Kroxigor
Lawot
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This is my understanding of how the rules of charging and fleeing should be applied...but I want to check it with all of you before using this on my friends:
I park 2 units of Skinks in front of an enemy unit - let's say Witch Elves. Skinks 1 is a little closer than Skinks 2. The Elves declare a charge on Skinks 1 (they can't charge Skinks 2, because they'd have to go through S1 to do it). S1 flees, and rolls high enough to go beyond S2. The Elves now cannot complete their charge against S1, even if they rolled high enough to do so, because they would come into contact with S2 before they reached S1 - which they cannot do, because you can never use a charge to come into contact with an enemy unit you did not declare a charge against. So they redirect, and declare a charge again S2. S2 also flees, fleeing beyond S1. The Witch Elves now cannot complete their charge against S2, for the same reason stated above: S1 is now in the way. Even though S1 was their initial target, now their charge is declared against S2, so they are not allowed to come into contact with S1. The result? Even though S1 and S2 might be mere inches away from them, the Witch Elves fail their charge. They roll 2D6, take the highest of the two dice and move forward that many inches, stopping 1" away from S1 if necessary.
Is this correct? If I'm misinterpreting, or if there is anything I missed, please point it out!
I park 2 units of Skinks in front of an enemy unit - let's say Witch Elves. Skinks 1 is a little closer than Skinks 2. The Elves declare a charge on Skinks 1 (they can't charge Skinks 2, because they'd have to go through S1 to do it). S1 flees, and rolls high enough to go beyond S2. The Elves now cannot complete their charge against S1, even if they rolled high enough to do so, because they would come into contact with S2 before they reached S1 - which they cannot do, because you can never use a charge to come into contact with an enemy unit you did not declare a charge against. So they redirect, and declare a charge again S2. S2 also flees, fleeing beyond S1. The Witch Elves now cannot complete their charge against S2, for the same reason stated above: S1 is now in the way. Even though S1 was their initial target, now their charge is declared against S2, so they are not allowed to come into contact with S1. The result? Even though S1 and S2 might be mere inches away from them, the Witch Elves fail their charge. They roll 2D6, take the highest of the two dice and move forward that many inches, stopping 1" away from S1 if necessary.
Is this correct? If I'm misinterpreting, or if there is anything I missed, please point it out!