrake
    Skink Priest

    pendrake Well-Known Member

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    I did later wonder if there was some magic to the specific shape of the eye triangles. What says. @spawning of Bob ?
    Having an odd number of horns on the frill creates a problem placing the pips, if there are an odd number of pips to arrange.
    New steggy has no frill horns, but a big central notch in the frill.
    Old steggy had frill horns.
    I will ponder all this. Maybe Bob will be inspired by some of this...

    It was kinda the point to let some of the pips do dual duty as horns seen nose-on.

    Still, nobody has a yea or nay on adding legs?

    I concur with this....
     
  3. Scalenex
    Slann

    Scalenex Keeper of the Indexes Staff Member

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    Bob is on his family vacation and he will not be logging on to the site for about a week or so.

    I don't know if there was a magic reason for his eyes, but I just want them to match. We could change the eyes on the all the original to match yours and I'd be okay with it, but it's easier to change one than 4 or 5.

    I am indifferent to legs.

    Since the LM Glyph and the eye only look vaguely like the number in question they represent, I imagine a two glyph die with four numbers would mildly bother some opponents, but don't let me talk you out if the majority likes it since I have so many dice from the first order, my order was going to be pretty small this cycle.
     
  4. pendrake
    Skink Priest

    pendrake Well-Known Member

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    Steggy face - Take 2

    STEGGY_23.png
    OK, this one has triangle eyes that are flat on the botttom and outboard edge,
    no feet or legs, five pips around the outside, three horns, notch in the frill...

    STEGGY_22.png

    The little arrows 'next the pips are visual notes to maybe nudge their positions slightly. To better
    align them with the nearest feature of the Steg Face. Maybe the pips are too big, I traced around
    a dime to get even circles.

    Why can't I get the first one to display next to the second one?
    [​IMG]
    Both side-by-side...
    STEGGY_23.png
     
    Last edited: Apr 10, 2015
  5. Qupakoco
    Skink Chief

    Qupakoco Keeper of the Dice Staff Member

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    Hmm, probably because the images are too big? The new interface is a little different than our old one.

    That drawing looks really good though! Definitely a thumbs up from me.
     
  6. pendrake
    Skink Priest

    pendrake Well-Known Member

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    Thanks.

    I got it to work [display both]. I had to use the other type of image tag. Not sure why that fixed it.
     
  7. pendrake
    Skink Priest

    pendrake Well-Known Member

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    StegLiLGreen.png

    Dwarven Trickery Magic

    StegBigGreen.png
     
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  8. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    Wow... looks good!
     
  9. Qupakoco
    Skink Chief

    Qupakoco Keeper of the Dice Staff Member

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    I have no qualms with design replacing the current one. Great job @pendrake !
     
  10. pendrake
    Skink Priest

    pendrake Well-Known Member

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    Thanks.

    I tinkered a bit more. The horns bothered me a little. I decided they were too close to the notch. And they just sorta ended at the bottom. So I made adjustments...the upper horns bottom out on an arc and that helps imply a face...

    Steggy3S.png

    I used golden yellow for this version.

    Steggy3B.png

    I have no idea if the pips are the right size. They need to be the same size [?] as the other faces
    I would think. I eye-balled the size of them. That probably needs to be checked and fixed on
    the finalized art. Who do I send the (vector) source file to?
     
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  11. spawning of Bob
    Skar-Veteran

    spawning of Bob Well-Known Member

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    I put steggy alongside the others - he looks very much at home!
    [​IMG]

    But I think the snake eye is too bold in this company - it is so much meatier than the 6.

    Here it is after a the wasting sickness and a shrink ray (Thanks @ ravenss for loaning me some technology!)



    [​IMG]

    I think it more plausibly says "one" now. What do you think? Worth a cleaned up version @n810?
     
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  12. pendrake
    Skink Priest

    pendrake Well-Known Member

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    Bob, I am glad you like steggy. Two things could make him match a wee bit better. The lines he is made of could stand to be a little thinner, the pips (I was really close) might be just a hair larger than the others, and his eyes are narrower than the others (that does make him look meaner). Urrh, that was more like three.

    I could do any/all of the folllowing:
    • Shrink the pips just a bit.
    • Thin the lines but keep the overal size.
    • Taller eyes.
    • Black and white this time.
    As far as the ones face goes, how about looking at a single enlarged snake from the swarms face? The snake faced to the left looks like a numeral one and a single pip could be added bottom centre. He could be slithering over it. It would also work without a pip.

    The shrunken version of New Eye needs to be less blocky for sure.

    I could have a go at a "glyph-like" version of New Eye (now that I have got my hands on some 'dwarf-gear'...)

    @spawning of Bob , @n810
    Thoughts?
     
  13. Scalenex
    Slann

    Scalenex Keeper of the Indexes Staff Member

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    Yes to all four, I'd say.

    Sigh, I already have seven or eight of the old dice. Now I MUST have Steggy dice...
     
    Last edited: Apr 13, 2015
  14. Qupakoco
    Skink Chief

    Qupakoco Keeper of the Dice Staff Member

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    The talent available on Lustria-Online never ceases to amaze me.
     
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  15. spawning of Bob
    Skar-Veteran

    spawning of Bob Well-Known Member

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    Yes. Scalenex has the talent of owning out of date dice.
     
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  16. pendrake
    Skink Priest

    pendrake Well-Known Member

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    Uummm,....tinker, tinker, tinker.

    sTEGGY4Bs.png
    And bigger ... the better to see detail.
    sTEGGY4BL.png
    Now with taller eye tryangles, slightly thinner lines, pips a tiny bit smaller.
     
    Last edited: Apr 13, 2015
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  17. pendrake
    Skink Priest

    pendrake Well-Known Member

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    ...Tinker, tinker, tinker...

    SnakeEyeGlyphBlack.png
    SnakeEyeGlyphWhite.png

    I agree the the first iterations of NewEye look far bolder than the other faces. But how
    then if I redraw with Glyph-like lines?
     
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  18. n810
    Slann

    n810 First Spawning

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    COMMET DIE EXAMPLE-eye-2.jpg COMMET DIE EXAMPLE-eye-1.jpg
    First vs second version of the eye glyph
     
  19. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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  20. spawning of Bob
    Skar-Veteran

    spawning of Bob Well-Known Member

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    I went back to first principles (again) for the eye on the full glyph dice - trying to retain a single pip in the same proportion as the others (although a bigger pip is still reasonable conventional)

    No sharpey used here!

    sketch1428898387169.png

    My view is that any design tweaks for this dice in particular need to be displayed alongside all of the other sides and they need to undisputibly (for game purposes) show the number they represent. and look cool.

    I'm not married to this bloodshot snake eye either, but is it worth a redux? Can Pendrake's integrate a single pip?
     

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