Jungle Swarm
Masakari
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What up?
I'm a new WHFB player in general, I recently just got out of warhammer 40k. A refugee of that games poisoning power creep and general unbalance. I made the switch by trading my small eldar collection for a basic entry into lizardmen. Out of the deal all i got was a lizardmen codex, a single box of Skinks and and a box of Saurus warriors. I have alot of questions, regarding both lizardmen and whfb.
As of right now my starting guys are unassembled, tonight another totally noob friend is coming over (Skaven) with my buddy who got us into whfb (Tomb Kings) Our plan is to drink, watch movies, and play whfb tonight so myself and my skaven buddy can learn. My main problem is also the fact that I am immensely poor and wont be able to afford anything for about a month and a half, so I'm forced to convert a couple guys from my collection into some hero units so I can play. I plan on getting everything assmbled save for 1 saurus and 2 skinks that I'll convert into heroes (a Scar Veteran, a Skink Priest, and a Skink Chief) I'll be assembling them when my buddies get here, as their bringing alot of extra bits and I'm quite a wizard with conversions (I just cant paint worth a crap). after these I'll still have 22 skinks and 15 saurus warriors for my fledgling force.
Lizardmen Questions_
1.) Saurus warriors: Hand weapons or spears? Musician or no? (what does a musician do anyways?) Banner? (which ones work well in tandem with the spear/HW choices?)
2.) Skinks: Skirmishers or Vanilla? Musician or no? Banners? (again, which ones are good for their respective unit effectiveness) If I overmodel weapons can I still use them without pissing the general players off? as in, if I give them the shield and javelins, and add blowguns strapped to their backs (using that loopy bit to strap it to them for aesthetically pleasing models) can I still use them as blowgun armed skirmishers if I choose not to take the javelins in their loadout? I'm not sure how WYSIWYG works in whfb. I had tournament legal flexibility without having to buy multiple squads of the same thing just for a small difference in gear, it worked in 40k, not sure if it works in whfb. Is the skavenpelt banner good? I think I may include one since my friend plays skaven and there are a couple others in the area that play skaven I hear.
3.) Heroes: What are the go-to items and upgrades for the Skink chief, Saurus Scar Veteran, and Skink Priest?
Above question about WYSIWYG stands true here, I'd hate to model somthing really awsome and then find out I permagimped my little guy by being an idiot. Are the skink chief anti-Skaven options worth it against skaven? If I take an additional hand weapon, can I replace that extra with another weapon from the magic items? or can I skip that purchase all together?
Sorry for the wall of text, but these are ideas that've been bouncing in my head all day. Thanks guys!
I'm a new WHFB player in general, I recently just got out of warhammer 40k. A refugee of that games poisoning power creep and general unbalance. I made the switch by trading my small eldar collection for a basic entry into lizardmen. Out of the deal all i got was a lizardmen codex, a single box of Skinks and and a box of Saurus warriors. I have alot of questions, regarding both lizardmen and whfb.
As of right now my starting guys are unassembled, tonight another totally noob friend is coming over (Skaven) with my buddy who got us into whfb (Tomb Kings) Our plan is to drink, watch movies, and play whfb tonight so myself and my skaven buddy can learn. My main problem is also the fact that I am immensely poor and wont be able to afford anything for about a month and a half, so I'm forced to convert a couple guys from my collection into some hero units so I can play. I plan on getting everything assmbled save for 1 saurus and 2 skinks that I'll convert into heroes (a Scar Veteran, a Skink Priest, and a Skink Chief) I'll be assembling them when my buddies get here, as their bringing alot of extra bits and I'm quite a wizard with conversions (I just cant paint worth a crap). after these I'll still have 22 skinks and 15 saurus warriors for my fledgling force.
Lizardmen Questions_
1.) Saurus warriors: Hand weapons or spears? Musician or no? (what does a musician do anyways?) Banner? (which ones work well in tandem with the spear/HW choices?)
2.) Skinks: Skirmishers or Vanilla? Musician or no? Banners? (again, which ones are good for their respective unit effectiveness) If I overmodel weapons can I still use them without pissing the general players off? as in, if I give them the shield and javelins, and add blowguns strapped to their backs (using that loopy bit to strap it to them for aesthetically pleasing models) can I still use them as blowgun armed skirmishers if I choose not to take the javelins in their loadout? I'm not sure how WYSIWYG works in whfb. I had tournament legal flexibility without having to buy multiple squads of the same thing just for a small difference in gear, it worked in 40k, not sure if it works in whfb. Is the skavenpelt banner good? I think I may include one since my friend plays skaven and there are a couple others in the area that play skaven I hear.
3.) Heroes: What are the go-to items and upgrades for the Skink chief, Saurus Scar Veteran, and Skink Priest?
Above question about WYSIWYG stands true here, I'd hate to model somthing really awsome and then find out I permagimped my little guy by being an idiot. Are the skink chief anti-Skaven options worth it against skaven? If I take an additional hand weapon, can I replace that extra with another weapon from the magic items? or can I skip that purchase all together?
Sorry for the wall of text, but these are ideas that've been bouncing in my head all day. Thanks guys!