Skaven Slave
Hatchling
Clan Mors
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I played my first game yesterday it was a small (800ish) points match and I'mk kinda happy with things turned out, I was playing against a Ogre's Kingdom player an Orcs and Goblins player and a Chaos dwarves player
My Army list was
Skink Priest -150
2 Dispel Scrolls
Skink Priest -150
2 Power Stones
Saurus Warriors (16) -222
Spears and Full command
Skink Skirmishers (11) 77
Skink Skirmishers (11)77
Coming up to a total of 676 (I said 800ish)
The Turn order Went
O&C
Me
Chaos Dwarves
OK
Orcs and Goblins' Turn: The Orcs and goblins moved forward heading towards the chaos dwarves and ends his turn with out casting magic.
Lizardmen's Turn: I stay where I am I start casting magic from my skink priests I rolled pretty crappy with my magic as both my mages could cast the comet of casadora, one could cast forked lightning and one the portent of far, my dice rolls turn up from there as I'm sucessful in Irrestiable force casting two comets right infront of the OK's army
Chaos Dwarves' turn: (The comet gets another counter on it) he casts steed of shadows on his hero and puts her into a rear attack on the Ogre kingdom's General she gets two wounds on him and takes nothing herself
Ogre Kingdoms' turn: (The Comet comes down) I roll a 6 for the inches and I'm able to strike his entire army except the standard bearer the end up taking 10 hits and seeing as he plays a bunch of individual units everything except the Standard Bearer and the Butcher end up dead they both pass their leadership test and continue to move towards The CD's
Orcs turn: He intiates a Waaaa and ends up moving all his troops in a nice straight line infront of the chaos dwarves he realizes at this point that taking out his archers meant that he wouldn't see much action he casts fist of Gork and it's quickly dispelled
Lizardmen's Turn: I start spamming forked lightning able to get off 5d6 worth of hits heading towards the Orcs unit of black orcs, he rolls badly for the armor save and he takes about 8 deaths he then fails his panic test forcing them to flee, and his goblins to flee, and his basic orcs to flee and you see where this is going
Chaos Dwarves' turn: He turns his blunderbuss unit and his greatweapon team to face the oncoming two Ogre not seeing me as much of a threat and ends up bringing all the two remaining ogre's down to one wound apiece
Ogre Kingdoms' turn: He decides he's angry with me and starts marching to get to me his two models remaining don't make it that far as they must walk through chaos dwarves territory.
Orcs turn: The Majority of his units Flee off of the table but he is sucessful in rallying his warboss and heading it back into the fight (He has spent the entire time gloating that when his warboss gets too me my entire army was going to die) he then casts Gaze of mork which is dispelled
Lizardmen's Turn: My skinks make it into range to attack the Ogre Kingdoms butcher, and it as this point he reveals that it is immune too poison my thoughts were not very forum friendly but it seemed the dice gods were with me and I'm able to strip it of one wound (He then Concede's)
Chaos Dwarves' turn: (He has to leave to go to work so he just Conceded)
Orcs turn: He gets his warboss within twelve inches of my skinks, he kept on just blindly charging his warboss at this unit while my other unit attacked him
Lizardmen's Turn: My skinks take advantage of his lack of mobility and the killing blow is dealt to him.
Overall, it was a good match I think we all had fun (Or atleast I think we did.) Anyone have anything to say about this or any reccomendations for me to change next time?
My Army list was
Skink Priest -150
2 Dispel Scrolls
Skink Priest -150
2 Power Stones
Saurus Warriors (16) -222
Spears and Full command
Skink Skirmishers (11) 77
Skink Skirmishers (11)77
Coming up to a total of 676 (I said 800ish)
The Turn order Went
O&C
Me
Chaos Dwarves
OK
Orcs and Goblins' Turn: The Orcs and goblins moved forward heading towards the chaos dwarves and ends his turn with out casting magic.
Lizardmen's Turn: I stay where I am I start casting magic from my skink priests I rolled pretty crappy with my magic as both my mages could cast the comet of casadora, one could cast forked lightning and one the portent of far, my dice rolls turn up from there as I'm sucessful in Irrestiable force casting two comets right infront of the OK's army
Chaos Dwarves' turn: (The comet gets another counter on it) he casts steed of shadows on his hero and puts her into a rear attack on the Ogre kingdom's General she gets two wounds on him and takes nothing herself
Ogre Kingdoms' turn: (The Comet comes down) I roll a 6 for the inches and I'm able to strike his entire army except the standard bearer the end up taking 10 hits and seeing as he plays a bunch of individual units everything except the Standard Bearer and the Butcher end up dead they both pass their leadership test and continue to move towards The CD's
Orcs turn: He intiates a Waaaa and ends up moving all his troops in a nice straight line infront of the chaos dwarves he realizes at this point that taking out his archers meant that he wouldn't see much action he casts fist of Gork and it's quickly dispelled
Lizardmen's Turn: I start spamming forked lightning able to get off 5d6 worth of hits heading towards the Orcs unit of black orcs, he rolls badly for the armor save and he takes about 8 deaths he then fails his panic test forcing them to flee, and his goblins to flee, and his basic orcs to flee and you see where this is going
Chaos Dwarves' turn: He turns his blunderbuss unit and his greatweapon team to face the oncoming two Ogre not seeing me as much of a threat and ends up bringing all the two remaining ogre's down to one wound apiece
Ogre Kingdoms' turn: He decides he's angry with me and starts marching to get to me his two models remaining don't make it that far as they must walk through chaos dwarves territory.
Orcs turn: The Majority of his units Flee off of the table but he is sucessful in rallying his warboss and heading it back into the fight (He has spent the entire time gloating that when his warboss gets too me my entire army was going to die) he then casts Gaze of mork which is dispelled
Lizardmen's Turn: My skinks make it into range to attack the Ogre Kingdoms butcher, and it as this point he reveals that it is immune too poison my thoughts were not very forum friendly but it seemed the dice gods were with me and I'm able to strip it of one wound (He then Concede's)
Chaos Dwarves' turn: (He has to leave to go to work so he just Conceded)
Orcs turn: He gets his warboss within twelve inches of my skinks, he kept on just blindly charging his warboss at this unit while my other unit attacked him
Lizardmen's Turn: My skinks take advantage of his lack of mobility and the killing blow is dealt to him.
Overall, it was a good match I think we all had fun (Or atleast I think we did.) Anyone have anything to say about this or any reccomendations for me to change next time?