Ripperdactyl
Karnus
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I have a group of friends that I have started playing 8th edition with and we are going to pick names out of a hat to see who fights who. My potential opponents are High Elves, Chaos and Orcs/Goblins.
To be honest I have no idea what I am doing but I got this together:
Slann Mage-Priest
- Lore of Life, BSB Standard of Discipline, Harmonic convergence, Channeling Staff, obsidian lodestone, Shrieking blade
Saurus Scar-Veteran
- Carnosaur, Light armour, Spear, Stegadon helm of Itza
Skink Priest
- Dispel Scroll
Saurus Warriors x20
- Full Command, Spears
Saurus Warriors x20
- Full Command, Spears
Skink Skirmisher x10
- Patrol leader, lustrian javelins
Temple Guard x20
-Full command
Cold one riders x7
- Full command
Comes to 2008 points - needs tweaking
My general plan is to keep the Slann protected in the temple guard bunker, discipline standard to give everyone the 10+ leadership, obsidian loadestone to help stop everyone being blown up. Channeling staff and harmonic convergence to maximise the magic dice in the magic phase, shrieking blade gives everyone in the unit fear, this is the unit that I want to try and draw attention to.
The scar vet on carnosaur is an expensive distraction, the helm of itza should keep him alive a bit longer and aid him in taking someone out if he gets into combat (and it’s a cool model I’m dying to use)
The skink priest is a dispel scroll caddy and line of sight for the Slann if he needs it. Can Be used to try and get the comet spell from lore of heavens.
Saurus are the bread and butter, going to try and use them as the anvil and the cold one riders as the hammer.
The Skink skirmishers I want to act as a screen to protect something - not sure what needs protecting the most. Probably the flank of one of the saurus units.
Models I have available are:
slann
skink priest x2
Skink chieftain
Scar vet/old blood on foot
Scar vet/old blood/Kroq-Gar on carnosaur
Gor-Rok
Skink with javelin x13
Skink with blowpipe x11
Cold one riders x10 (unbuilt)
Saurus Warrior with spear x 42
Saurus warrior with hand weapon x 10
Temple Guard x20
Bastilidon with solar engine
Could I be doing any better?
To be honest I have no idea what I am doing but I got this together:
Slann Mage-Priest
- Lore of Life, BSB Standard of Discipline, Harmonic convergence, Channeling Staff, obsidian lodestone, Shrieking blade
Saurus Scar-Veteran
- Carnosaur, Light armour, Spear, Stegadon helm of Itza
Skink Priest
- Dispel Scroll
Saurus Warriors x20
- Full Command, Spears
Saurus Warriors x20
- Full Command, Spears
Skink Skirmisher x10
- Patrol leader, lustrian javelins
Temple Guard x20
-Full command
Cold one riders x7
- Full command
Comes to 2008 points - needs tweaking
My general plan is to keep the Slann protected in the temple guard bunker, discipline standard to give everyone the 10+ leadership, obsidian loadestone to help stop everyone being blown up. Channeling staff and harmonic convergence to maximise the magic dice in the magic phase, shrieking blade gives everyone in the unit fear, this is the unit that I want to try and draw attention to.
The scar vet on carnosaur is an expensive distraction, the helm of itza should keep him alive a bit longer and aid him in taking someone out if he gets into combat (and it’s a cool model I’m dying to use)
The skink priest is a dispel scroll caddy and line of sight for the Slann if he needs it. Can Be used to try and get the comet spell from lore of heavens.
Saurus are the bread and butter, going to try and use them as the anvil and the cold one riders as the hammer.
The Skink skirmishers I want to act as a screen to protect something - not sure what needs protecting the most. Probably the flank of one of the saurus units.
Models I have available are:
slann
skink priest x2
Skink chieftain
Scar vet/old blood on foot
Scar vet/old blood/Kroq-Gar on carnosaur
Gor-Rok
Skink with javelin x13
Skink with blowpipe x11
Cold one riders x10 (unbuilt)
Saurus Warrior with spear x 42
Saurus warrior with hand weapon x 10
Temple Guard x20
Bastilidon with solar engine
Could I be doing any better?
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