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AoS Finally Kroak vs Slann

Discussion in 'Seraphon Discussion' started by Vexcor, Mar 24, 2020.

  1. Canas
    Slann

    Canas Ninth Spawning

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    Imho, the only "bad" aspect about kroak is that his melee profile has no minimum number of attacks, which leaves him in a bit of an odd position when he's forced to fight a non-horde unit. It'd be great if attacks like this got a minimum number of hits, especially when it's the only attack the model has. It's a minor gripe, but you're going to hate it whenever he loses a duel against a lone hero cuz he simply has no attacks.

    Apart from that, he's quite amazing in the new tome.
     
  2. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    that's why he costs 420... you give him 5 guard lol
     
  3. ASSASSIN_NR_1
    Carnasaur

    ASSASSIN_NR_1 Well-Known Member

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    Yeah, but if a hero is in melee range, they are also very much in range for deliverance, so their chances of survival are not all that great.
     
    PabloTho, Carnikang and LizardWizard like this.
  4. Canas
    Slann

    Canas Ninth Spawning

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    That's one solution. But it remains weird to me that the attack doesn't have a minimum amount of hits since it's all Kroak has.

    On the bright side it also has the weird interaction that if Kroak is surrounded by a horde of grots & 1 grot hero he can pour a bazzilion attacks into the hero as it says "enemy models in range" not "models in the target unit" like the flamethrowers do. The kroxigor actually has the same odd phrasing where if multiple units are in range he'l get extra attacks.

    It's overal just a bit of an odd attack. Especially as it's the only one he has. I would almost want the guard to just be part of him, must like how the bonereaper general shows up with an entourage.

    Mwha, 3D3's are nice, but most combat oriented heroes should survive that. Hell, just look at our tome, aside from the minor skink heroes everything we have has a reasonable chance of surviving that (albeit badly mauled). And most of our heroes aren't particularly sturdy.
     
  5. Nart
    Carnasaur

    Nart Well-Known Member

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    Used this wording to make a bonus attacks against Endrinriggers unit, becuase Gunhauler was near, in my last game. Pretty useful.

    But, actually, if Kroak survives a combat phase against single hero, he is, indeed, will just blast it with Deliverence. So, minor heroes should think twice before charging Kroak.
     
  6. Dread Saurian
    Stegadon

    Dread Saurian Well-Known Member

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    We know the REAL reason he cost 420 (looks at you with bloodshot eyes)
     
  7. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    He still cost 420, because you want to bring a 5x Saurus Guard to protect him :D
     
  8. Dread Saurian
    Stegadon

    Dread Saurian Well-Known Member

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    I love you @LizardWizard never change my dude
     
    Cuetzpal Pilli, Aginor, Canas and 3 others like this.
  9. Mekeji
    Skink

    Mekeji Member

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    Honestly the reason I'm mainly using Kroak is two fold. First off he is just amaze balls. Especially if you give him a guard contingency of 3 units of 5 Guard to spread around wounds and avoid losing any one unit early. (plus extra leader attacks). Then just march him, an astro, and his 15 guards into the middle of the battlefield and challenge anything to take it from you with your wound mitigation and amazing damage output.

    Second off I'm going to be running a custom Koatl's Claw list I'm dubbing the Remembrance of Itza. With a Saurus SunBlood leading a unit of 40 Saurus Warriors, two Skink Starpriests, a Scar-Vet on carno, and some knights to travel with the carno. So having Kroak is thematic with the list.

    Plus between those two threatening blocks of doom and my theropod hunting pack I have plenty of room to use a squad of Salamanders to pepper the enemy and flee if the heat gets to be too much.
     
  10. IggyStarhost
    Ripperdactil

    IggyStarhost Well-Known Member

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    I use as slann in my KC list where I play 2 carno’s and 2 other wizards with 4 endless spells rampaging. I need the points for bodies and endless spells. And hopefully a slann will have a smaller target on its head that Kroak.
    And I just cant play kroak without balewind and AB, and most of the times 5 guards
     
    LizardWizard likes this.
  11. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    The problem with Balewind in Coalesced lists is that Slann/Kroak cannot move at all and cannot garrison the realmshape engine., which is kinda limiting...
     
    LizardWizard likes this.
  12. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    I think BwV is a better option than throwing a Skink Hero forward who you won't be able to resummon.
     
    Erta Wanderer likes this.
  13. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    With a bearer and a BwV you've got 22 inch range on Kroaks spell. If he's deployed centrallish and a little farther up then maybe you would otherwise that gives you pretty good board coverage. Kind of creates a "killzone" that people won't want to enter.
     
    LizardWizard likes this.
  14. Dread Saurian
    Stegadon

    Dread Saurian Well-Known Member

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    Running kroak in coalesced isnt that great. You can make it work. But hes extremely slow and more or less I see him being used in a saurus guard heavy starhost. Running a slann imho is way more efficient in coalesced just because of cost(bring me more skinks baby). I always thought the rules for the realmshaper engine were incredibly stupid but i do like that only a seraphon can operate it
     
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  15. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    I still like Kroak for Coalesced. The main issue is fitting the 3 Saurus Heroes I want to bring, and the Skinks with Slann. I feel like there is less room for the Saurus Astrolith Bearer in Saurus heavy list.
     
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