Cold One
Maazie
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Seeing how Chakax the Special Character is awful I figured I would try to do something similar. Going to use a Chakax model and tweak it so It's using a Hand Weapon and Shield and use him as a Scar Veteran in my Slann Unit.
I'm looking for concepts on item combinations which would make him a good Challenger or Improve the Overall power of the Slann's Unit.
My main enemies will be Dark Elves and Tzeentch Chaos Warriors. Having a good Challenge Fighter is ideal because Chaos Models MUST accept challenges if they are able.
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Build Concepts - (Preferably Scar-Vets but Oldbloods Accepted):
Eternity Warden Build I - Scar-Veteran
Sword of Swift Slaying- Always Strike First - 25 Points
Glittering Scales - Light Armor. Enemies get -1 Penalty to hit - 25 Points
Mundane Shield - +3 Points
Concept - Challenger - Always Strike First, 3+ Armor Save with Glittering Scales -1 Penalty.
Eternity Warden Build II - Scar-Veteran
Shield of the Mirrored Pool - Chance to Deflect Magic Missles cast at the Unit or Bearer back at Caster - 30 Points
Gold Sigil Sword - Initiate 10 Attacks - 10 Points
Seed of Rebirth - Regeneration (6+) - 10 Points
Mundane Light Armor - +5 Points
Concept - Passive Defense - Shield of Mirrored Pool adding another layer of Protection my Temple Guard, Gold Sigil Sword for Cheap Fast Attacks, 3+ Armor Save, Regeneration (6+)
Not sure how good the Mirrored Pool Shield actually will be in action vs Dark Elves and Tzeentch Warriors.
Eternity Warden Build III - Scar-Veteran
Piranha Blade - Unsaved Wound is multiplied into Two Wounds - 35 Points
Enchanted Shield - 5+ Armor Save - 15 Points
Mundane Light Armor - 5 Points
Concept - Challenger Hero Slayer - 2+ Armor Save, and Piranha Blade for 2 wounds a hit.
Eternity Warden Build IV - Scar-Veteran
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Prime Guardian Build I - Oldblood
Sword of the Hornet - Always Strikes First - 25 Points
Glittering Scales - All close combat attacks suffer -1 to Hit bearer - 25 Points
Aura of Quetzl - All close combat attacks suffer -1 to Hit bearer - 40 Points
Ironcurse Icon - Character and Unit Gain +6 Ward Save vs War Machine Weapons - 5 Points
Shield - +6 Points
Concept - Superior Challenger - Always Strike First, 2+ Armor Save, -2 to be Hit in Close Combat, and gives Iron Curse charm to entire unit.
Prime Guardian Build II - Oldblood (Arli's Suggestion)
Sword of the Hornet - Always Strikes First - 25 Points
Glittering Scales - All close combat attacks suffer -1 to Hit bearer - 25 Points
Aura of Quetzl - All close combat attacks suffer -1 to Hit bearer - 40 Points
Potion of Speed- +3 Initiative until end of turn, at the start of any player's turn - 5 Points
Shield - +6 Points
Concept - Same as Above but replaces Ironcurse Icon with Potion of Speed, to give him an Initiative of 7 for Re-Rolling Misses in first round of combat.
Prime Guardian Build III - Oldblood
Anyone else feel free to contribute, I will Edit my post with your Suggestions. =P
Thanks all.
I'm looking for concepts on item combinations which would make him a good Challenger or Improve the Overall power of the Slann's Unit.
My main enemies will be Dark Elves and Tzeentch Chaos Warriors. Having a good Challenge Fighter is ideal because Chaos Models MUST accept challenges if they are able.
-------------------------------------------------------------------------------
Build Concepts - (Preferably Scar-Vets but Oldbloods Accepted):
Eternity Warden Build I - Scar-Veteran
Sword of Swift Slaying- Always Strike First - 25 Points
Glittering Scales - Light Armor. Enemies get -1 Penalty to hit - 25 Points
Mundane Shield - +3 Points
Concept - Challenger - Always Strike First, 3+ Armor Save with Glittering Scales -1 Penalty.
Eternity Warden Build II - Scar-Veteran
Shield of the Mirrored Pool - Chance to Deflect Magic Missles cast at the Unit or Bearer back at Caster - 30 Points
Gold Sigil Sword - Initiate 10 Attacks - 10 Points
Seed of Rebirth - Regeneration (6+) - 10 Points
Mundane Light Armor - +5 Points
Concept - Passive Defense - Shield of Mirrored Pool adding another layer of Protection my Temple Guard, Gold Sigil Sword for Cheap Fast Attacks, 3+ Armor Save, Regeneration (6+)
Not sure how good the Mirrored Pool Shield actually will be in action vs Dark Elves and Tzeentch Warriors.
Eternity Warden Build III - Scar-Veteran
Piranha Blade - Unsaved Wound is multiplied into Two Wounds - 35 Points
Enchanted Shield - 5+ Armor Save - 15 Points
Mundane Light Armor - 5 Points
Concept - Challenger Hero Slayer - 2+ Armor Save, and Piranha Blade for 2 wounds a hit.
Eternity Warden Build IV - Scar-Veteran
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Prime Guardian Build I - Oldblood
Sword of the Hornet - Always Strikes First - 25 Points
Glittering Scales - All close combat attacks suffer -1 to Hit bearer - 25 Points
Aura of Quetzl - All close combat attacks suffer -1 to Hit bearer - 40 Points
Ironcurse Icon - Character and Unit Gain +6 Ward Save vs War Machine Weapons - 5 Points
Shield - +6 Points
Concept - Superior Challenger - Always Strike First, 2+ Armor Save, -2 to be Hit in Close Combat, and gives Iron Curse charm to entire unit.
Prime Guardian Build II - Oldblood (Arli's Suggestion)
Sword of the Hornet - Always Strikes First - 25 Points
Glittering Scales - All close combat attacks suffer -1 to Hit bearer - 25 Points
Aura of Quetzl - All close combat attacks suffer -1 to Hit bearer - 40 Points
Potion of Speed- +3 Initiative until end of turn, at the start of any player's turn - 5 Points
Shield - +6 Points
Concept - Same as Above but replaces Ironcurse Icon with Potion of Speed, to give him an Initiative of 7 for Re-Rolling Misses in first round of combat.
Prime Guardian Build III - Oldblood
Anyone else feel free to contribute, I will Edit my post with your Suggestions. =P
Thanks all.