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7th Ed. Feigned flight

Cold One

Revien

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In a recent battle i had, a question about the feigned flight rule came up, but I only have the old 6th edition rulebook, which does not have the feigned flight rules. Can anyone enlighten me? Is it like the terradon hit and run rule?
 
Feigned flight
Fast cavalry are extremely good at escaping from combat and regrouping. A unit of fast cavalry that chooses to flee as a charge reaction and subsequently rallies at the beginning of their next turn may reform as normal, but is then also free to move during the remaining moves part of the movement phase. The unit is also free to shoot as normal(but is always count as having moved). Note that if the flee move of the fast cavalry does not take them beyond the charge reach of their enemies, the unit is caught and is destroyed as normal.

BRB. pp. 70
 
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