Harsh reading is the way to go even when the rule is crystal clear (Ripperdactyls chief's command ability). For God's sake, one month from the release of the battletome and we already have warscrolls in which the printed rules are no more valid. I fear you're right. Basically, there's no reason to have more than 1 EotG. But you can field 3 stegadon chief and wreck faces. Do it while you can 'cause we cannot have nice things and the chief will be nerfed sooner or later.
I am already hearing complaints about coalesced TL lists from my LGS players saying its too strong. I feel bad for them when I bring a FoS MW spam list. yeah.. if the noise is indicative… I fear we will be nerfed come GHB 2020
I also getting a feel that we are in "First Spell" situation here. But, in that case, our summoning would be completely broken, suprassing anything in the game. Launching 4 EotGs in the same turn, while you paying 260 pts for each with like only 1 in 3 chances to get saurus warriors, well, not so much. You even can make it with TL, it would be just 1 CP costs, which we can get with some effort. Anyway, I don't think that anyone would take more than 1 EotG to a tournament, if they are going to win. Just feel bad for people, who had more than 1, and it isn't worth to put them on table even in a friendly game. Until FAQ, asking your orgs/opponents, how do they feel about it, is the best way.
I own 3. But that's not a big problem, i will use them as steggies with sunfire thrower (as the basic stegadons i own are built with the bow). And given that i don't go to official tournaments, it won't be a problem.
Firstly, I disagree heavily that the more open interpretation of summoning would have been broken. You could actively build for it and be successful if that had been the case. You'd also be more fragile at the start of the game, where most Top Tier and threatening armies excel in. Secondly, 4 engines is basically 4 Slann (both 260 points each, 1040 points total for 4). Same points, different utility. It's random, which is unfortunate, and thus much more prone to being swingy. Thirdly.... I agree. EotG are not going to be competitive except in very specific niche builds that will melt against certain armies. It's unfortunate.
if they are complaining about TL then they can be ignored they have no idea what they are talking about. TL isn't even in our top 5 armies
why does every one bring this up (sigh) here we go. one expensive model(not unit this will be important) with goodish damage is not enough to carry an army espeshaly not when anything in the game can kill it. let's start off with the biggest problem with the SCoS he can not take objectives he counts as 1 guy for it so if he charges a unit guarding a objective and 2 models are left then it still isn't yours and he can't block out objectives if a chaff unit can get 2 models in range without engageing then you loose it. come on guys we have skinks every one should know this by now. second he is very easy to kill he only has 12 wounds that is low for a monster yes you can buff his save to 2+ but it takes our artifact and a spell and a support hero to do so. and 36 rend 1 attacks will still kill him in one go he will even die to a 30 man skelaton block let alone good damaged dealers so no one good glass hammer does not a good army make and seeing as you spent all your support actions on making him great you don't have any more for the rest of your guys and so the rest of your army is crap
But you have to invest so much in it. Prime Warbeast is a good trait, but, personaly, I prefere Master of Star Rituals on priest, since it conserves CP. And taking Stegadon Helm or Cloack means, that we can't take Aetherquartz Brooch, which is essential, because every CP counts. Also taking Great Drake Asterism means, that we don't add +1 for casts to Kroak or +1 to run and charge to the whole army. It is rarely more benifical. Chief on Stegadon may look scary, but we can invest in way better stuff. It is still only 10-12 wounds and degrade fast. Just block his movement with chaff and throw mortal wounds at it. A pack on salamanders for 30 points less is way more dangerous, IMO.
Not the place to debate the usefulness of Stegadon Chief. Anyway, it requires only the support of a 70 pts hero, and his job is not to win the battle by itself: its job is to charge and wipe away the intended target, and then buy a turn because all the rest of the enemy's army will go in full "kill the distraction carnifex". Heck, you could even give it the incandescent rectrices and 50% it will come at full heath. It's not a model that can make an army overpowered, but it's certainly a HEAVY hitter. Heavier than any saurus on carnosaur.
Do you have to buff these units/models or do they stand on their own? Also, different mechanics in those armies allow for them to be extremely good. Also, biggie A is not worth his points. He's a trap.
To be fair the stegadon chief don't require any kind of external support. If you don't select the great Drake, it's able to do 25 melee attacks all by itself
To be fair the stegadon chief don't require any kind of external support. If you don't select the great Drake, it's able to do 25 melee attacks all by itself ...and frankly, ALL our units needs heroes' support. You buff one thing or another one
how do you do 25 attacks? I count 24 and 28 with asterism, what am i missing? 3+2 warspear (cp,battallion) 2+3 horns (cp, trait, battallion) 2+4 jaws (coalesced, cp, trait, battallion) 5+3 stomps (cp, trait, battalion)
That's because i applied the trait bonus also to the warspear, which is wrong. Yeah, not 25, "only" 24. tnx