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AoS Diving Into AoS 3.0 List advice welcome ;)

Discussion in 'Seraphon Army Lists' started by VikingRage, Jul 21, 2021.

  1. VikingRage
    Saurus

    VikingRage Active Member

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    Alright time to unlearn what I have learned...

    Sooooo, Bastiladons are scary in thunder lizards! Thanks again LizardWizard for your guidance with those lists!

    I have been snagging some upgrades, and of course a lot of things have been shook up since the new edition. I want to see how far I can get with what I have (kinda, I am eyeing a Seraphon: Start Collecting box that has been sitting on the shop wall for sooo long now...). I would love some advice, but I also wanted to have somewhere to post my idea, successes, and failures as I crack my head at 3.0.
     
  2. VikingRage
    Saurus

    VikingRage Active Member

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    My current collection:

    Leaders:
    Lord Kroak
    Saurus Astrolith Bearer
    Oracle on Troglodon
    2x Skink Starpriest
    2x Skink Priest
    Scar Veteran on Foot
    Oldblood on Foot
    ScarVet/Oldblood on Carnosaur

    Battleline
    50+ Skinks (mostly blowgun and shield, tempted to run 20 as blowgun and warclubs)
    8 Knights (I am making more)
    10ish Saurus Guard (Need to convert a ton of saurus with some ebay bits finds)

    Other:Units
    Bastiladon (Solar Engine)
    Bastiladon (Swappable between SE and Ark)
    10+ Chameleon Skinks
    3 Terradons w/bolas
    3 Ripperdactyls
    3 unassembled flyers (can be assembled as either)
    Realmshaper Engine (okay, so it's a proxy, but it's gunna be a good one by the time I'm done with it)

    Endless Spells:
    Full Malign Sorcery box (go go gnashing jaws for the funsies!)
     
    Last edited: Jul 31, 2021
  3. VikingRage
    Saurus

    VikingRage Active Member

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    My Current Match-Up (When Relevant):

    Point Cap:1000
    Spooky Bois: aka Nighthaunt
    Mission: Burn and Pillage
     
    Last edited: Jul 23, 2021
  4. VikingRage
    Saurus

    VikingRage Active Member

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    So I am playing Nighthaunt and I want to run a hypothetical list by y'all.

    I have been running TL so far for the damage reduction, and the double-firing of bastiladons, but I feel that the basti's main combat traits are not as relevant against nighthaunt (high rend shots, amaaazing saves), and I was only getting the damage reduction in coalesced since I don't really have any saurus, so how do we feel about spamming vanilla skinks against the forces of death in the Fangs of Sotek?!

    List Name: 1000pt FoS Mk I
    Allegiance: Seraphon - Constellation: Fangs of Sotek
    Grand Strategy: Hold the Line
    Triumphs: Indomitable

    LEADERS
    Skink Priest (80) in Warlord - General - Command Trait: Master of Star Rituals - Universal Prayer Scripture: Curse
    Skink Starpriest (130) in Warlord - Spell: Hand of Glory
    Saurus Astrolith Bearer (150) in Warlord - Artefact: Arcane Tome - Universal Spell Lore: Flaming Weapon

    UNITS
    30 x Skinks (225) in Warlord - Boltspitters & Moonstone Clubs
    5 x Chameleon Skinks (115) in Hunters of the Heartlands
    5 x Chameleon Skinks (115) in Hunters of the Heartlands
    5 x Saurus Knights (110) in Warlord - Lances

    TERRAIN
    Realmshaper engine (0)

    ENDLESS SPELLS & INVOCATIONS
    Soulsnare Shackles (65)

    CORE BATTALIONS
    Warlord, Hunters of the Heartlands

    ADDITIONAL ENHANCEMENTS
    Artefact

    TOTAL: 990/1000 WOUNDS: 64

    The idea is to try and dump as much shooting into the opponent as is possible, and try and control the lanes of movement for the otherwise fairly mobile Nighthaunt models. I am hoping to have the Astrolith Bearer babysit with a shrug aura and then throw up the shackles to block charges and have an ideally fairly buffed large unit of skinks get in some parting shots and maybe even (4+ willing) retreat to kite anything that moves around the shackles. And, oh if I am lucky, they might even go for the Run, Shoot, and Charge if the stars align. Aside from the skink spam (I promise I have never never run it in AoS 2.0). I am not terrible attached to the Saurus Knights in this list, but I am hoping for them to satisfy a battleline slot while screening a flank, or just hold a back objective while the chameleon skinks ideally bob around, hopping on objectives and harrying anything I can in their army.

    All that being said, I am still fairly new to AoS and would love to get any and all feedback on this.
     
  5. Putzfrau
    Skink Chief

    Putzfrau Well-Known Member

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    Pretty small thing, but i would give arcane tome to your skink priest so you can pick up an additional skink spell. Flaming weapon isn't doing much on the astrolith, IMO.
     
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  6. VikingRage
    Saurus

    VikingRage Active Member

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    Honestly, I agree with you completely. I am planning to run it with the universal grant flying spell instead. And if I am being completely honest with you, the main reason I wanted it on the Astrolith Bearer, was to give me a slightly more frontline caster (higher wounds, save, and a guaranteed 6+ shrug) to babysit an endless spell, and spread out my unbind/dispells a bit further, both so I don't put all of my eggs in one basket, but also for coverage (though 30" is HUGE already).

    I am eyeing the skink spells now that you mention it. Did you have one in mind that would really add to the list?
     
  7. Putzfrau
    Skink Chief

    Putzfrau Well-Known Member

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    Celestial harmony, bind endless spell, tide of snakes. honestly most of the lore is pretty good.
     
  8. VikingRage
    Saurus

    VikingRage Active Member

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    Ended up running with it on my Bearer and not my priest at the end of the day. I remembered that I would lose the cp free Herald of the Old Ones if I turned him into a wizard. The list ran pretty well in spite of me. I ran it like I was playing a hyper aggro coalesced build, and I needed to be reactionary instead. Thank god for teleports and chameleon skinks!
     
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