1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

AoS Endless Spells and Kroak/Slaan

Discussion in 'Seraphon Tactics' started by Boshea, Jul 7, 2018.

  1. Boshea
    Saurus

    Boshea Active Member

    Messages:
    95
    Likes Received:
    188
    Trophy Points:
    33
    Something dumb I was messing with
    Kroak
    Slaan
    Astrolith
    Eternity Warden
    Starpriest
    Starpriest
    5 Saurus Guard
    5 Saurus Guard
    5 Saurus Guard
    Troglodon
    Eternal Starhost
    Umbral Spellportal
    Aethervoid Pendulum
    Balewind Vortex
    Chronomantic Cogs
    Prismatic Palisade

    Could probably replace the Trog with more spells, but seems like a silly list to run. Build a bunker for Kroak and the Slaan behind Palisde and the Eternal host. Use the Astrolith to give all your wizards +1 to cast, Have the Skinks setup Palisade/Portal/Cogs, throw the slaan onto the Vortex to get a summon engine to field the rest of your army, have kroak cast through the portal to tear apart the enemy or have the slaan launch the pendulum/missiles through a teleported skink/trog.
     
  2. Deed525
    Stegadon

    Deed525 Well-Known Member

    Messages:
    937
    Likes Received:
    1,759
    Trophy Points:
    93
    Not enough meat for the grinder :)
     
  3. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

    Messages:
    12,249
    Likes Received:
    20,160
    Trophy Points:
    113
    I also fear that when a few of your casts fail then you will have a hard time defending against heavy hitters your opponent might throw at you. The Eternal Starhost will keep most horde stuff at bay, but mortal wounds will decimate them very quickly.
     
  4. tom
    Skink

    tom Member

    Messages:
    40
    Likes Received:
    26
    Trophy Points:
    18
    Forgive my nit picking but that is for dispelling and quoted from an 'optional' expansion. It seems clear that you need Los to dispel which adds some tactics to the placement of buff spells, however I can't see that this supports the position that you need Los to unbind an attempted cast of the spells in the core game .
     
  5. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

    Messages:
    8,344
    Likes Received:
    14,490
    Trophy Points:
    113
    That is a fair comment and your right it is not from the core rules.

    I have read the core rules umpteen times and still not noticed anything about LoS for dispel.
     
  6. tom
    Skink

    tom Member

    Messages:
    40
    Likes Received:
    26
    Trophy Points:
    18
    Thanks, seems like we're on the same page then . Don't want to unfairly map wide unbind from behind a rock unless it's legit. Mwahahah
     
  7. Vexcor
    Kroxigor

    Vexcor Well-Known Member

    Messages:
    314
    Likes Received:
    322
    Trophy Points:
    63
    so LoS is important for dispell. In case you put vortex on board, the enemy cant unbind it,
    he can try to dispell it in his hero phase with LoS in 30" with a roll 2D6 and need an 8 correct?
     
  8. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

    Messages:
    8,344
    Likes Received:
    14,490
    Trophy Points:
    113
    Only thing I have found is in the box with the title Unit Of Wizards

    Wizards are usually fielded
    as a unit consisting of just
    one model. If a unit with the
    Wizard keyword has more
    than one model, it counts as
    a single wizard for all rules
    purposes, and you must pick
    a model from the unit to cast
    or unbind a spell before you
    attempt to cast or unbind it;
    measure the distance and
    check visibility using the model
    you picked.

    But that looks more of a general term not specifically about dispel.
     
  9. tom
    Skink

    tom Member

    Messages:
    40
    Likes Received:
    26
    Trophy Points:
    18
    Hmm I'm already feeling a bit bad for completely shutting down my buddies magic with arcane might, maybe we'll house rule it for Los make things more interesting tactically
     
    Crowsfoot likes this.
  10. Taipan
    Temple Guard

    Taipan Member

    Messages:
    239
    Likes Received:
    14
    Trophy Points:
    18
    Things would get pretty insane if you could double up on any of the utility spells. Multiple Cogs for example.

