1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. This is just a notice to inform you that we will move the forum to a new server sometime during the next few weeks. The actual process should not last more than a few hours; during this process, we will disable replying and creating new posts. As soon as we know the date for the transfer, we will update with more information.
    Dismiss Notice

AoS Fixing Serephon

Discussion in 'Seraphon Tactics' started by Erta Wanderer, Sep 1, 2019.

  1. Lizerd
    Skink Priest

    Lizerd Well-Known Member

    Messages:
    3,389
    Likes Received:
    9,474
    Trophy Points:
    113
    While the warscroll you designed is pretty awesome, my concern is that it’s to different from the current one and may have trouble being allowed in games.

    but if your local GW approves then that is awesome
     
  2. Canas
    Slann

    Canas Ninth Spawning

    Messages:
    7,051
    Likes Received:
    10,695
    Trophy Points:
    113
    I'd guess no store would actually approve of em as they are simply too different & it's going to get confusing for other players if you play with this and another plays with the official seraphon warscrolls.

    Similarly I'd assume most random opponents would refuse to play against it to. They simply won't be able to appropriatly prepare and constantly get screwed over cuz a unit doesn't act like they're expecting it to. Plus, unless they know you and can count on your reputation as a fair player there's always the chance that the rules you're proposing are utterly unfair.

    Of course it's a different story when playing in a group of friends. But outside of a group of friends I'd not give (any) alternate warscrolls a good chance.
     
    Lizerd likes this.
  3. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

    Messages:
    1,845
    Likes Received:
    3,388
    Trophy Points:
    113
    yeah even being known as a fair player and honest person my LGS wouldn't let custom warscrolls be used... they don't like that I win too often as is lol. there is a significant experience and capability difference between me and most players at my lgs, and I actually go to tournaments in the local area as well (occasionally but still) where as most of them are grey model hobbyists.
     
    Canas, Lizerd and Erta Wanderer like this.
  4. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

    Messages:
    4,272
    Likes Received:
    9,774
    Trophy Points:
    113
    this was all assumed when i started this project i was trying to fix a very broken book and it's deeper then just attack/save rolls i never intended this to be used in the real world.
     
  5. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

    Messages:
    1,845
    Likes Received:
    3,388
    Trophy Points:
    113
    oh no one is faulting you at all brother, you undertook a massive labour of love and succeeded as far as I, and im sure many others here, am concerned. hell im of the opinion GW should hire your ass as an consultant lol
     
    Lizerd, Canas and Erta Wanderer like this.
  6. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

    Messages:
    4,272
    Likes Received:
    9,774
    Trophy Points:
    113
    that would be a fun job to be honest
     
    Lizerd, Canas, ILKAIN and 1 other person like this.
  7. Lizerd
    Skink Priest

    Lizerd Well-Known Member

    Messages:
    3,389
    Likes Received:
    9,474
    Trophy Points:
    113
    Man if you were working for GW the whole game would be changed, for the better!
     
    Erta Wanderer likes this.
  8. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

    Messages:
    4,272
    Likes Received:
    9,774
    Trophy Points:
    113
    you think to highly of me im not infallible and there are others that would do a much better job then me. but thank you it's good to have fans and at the very least lizards would be good if i took a crack at it.
     
    Canas and Lizerd like this.
  9. Lizerd
    Skink Priest

    Lizerd Well-Known Member

    Messages:
    3,389
    Likes Received:
    9,474
    Trophy Points:
    113
    [​IMG]
     
  10. Canas
    Slann

    Canas Ninth Spawning

    Messages:
    7,051
    Likes Received:
    10,695
    Trophy Points:
    113
    I think you might be getting a bit ahead of yourself.

    [​IMG]
     
  11. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

    Messages:
    4,272
    Likes Received:
    9,774
    Trophy Points:
    113
    oh the naughtiest :p
     
    Canas and Lizerd like this.
  12. Lizerd
    Skink Priest

    Lizerd Well-Known Member

    Messages:
    3,389
    Likes Received:
    9,474
    Trophy Points:
    113
    Round two, very simplified and has a decent chance of being allowed in friendly games


    All units gain a 6+ shrug


    Heroes can ignore wounds or mortal wounds on a 5+


    Bliding Arrival: upon the first turn all enemy units suffer -1 to hit. When a unit is deployed from reserves or is summoned, all enemy units within 18” suffer -1 to hit.


