Terrorgheists, harvesters, hearthguard just to name a few. It’s not a huge nerf but it’s pretty annoying
I think it’s a bigger reflection of how some armies are fully broken (and how the overall internal balance amongst books is so lopsided). We are now patently worse vs Hearthguard spam, for example, but we still retain our dominance vs Mawtribes. Is one more fair than the other? I feel that GW needs to have some sort of baseline for balancing each tome, but they are gonna do what they are gonna do. The ripper nerf does suck. Perhaps limit it to 2 or 3 stacks perhaps. I think with the amount of command points we can generate it does make them quite broken if it’s unlimited stacks.
you forgot like half the SCE roster like retributors, there's loads of em that randomly deal mortal wounds on a 6+. Admittadly some of those might be a bit more niche. Also, stuff like skaven warpflame throwers or certain breath attacks that just do mortal wounds instead of doing a regular attack. it's suprisingly common actually.
simple mode is while it is in the top bracket of its wound table it can only be hurt by mortals and by rolling a natural 1 on the save roll. if the die shows any other number and is rended to a 1 it still passes
I only think the Ripper Chiefs CA should be +2 attacks. That should make him less awkward but also not broken.
Even if they are generated during the attack sequence, the attacks do not cause the mortal wounds. In every scenario the abilities cause the mortal wounds. Attacks are not capable of causing mortal wounds directly. Furthermore, mortal wounds generated during the attack sequence are allocated at the same time as all other wounds from the attack (see core rules). An ability that causes 6 mortal wounds is not 1 packet of 6 wounds, it is 6 packets of 1 wound - since mortal wounds skip the "Save Roll" and "Determine Damage" steps of attacking, it is impossible for mortal wounds to ever be any other way.
It wouldn't work on Warpfire Throwers, they do an attack per model and do up to 1 MW per model. Scaley Skin works on each successful attack, so it never would have impacted that unit.
Rend is a dice modifier. It doesnt actually change the save you have on your profile. So even though you have -3 rend, my save is still 1+. Because the rules say a dice roll can never be modified below 1, when the bastiladon has its 1+ save, the rules do not allow any rend modifiers, because you would be modifying a roll below 1. When you go up to a 2+ save, the rules will allow -1 rend modifiers. When you go to 3+ save they will allow -2 rend. etc
Please be more specific A unit like Stormfiends which does mortal wounds through a shooting attack still does not cause mortal wounds directly - an ability tied to that weapon does the mortal wounds, not the weapon itself.
How? A WFT does an attack per model. Scaley skin reduces damage per successful attack? So if a WFT lands 3 successful attacks, that is 3 MW, 1 per attack. Scaley skin would reduce each attack by 1, to a min of 1, and each attack did 1. So how does it disagree it?
no his statement that an attack doesn't do mortals. the flamers on the steg have an attack characteristic and only do mortals.
Incorrect. The attack does not do any mortal wounds directly, but rather through a special ability tied to the weapon. It even says "Do not use the attack sequence for an attack made with Sunfire Throwers". Attacks are by definition unable to cause mortal wounds unless there is some kind of associated ability.
There has been a big push in the newest books to replace the wording of attacks that do mortals to say that they do mortal wounds instead and then the attack sequence ends, or they do mortal wounds in addition to normal damage. I think they are going to be doing this for all books in the future, so mortal wounds will no longer be damage from attacks just extra damage you take on the side.
I missed that part, so I retract my previous statement. Mine you, scaley skin would only save up to 1 MW. It's not much, but it's honest work.