Slann
Scalenex
Keeper of the Indexes
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The rules are pretty clear on some things, at least in my humble opinion:
-Skink Priests get lore mastery for whichever lore they choose.
-Tet gets to reroll failed casting rolls for Heavens.
-Tehenhauin (as a level 3 caster) gets lore mastery of Beast (or Undeath) AND gets the End Time spell for his lore AND the ability to raise an Arcane Fulcrum.
-Kroak doesn't get any End Times goodies except for the ability to cast Conjure Arcane Fulcrum. I doubt he'd want to leave his Temple Guard unit, but the option is there.
-All Slann, including our SCs can cast the Conjure Arcane Fulcrum.
-There is no reason Arcane Fulcrums magical lodestone ability would not stack with Harmonic Convergence and/or the Channeling Staff
Here are the Ambiguities
On the SAME PAGE, "Magical Lodestoneit says "Any wizard model within 3" of a terrain piece with this special rule adds 2 to all their channeling attempts." then it a bullet point it says "A wizard that occupies an Arcane Fulcrum has the Magical Lodestone special rule (see above the previous paragraph I quoted), and therefore adds 2 to all his channeling attempts. Note that only the Wizard on top of the Fulcrum receives the benefit."
That's not a vague, that's a direct contradiction.
The next one is more vague. "A wizard with the Loremaster special rule can re-roll al the dice used to attempt to cast a spell from his chosen lore, including rolls that resul in being miscast and/or cast with irresistible force. The lore in question is normally given in brackets as part of the Loremaster special rule. For example a model with the Loremaster (Fire) special rule could re-roll attempts to cast spells from the Lore of Fire.)"
-If you use Contemplation to swap out a High Magic spell, do you still have Lore Mastery (High Magic) if one spell is missing? Is the spell even missing since "Wizards that do not generate spells following the normal rules use their special rules to generate their spells from each spell lore that they can use any spells from. Do you keep all the High Magic spells? Do you keep the spells but lose the re-roll option if you "swap" out. Do you only get the re-rolls on spells you DIDN'T swap out?
-Skink Priests get lore mastery for whichever lore they choose.
-Tet gets to reroll failed casting rolls for Heavens.
-Tehenhauin (as a level 3 caster) gets lore mastery of Beast (or Undeath) AND gets the End Time spell for his lore AND the ability to raise an Arcane Fulcrum.
-Kroak doesn't get any End Times goodies except for the ability to cast Conjure Arcane Fulcrum. I doubt he'd want to leave his Temple Guard unit, but the option is there.
-All Slann, including our SCs can cast the Conjure Arcane Fulcrum.
-There is no reason Arcane Fulcrums magical lodestone ability would not stack with Harmonic Convergence and/or the Channeling Staff
Here are the Ambiguities
On the SAME PAGE, "Magical Lodestoneit says "Any wizard model within 3" of a terrain piece with this special rule adds 2 to all their channeling attempts." then it a bullet point it says "A wizard that occupies an Arcane Fulcrum has the Magical Lodestone special rule (see above the previous paragraph I quoted), and therefore adds 2 to all his channeling attempts. Note that only the Wizard on top of the Fulcrum receives the benefit."
That's not a vague, that's a direct contradiction.
The next one is more vague. "A wizard with the Loremaster special rule can re-roll al the dice used to attempt to cast a spell from his chosen lore, including rolls that resul in being miscast and/or cast with irresistible force. The lore in question is normally given in brackets as part of the Loremaster special rule. For example a model with the Loremaster (Fire) special rule could re-roll attempts to cast spells from the Lore of Fire.)"
-If you use Contemplation to swap out a High Magic spell, do you still have Lore Mastery (High Magic) if one spell is missing? Is the spell even missing since "Wizards that do not generate spells following the normal rules use their special rules to generate their spells from each spell lore that they can use any spells from. Do you keep all the High Magic spells? Do you keep the spells but lose the re-roll option if you "swap" out. Do you only get the re-rolls on spells you DIDN'T swap out?