    Yeah for dispelling, you need Line of Sight. Which is why the Palisade is so good, it's cheap and eats a dispel.

    Malign Sorcery is only optional in the sense that you both agree to use it. It's very much part of the core game. It's Matched Play legal, so you should expect it (especially as it's pretty much going to help every army provided they have at least 1-2 Wizards).
     
  11. Boshea
    Saurus

    Boshea Active Member

    Messages:
    95
    Likes Received:
    188
    Trophy Points:
    33
    The only thing I consider truly optional in the Malign book is using Realm rules. Those seem to be the only things that really throw a wrench into things with Realm lores and buffing specific spells. The Endless Spells themselves and Realm artifacts are all pretty fair.
     
  12. Vexcor
    Kroxigor

    Vexcor Well-Known Member

    Messages:
    314
    Likes Received:
    322
    Trophy Points:
    63
    if you cast an endless spell, can the enemy try to unbind it?
    cogs for example:
    you need a cast of 7 to cast cogs, the enemy need an 8 to unbind it.
    in his turn, the emeny can try to dispell it with an 8.

    so does the enemy have 2 chances to get ride of the endless spell?
     
  13. Boshea
    Saurus

    Boshea Active Member

    Messages:
    95
    Likes Received:
    188
    Trophy Points:
    33
    Yes. It can be unbound like any other spell when cast, and then you can give up a spell in your turn to try and unbind it against the base cast value.
     
  14. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

    Messages:
    12,249
    Likes Received:
    20,160
    Trophy Points:
    113
    Yes. That is another thing that limits the usefulness of some of them - like the Prismatic Palisade - that have low casting values.

    We as Seraphon can do a trick though: With a Slann and an Astrolith Bearer we can stay far away from enemy wizards so at least in turn 1 we can cast the spells and use the extended range.
     
  15. Taipan
    Temple Guard

    Taipan Member

    Messages:
    239
    Likes Received:
    14
    Trophy Points:
    18
    I think Palisade is solid because it has to be dealt with. Especially as a dispel barrier, because the Palisade dispel has to succeed or they can't even get LOS on the Balewind/Cogs behind it. Also eats an unbind when initially cast as well, which is excellent.

    The Astrolith buff currently stacks as well :p which is dumb and will probably be FAQ'd.
     
  16. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

    Messages:
    12,249
    Likes Received:
    20,160
    Trophy Points:
    113
    Both the Palisade and the Gravetide are great blockers, the enemy has to dispel them or face a road block.
    In my next game against Jronjawz I will probably try a shooting list, and blocking the IJs' movement by putting stuff in their way. The lists I play against usually only have 2-3 spell slots at their disposal, so shutting down their casting, thus denying them the use of endless spells, and also blocking their movement might work. Palisade, Gravetide and Shackles aren't too expensive, might work...
     
    Crowsfoot likes this.
  17. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

    Messages:
    8,344
    Likes Received:
    14,490
    Trophy Points:
    113
    How have you found IJs in 2, harder to beat or still easy?
     
  18. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

    Messages:
    12,249
    Likes Received:
    20,160
    Trophy Points:
    113
    Definitely harder.
    I think I didn't lose a single game against them in the whole year 2017, I didn't even come close to losing more than once or twice. Most of the time the game could have ended in round 2 and we just continued for another roundm just for fun.
    My Deathrattle army (who would be a decent match for my Seraphon I think) did win the first game of AoS2 by a hair, with a bit of luck. That one could have gone either way. The second AoS2 game against IJs (also playing Deathratte, but with a VLoZD in the 2k list) was lost.
    Granted, with adjusted tactics (taking into account that I should counter the endless spells and snipe the Megaboss) I will probably still be on top with both Seraphon and Death most of the time, but I do have the feeling that the gap is a lot smaller in AoS2 than it was before, mainly because of Endless Spells and Command Point stacking.
     
    Crowsfoot likes this.

Share This Page