    Sacred spawning: pick one of the following for your army


    Blessed Spawning of Dracothion: on a 4+ this unit can attack first if it charged in the same turn

    Blessed Spawning of Tzunki: non hero units can ignore mortal wounds on a 5+

    Blessed Spawning of Sotek: +1 attacks on a weapon of choice

    Blessed Spawning of Quetzl: reroll failed saves when within 3” of a hero

    Blessed Spawning of Tlazcotl: units within 3” of a hero are immune to battle shock

    Blessed Spawning of Chotec: this unit can make an immediate pile in and attack if a unit in melee with the stated unit attempts to withdraw

    Blessed Spawning of Huanchi: May move through terrain and units as if open ground, suffering no penalties for movement.
     
    LizardWizard and ChapterAquila92 like this.
  13. ChapterAquila92
    Skar-Veteran

    ChapterAquila92 Well-Known Member

    Messages:
    2,739
    Likes Received:
    8,788
    Trophy Points:
    113
    Given the AoS ruleset, this may as well be equivalent to a unit being able to fly.
     
    Lizerd likes this.
  14. Lizerd
    Skink Priest

    Lizerd Well-Known Member

    Messages:
    3,389
    Likes Received:
    9,474
    Trophy Points:
    113
    Maybe remove the part about being able to slip through units?
     
    ChapterAquila92 likes this.
  15. Canas
    Slann

    Canas Ninth Spawning

    Messages:
    7,051
    Likes Received:
    10,695
    Trophy Points:
    113
    Meh, I'd advise against a blanket bandaid to the faction as a whole like this. You're too likely to create something that ends up being super obnoxious to deal with simply because you cannot oversee all possible interactions.
     
  16. Lizerd
    Skink Priest

    Lizerd Well-Known Member

    Messages:
    3,389
    Likes Received:
    9,474
    Trophy Points:
    113
    To point this out; the original version one of the fan made battletome had a significant amount of units having a 5+ or 6+ feel no pain, this included most saurus units and good chunk of the skinks to. Honestly it’s not that big as most death and some order factions do have it without being to aggravating to play against
     
    ChapterAquila92 likes this.
  17. Canas
    Slann

    Canas Ninth Spawning

    Messages:
    7,051
    Likes Received:
    10,695
    Trophy Points:
    113
    yes, but the original fan made tome @Erta Wanderer & friends wrote also had other changes. There was more of an effort to balance everything, including possible interactions. Instead of simply saying "add X to everything" and hoping it'd remain balanced, cuz that rarely works. Did we actually include new point costs as well in the fan tome?

    Also, to list an obvious combo that'd probably be problematic with your suggestion:
    - bastiladon + skink priest prayer + summon starlight + spawn of tzunki + blinding arrival.
    This results in a monster with 8 wounds 3+ re-rollable rend-immune save, 4+ mortal wound save, 5+ shrug and -2 to hit. The thing would essentially be untouchable.

    In general the combination spawn of tzunki + blinding arrival would result in some disturbingly difficult to kill troops. A fresh batch of summoned skinks would already be at 6+ save, protection against rend -1, -1 to hit, 5+ shrug. Which is hilariously sturdy for fodder.

    Other than that:
    - blinding arrival: does it stack? How long does it last? Does it only affect targets that were present when summoned/teleported, or does it affect targets that try to act while within 18" of a recently summoned unit?
    - Dracothion: probably fine, mostly cuz we simply don't have anything scary enough that can abuse it.
    - Tzunki: probably OP, especially if you pay attention and combo it nicely.
    - Sotek: underwhelming on most of our models, probably OP on hordes.
    - Quetzl: we already have a lot of re-roll saves, so probably not too big a deal.
    - Tlaztcol: Mostly irrelevant with 10 bravery on everything.
    - Chotec: probably fine, and possibly interesting if your opponent actually retreats (how often does that happen? Aside from skinks wary fighter-like rules.)
    - Huanchi: probably quite weak for most playersm but utterly overpowered when someone who knows how to position like @LizardWizard uses it :p
     
    ChapterAquila92 and LizardWizard like this.
  18. Lizerd
    Skink Priest

    Lizerd Well-Known Member

    Messages:
    3,389
    Likes Received:
    9,474
    Trophy Points:
    113
    Alright, makes sense I will delete the stuff
     
    LizardWizard likes this.
  19. Canas
    Slann

    Canas Ninth Spawning

    Messages:
    7,051
    Likes Received:
    10,695
    Trophy Points:
    113
    don't delete it, improve it :p
     
    LizardWizard likes this.
  20. Lizerd
    Skink Priest

    Lizerd Well-Known Member

    Messages:
    3,389
    Likes Received:
    9,474
    Trophy Points:
    113
    How then? Honestly if it’s ridiculous why not remove it entirely?
     
    LizardWizard likes this.

Share This Page