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8th Ed. Empire spamming warrior priests? lol?

Discussion in 'Lizardmen Discussion' started by Tubbe, Jul 27, 2010.

  1. hellbreaker
    Troglodon

    hellbreaker Member

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    It's a 1/12 chance for us to do anything to it with skinks, I know. I'm not too well-versed with steam tanks, but I can imagine throwing random junk at it (like a stegadon or a Carnosaur.) should at least help you. You really only need a few wounds to stop it in it's tracks. Really, Stegadons have S5, so that's -2 (unless ST ignores modifiers like that) so those few wounds are saved on a 4+ and really, 4+ is reliable and all that but it makes a huge difference. Meanwhile Carnosaurs being S7 makes that a -4, so a 6+ save and then d3 wounds. You should be able to knock off a few wounds from it.

    Or if that fails put priority on the magical defence (warriors priests in this case) and smack them around. Halberdiers(I take it that's the new lolomgwut empire block?) only does so much against saurus. So you can expect to draw in combat, until any of your scar-vets/oldbloods/Gor-Rok decides to put their opinion in, unless they challenged the warrior priest in which case it's a mission completed.
    When that is done you can once again blow the tank up as much as you like.

    Now, do note that I have no idea how this would play out, mainly because I haven't had the 'pleasure' to play against any old rust buckets, and I don't ever put emphasis on magic. So the point of an anti-magic list makes me laugh.

    Cheers!
     
  2. Tubbe
    Saurus

    Tubbe New Member

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    All of these attacks will only wound on a 6. Need str 9 to wound on anything else. it has 1+ save so str 5 will still give it 3+.
    An oldblood with carnosaur can be lucky and do a few wounds. though it's less than a 30% chance of any wounds at all, and even if you do a few you'll loose the lord in the next combat phase - 100% guarantied that it will kill your lord even with only 8 wounds left. 7-8 Steam points is still 14-16 impact hits at str 6 on average. (Steam Tanks does impact hits in all rounds of combat)

    Tbh, if you don't roll a magic heavy army in this eddition, every empire army that has a clue on what they're doing will have a masacre.

    Just my two cents :)
     
  3. Vilicate
    Saurus

    Vilicate New Member

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    First, you need to get your facts straight, be they math or rules.

    #1. The steam tank does not generate steam points on enemy turns. It just sits there and gets wailed on.

    #2. Steam tanks are hit automatically. You have a 5/6 chance to do a wound, with a 6+ armor save against the tank with carnisaur; doing d3 wounds. Statistically, you're probably going to do a wound to it, and that's probably going to be 2 wounds. That's also not including the oldblood, who if not equipped with a magic weapon will do roughly a half-wound every turn. Also, take into account stomp attacks as well...

    #3. The steam tank can, at maximum, generate 5 steam points. That's a maximum of 18 impact hits if it charges, AND rolls maximum on the number of hits it generates. It's likely, after taking a couple of wounds, to generate 3 steam points and get 6 impact hits. This might be enough to kill the carnasaur, it might not. It's debatable. Now, put said carnisaur in a unit, and you're protected against those impact hits.

    Not that steam tanks aren't a pretty sick option, but they are beatable.
     
  4. boreas
    Saurus

    boreas New Member

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    I just want to make sure I read this correctly: My carnosaur auto-hits: 5 hits. Then rolls to wounds (St7 vs T10): statistically 1 wound. Saves on 5+. Multiplied by d3: roughly 2 wounds per turn. Lets say I have an Oldblood with a +3 strength sword (giant blade?). I can maybe slip another wound. So, with a bit of luck I could dent it a bit. I'm still monopolizing a lot more points than him and any Empire player worth his salt will have shot his cannons at my OB before he gets in CC!

    edit: forgot thunderstomp, but another d6 St7 might, with luck add another odd wound every second turn or so...

    Phil
     
  5. Vilicate
    Saurus

    Vilicate New Member

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    That's a fair cop. I'm putting this in a scenario as well where I don't just block the tank's movements with skinks and shoot the crap outta it every turn as well.

    There's honestly not a good, points effective anti-tank deterrent for armies without cannons or stone throwers (which aren't that great even). I'm seriously thinking about taking metal JUST in case I run into more than one steam tank in the same army for 'ardboyz.
     
  6. boreas
    Saurus

    boreas New Member

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    Mind you, for a lark, you could send out the same amout of point (300-ish) in swarms. Six jungle swarms would tarpit it for a while and cause 30 automatic hit, then 5 wounds of which 1 might pass the 1+ AS.

    Phil
     
  7. Tubbe
    Saurus

    Tubbe New Member

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    @ Vilicate.

    Thanks for bringing my attention to the basic steam tank rules, i had the idea that your roll added to the selected number of generated steampoints, was also added to this number. Giving it a maximum of 10 Steam point a turn, rather than 5. - This surely "Nerfs" the damn tank to me ^.^.

    Though you're wrong at one point aswell mate - You cannot Stomp attack a Steam Tank, since it isn't a swarm/Infantry/War beast model :).
     
  8. Xul
    Temple Guard

    Xul New Member

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    maybe I am missing something, but the Blade of revered Tzunki could be of use against the tank. +1S and no AS allowed - sounds quite good to me. Blade of realities or obsidian blade sound good to me either.
     
  9. Vilicate
    Saurus

    Vilicate New Member

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    Lol, I thought about that while I was at home last night. You're absolutely correct.

    I also think the BoRT would be pretty nice against tank. No AS is a big deal with you have 5 attacks.
     
  10. vapor
    Razordon

    vapor New Member

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    Sadly, thunderstomp only works on normal infantry, swarms, and war beasts.
     
  11. Caneghem
    Carnasaur

    Caneghem New Member

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    Just use the Obsidian Blade from the BRB for the ignore armor saves. VS the stank, str5 = str6 for wounding purposes.
     
  12. Vilicate
    Saurus

    Vilicate New Member

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    [quote="Caneghem"

    Just use the Obsidian Blade from the BRB for the ignore armor saves. VS the stank, str5 = str6 for wounding purposes.[/quote]

    I know that I'd personally rather spend the extra few points to give my Oldblood S6. It's a good deal for 15 pts.
     

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